diff --git a/.gitignore b/.gitignore index 9a2d6cd3cb..dbd20e06ce 100644 --- a/.gitignore +++ b/.gitignore @@ -68,10 +68,7 @@ Source/PlatformSpecific/Android/app/**/assets/**/* Source/Generated/**/* -Packages/SampleGame/**/* -Packages/**/Cache/**/* -Packages/DefaultGame/**/* -Packages/HyperionEditorGame/**/* +Content/Game/**/* Data/Models/Sponza/**/* Data/Models/NewSponza/**/* diff --git a/.gitmodules b/.gitmodules index f6df3f8df4..d7a45412b3 100644 --- a/.gitmodules +++ b/.gitmodules @@ -7,4 +7,7 @@ url = https://github.com/madler/zlib [submodule "External/Submodules/xatlas"] path = External/Submodules/xatlas - url = https://github.com/jpcy/xatlas \ No newline at end of file + url = https://github.com/jpcy/xatlas +[submodule "External/Submodules/stratac"] + path = External/Submodules/stratac + url = https://github.com/StrataLanguage/stratac diff --git a/.vscode/launch.json b/.vscode/launch.json index 04aedccd89..387406da64 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -3,7 +3,31 @@ "configurations": [ { - "name": "Launch Editor (macOS)", + "name": "Launch Editor (macOS Debug)", + "type": "cppdbg", + "request": "launch", + "program": "${workspaceFolder}/Binaries/Mac/Debug/Hyperion.Editor", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}/Binaries/Mac/Debug", + "environment": [], + "console": "internalConsole", + "MIMode": "lldb", + }, + { + "name": "Launch Sample (macOS Debug)", + "type": "cppdbg", + "request": "launch", + "program": "${workspaceFolder}/Binaries/Mac/Debug/hyperion-sample", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}/Binaries/Mac/Debug", + "environment": [], + "console": "internalConsole", + "MIMode": "lldb", + }, + { + "name": "Launch Editor (macOS Release)", "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/Binaries/Mac/Release/Hyperion.Editor", @@ -15,7 +39,7 @@ "MIMode": "lldb", }, { - "name": "Launch Sample (macOS)", + "name": "Launch Sample (macOS Release)", "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/Binaries/Mac/Release/hyperion-sample", @@ -27,7 +51,29 @@ "MIMode": "lldb", }, { - "name": "Launch Editor (Windows)", + "name": "Launch Editor (Windows Debug)", + "type": "cppvsdbg", + "request": "launch", + "program": "${workspaceFolder}/Binaries/Windows/Debug/Hyperion.Editor.exe", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}/Binaries/Windows/Debug", + "environment": [], + "console": "internalConsole", + }, + { + "name": "Launch Sample (Windows Debug)", + "type": "cppvsdbg", + "request": "launch", + "program": "${workspaceFolder}/Binaries/Windows/Debug/hyperion-sample.exe", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}/Binaries/Windows/Debug", + "environment": [], + "console": "internalConsole", + } + { + "name": "Launch Editor (Windows Release)", "type": "cppvsdbg", "request": "launch", "program": "${workspaceFolder}/Binaries/Windows/Release/Hyperion.Editor.exe", @@ -38,7 +84,7 @@ "console": "internalConsole", }, { - "name": "Launch Sample (Windows)", + "name": "Launch Sample (Windows Release)", "type": "cppvsdbg", "request": "launch", "program": "${workspaceFolder}/Binaries/Windows/Release/hyperion-sample.exe", diff --git a/Config/EngineConfig.json b/Config/EngineConfig.json index 7a0ed6d25b..e514a93ffd 100644 --- a/Config/EngineConfig.json +++ b/Config/EngineConfig.json @@ -33,7 +33,7 @@ "VSync": true, "EnableGpuStats": true, "Vulkan": { - "DebugLayers": false, + "DebugLayers": true, "TimelineSemaphores": true } }, @@ -49,7 +49,7 @@ }, "System": { "SelectedGpu": { - "Index": 0 + "Index": 1 } }, "Baker": { diff --git a/Packages/Editor/Materials/RotateGizmo_AxisX_Material.hmf b/Content/Editor/Materials/RotateGizmo_AxisX_Material.hmf similarity index 100% rename from Packages/Editor/Materials/RotateGizmo_AxisX_Material.hmf rename to Content/Editor/Materials/RotateGizmo_AxisX_Material.hmf diff --git a/Packages/Editor/Materials/RotateGizmo_AxisY_Material.hmf b/Content/Editor/Materials/RotateGizmo_AxisY_Material.hmf similarity index 100% rename from