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Copy pathFishGame.cpp
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150 lines (123 loc) · 2.66 KB
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#include <iostream>
#include<conio.h>
#include<windows.h>
using namespace std;
class game {
public:
bool gameOver;
int w = 22;
int h = 20;
int x, y, fruitX, fruitY;
int tailX[100], tailY[100];
int score;
enum eDirection { stop = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void setup();
void draw();
void input();
void logic();
};
void game::setup() {
gameOver = false;
dir = stop;
x = w / 2;
y = h / 2;
fruitX = x-2;
fruitY =y-2;
score = 0;
}
void game::draw() {
system("cls");
for (int i = 0; i < w; i++)
{
cout << "#";
}
for (int i = 0; i < h; i++)
{
cout << endl;
cout << "#";
for (int j = 0; j < 20; j++)
{
if (x == i && j == y)
{
cout << "O";
}
else if (fruitX == i && fruitY == j)
{
cout << "F";
}
else
cout << " ";
}
cout << "#";
}
cout << endl;
for (int i = 0; i < w; i++)
{
cout << "#";
}
cout << endl;
cout << "score : " << score<<endl;
}
void game::input() {
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'q':
gameOver = true;
break;
}
}
}
void game::logic() {
switch (dir) {
case LEFT:
y--;
break;
case RIGHT:
y++;
break;
case UP:
x--;
break;
case DOWN:
x++;
break;
default:
break;
}
if (x<0 || x>w || y<0 || y>h) {
gameOver = true;
}
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand()%h;
fruitY = rand()%w;
}
}
int main()
{
game p;
p.setup();
while (!p.gameOver) {
p.draw();
p.input();
p.logic();
Sleep(20);
}
return 0;
}