Packages/Editor/Materials/RotateGizmo_AxisY_Material.hmf rename to Content/Editor/Materials/RotateGizmo_AxisY_Material.hmf diff --git a/Packages/Editor/Materials/RotateGizmo_AxisZ_Material.hmf b/Content/Editor/Materials/RotateGizmo_AxisZ_Material.hmf similarity index 100% rename from Packages/Editor/Materials/RotateGizmo_AxisZ_Material.hmf rename to Content/Editor/Materials/RotateGizmo_AxisZ_Material.hmf diff --git a/Packages/Editor/Materials/ScaleGizmo_AxisX_Material.hmf b/Content/Editor/Materials/ScaleGizmo_AxisX_Material.hmf similarity index 100% rename from Packages/Editor/Materials/ScaleGizmo_AxisX_Material.hmf rename to Content/Editor/Materials/ScaleGizmo_AxisX_Material.hmf diff --git a/Packages/Editor/Materials/ScaleGizmo_AxisY_Material.hmf b/Content/Editor/Materials/ScaleGizmo_AxisY_Material.hmf similarity index 100% rename from Packages/Editor/Materials/ScaleGizmo_AxisY_Material.hmf rename to Content/Editor/Materials/ScaleGizmo_AxisY_Material.hmf diff --git a/Packages/Editor/Materials/ScaleGizmo_AxisZ_Material.hmf b/Content/Editor/Materials/ScaleGizmo_AxisZ_Material.hmf similarity index 100% rename from Packages/Editor/Materials/ScaleGizmo_AxisZ_Material.hmf rename to Content/Editor/Materials/ScaleGizmo_AxisZ_Material.hmf diff --git a/Packages/Editor/Materials/ScaleGizmo_Centroid_Material.hmf b/Content/Editor/Materials/ScaleGizmo_Centroid_Material.hmf similarity index 100% rename from Packages/Editor/Materials/ScaleGizmo_Centroid_Material.hmf rename to Content/Editor/Materials/ScaleGizmo_Centroid_Material.hmf diff --git a/Packages/Editor/Materials/TranslateGizmo_AxisX_Material.hmf b/Content/Editor/Materials/TranslateGizmo_AxisX_Material.hmf similarity index 100% rename from Packages/Editor/Materials/TranslateGizmo_AxisX_Material.hmf rename to Content/Editor/Materials/TranslateGizmo_AxisX_Material.hmf diff --git 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--git a/Data/Scripts/Lib.hyp b/Data/Scripts/Lib.hyp index f9ae5f4ed9..71d26c9717 100644 --- a/Data/Scripts/Lib.hyp +++ b/Data/Scripts/Lib.hyp @@ -134,6 +134,7 @@ extern struct UIObjectSize Value : Vec2i end extern class UIObject + Init() -> void GetEntity() -> Entity GetStage() -> UIStage SetStage(stage : UIStage) -> void @@ -231,7 +232,6 @@ extern class UIObject static OnEnabled : any static OnDisabled : any static OnValueChange : any - Init() -> void end extern class UIConsole : UIObject end @@ -439,11 +439,11 @@ extern class StreamingVolumeBase GetBoundingBox(outAabb : BoundingBox) -> bool GetBoundingSphere(outSphere : BoundingSphere) -> bool ContainsPoint(point : Vec3f) -> bool + NotifyUpdate() -> void GetShape_Impl() -> StreamingVolumeShape GetBoundingBox_Impl(outAabb : BoundingBox) -> bool GetBoundingSphere_Impl(outSphere : BoundingSphere) -> bool ContainsPoint_Impl(point : Vec3f) -> bool - NotifyUpdate() -> void end extern enum StreamingVolumeShape : uint32 SPHERE = 0, @@ -498,7 +498,8 @@ extern enum ScriptLanguage : uint8 Invalid = UINT8_MAX, Native = 0, HypScript = 1, - CSharp = 2 + CSharp = 2, + Strata = 3 end extern enum ScriptCompileStatus : uint8 Uninitialized = 0x0, @@ -554,11 +555,9 @@ extern class WorldGridLayer CreateStreamingCell(cellInfo : StreamingCellInfo) -> StreamingCell AddStreamingObject(assetObject : AssetObject, coord : Vec2i) -> void RemoveStreamingObject(assetObject : AssetObject) -> void - Init() -> void OnAdded_Impl(worldGrid : WorldGrid) -> void OnRemoved_Impl(worldGrid : WorldGrid) -> void CreateStreamingCell_Impl(cellInfo : StreamingCellInfo) -> StreamingCell - Init_Impl() -> void end extern struct WorldGridLayerInfo Offset : Vec3f @@ -568,7 +567,6 @@ extern struct WorldGridLayerInfo end extern class TerrainWorldGridLayer : WorldGridLayer GetScene() -> Scene - Init() -> void OnAdded_Impl(worldGrid : WorldGrid) -> void OnRemoved_Impl(worldGrid : WorldGrid) -> void CreateStreamingCell_Impl(cellInfo : StreamingCellInfo) -> StreamingCell @@ -818,6 +816,9 @@ extern class EditorSubsystem : Subsystem AddViewport(viewport : EditorViewport) -> void RemoveViewport(viewport : EditorViewport) -> void GetEditorScene() -> Scene + StartSimulation() -> bool + StopSimulation() -> bool + PauseSimulation() -> bool ExecuteCommand(command : EditorCommandBase) -> bool ExecuteCommandByName(name : Name, arguments : string) -> bool NewProject() -> void @@ -874,9 +875,6 @@ extern class EditorSubsystem : Subsystem OnSelectionChanged : any OnMeshEditSelectionChanged : any OnMeshEditStateChanged : any - StartSimulation() -> bool - StopSimulation() -> bool - PauseSimulation() -> bool end extern class Node Clone() -> Node @@ -1255,6 +1253,7 @@ extern enum LightFlags : uint32 ShadowCaster = 0x1, CacheStaticShadowMaps = 0x10, BakeStaticShadows = 0x20, + OnlyDrawStaticShadowMaps = 0x40, Default = (ShadowCaster | CacheStaticShadowMaps) end extern struct TagComponentBase @@ -1992,10 +1991,10 @@ extern class Game PauseSimulation() -> void RegisterInputHandler(inputHandler : InputHandlerBase) -> void UnregisterInputHandler(inputHandler : InputHandlerBase) -> void - static OnLaunched : any - static OnGameStateChange : any OnLaunch() -> void BeforeShutdown() -> void + static OnLaunched : any + static OnGameStateChange : any OnLaunch_Impl() -> void BeforeShutdown_Impl() -> void OnUpdate_Impl(delta : float) -> void @@ -2106,18 +2105,11 @@ extern struct BlobDataReference ReadOnly : bool end extern class BlobStorage - BaseDirectory : string - PageSize : uint64 - FreeRanges : Array - PageData : Array + BlockData : Array end -extern struct BlobPageData +extern struct BlobBlockData Cursor : uint64 end -extern struct BlobMappingRange - Start : uint32 - End : uint32 -end extern enum AddAssetConflictMode : uint8 FailOnConflict = 0, GenerateNewName, @@ -2216,6 +2208,7 @@ extern class FontAtlas : AssetObject SymbolList : Array end extern class ScriptAsset : AssetObject + GetScriptDesc() -> ScriptDesc ScriptDesc : ScriptDesc Data : BlobDataReference end diff --git a/Data/Scripts/Strata/Engine.strata b/Data/Scripts/Strata/Engine.strata new file mode 100644 index 0000000000..989d8a0d3f --- /dev/null +++ b/Data/Scripts/Strata/Engine.strata @@ -0,0 +1,939 @@ +// Auto-generated by Hyperion CodeGen. Do not edit. +handle ObjectBase; +handle Logger extends ObjectBase; +handle EditorActionBase extends ObjectBase; +handle FunctionalEditorAction extends EditorActionBase; +handle EditorActionStack extends ObjectBase; +handle EditorCommandBase extends ObjectBase; +handle EditorProject extends ObjectBase; +handle EditorState extends ObjectBase; +handle EditorGizmoBase extends ObjectBase; +handle VolumeEditorGizmo extends EditorGizmoBase; +handle ScaleEditorGizmo extends EditorGizmoBase; +handle RotateEditorGizmo extends EditorGizmoBase; +handle TranslateEditorGizmo extends EditorGizmoBase; +handle NullEditorGizmo extends EditorGizmoBase; +handle EditorTaskBase extends ObjectBase; +handle LongRunningEditorTask extends EditorTaskBase; +handle TickableEditorTask extends EditorTaskBase; +handle GenerateLightmapsEditorTask extends TickableEditorTask; +handle GenerateBentNormalsEditorTask extends TickableEditorTask; +handle EditorViewport extends ObjectBase; +handle AssetLoaderBase extends ObjectBase; +handle AssetObject extends ObjectBase; +handle RawDataAsset extends AssetObject; +handle PhysicsShape extends AssetObject; +handle CapsulePhysicsShape extends PhysicsShape; +handle SpherePhysicsShape extends PhysicsShape; +handle ConvexHullPhysicsShape extends PhysicsShape; +handle BoxPhysicsShape extends PhysicsShape; +handle PlanePhysicsShape extends PhysicsShape; +handle InstancedMeshData extends AssetObject; +handle Material extends AssetObject; +handle Mesh extends AssetObject; +handle Shader extends AssetObject; +handle Texture extends AssetObject; +handle ShaderBundle extends AssetObject; +handle Prefab extends AssetObject; +handle Scene extends AssetObject; +handle World extends AssetObject; +handle AnimationTrack extends AssetObject; +handle Animation extends AssetObject; +handle Skeleton extends AssetObject; +handle ScriptAsset extends AssetObject; +handle FontAtlas extends AssetObject; +handle AssetRegistry extends ObjectBase; +handle AssetManager extends ObjectBase; +handle AssetCollector extends ObjectBase; +handle BlobStorage extends ObjectBase; +handle AudioManager extends ObjectBase; +handle AudioSource extends ObjectBase; +handle BakerBase extends ObjectBase; +handle DeviceDetails extends ObjectBase; +handle EngineDriver extends ObjectBase; +handle EngineStats extends ObjectBase; +handle Game extends ObjectBase; +handle CommandletBase extends ObjectBase; +handle InputHandlerBase extends ObjectBase; +handle EditorCameraInputHandler extends InputHandlerBase; +handle FirstPersonCameraInputHandler extends InputHandlerBase; +handle CharacterControllerInputHandler extends InputHandlerBase; +handle InputManager extends ObjectBase; +handle PhysicsWorldBase extends ObjectBase; +handle RigidBody extends ObjectBase; +handle EntityManager extends ObjectBase; +handle Node extends ObjectBase; +handle Entity extends Node; +handle Light extends Entity; +handle DirectionalLight extends Light; +handle AreaRectLight extends Light; +handle SpotLight extends Light; +handle PointLight extends Light; +handle Sprite extends Entity; +handle TextSprite extends Sprite; +handle VolumeBase extends Entity; +handle EnvProbe extends VolumeBase; +handle ReflectionProbe extends EnvProbe; +handle SkyProbe extends EnvProbe; +handle IrradianceProbe extends EnvProbe; +handle FogVolume extends VolumeBase; +handle LightmapVolume extends VolumeBase; +handle ParticleVolume extends VolumeBase; +handle ProbeVolume extends VolumeBase; +handle Camera extends Entity; +handle InstancedMeshProxy extends Node; +handle Bone extends Node; +handle Subsystem extends ObjectBase; +handle EditorSubsystem extends Subsystem; +handle BakerSubsystem extends Subsystem; +handle TouchControlsSubsystem extends Subsystem; +handle UISubsystem extends Subsystem; +handle SystemBase extends ObjectBase; +handle DynamicSkySystem extends SystemBase; +handle ScriptableSystem extends SystemBase; +handle View extends ObjectBase; +handle CameraController extends ObjectBase; +handle NullCameraController extends CameraController; +handle OrthoCameraController extends CameraController; +handle UICameraController extends OrthoCameraController; +handle PerspectiveCameraController extends CameraController; +handle CameraTrackController extends PerspectiveCameraController; +handle FirstPersonCameraController extends PerspectiveCameraController; +handle EditorCameraController extends FirstPersonCameraController; +handle FollowCameraController extends PerspectiveCameraController; +handle WorldGrid extends ObjectBase; +handle WorldGridLayer extends ObjectBase; +handle TerrainWorldGridLayer extends WorldGridLayer; +handle StreamableBase extends ObjectBase; +handle StreamingCell extends StreamableBase; +handle TerrainStreamingCell extends StreamingCell; +handle StreamingManager extends ObjectBase; +handle StreamingVolumeBase extends ObjectBase; +handle AppContextBase extends ObjectBase; +handle IOSAppContext extends AppContextBase; +handle CocoaAppContext extends AppContextBase; +handle AndroidAppContext extends AppContextBase; +handle Win32AppContext extends AppContextBase; +handle ApplicationWindow extends ObjectBase; +handle IOSApplicationWindow extends ApplicationWindow; +handle Win32ApplicationWindow extends ApplicationWindow; +handle CocoaApplicationWindow extends ApplicationWindow; +handle AndroidApplicationWindow extends ApplicationWindow; +handle UIElementFactoryBase extends ObjectBase; +handle UIDataSourceBase extends ObjectBase; +handle UIDataSource extends UIDataSourceBase; +handle UIObject extends ObjectBase; +handle UIButton extends UIObject; +handle UIImage extends UIObject; +handle UIListViewItem extends UIObject; +handle UIMenuItem extends UIObject; +handle UIPanel extends UIObject; +handle EditorPropertyPanelBase extends UIPanel; +handle UIDockableItem extends UIPanel; +handle UIDockableContainer extends UIPanel; +handle UIGridColumn extends UIPanel; +handle UIGridRow extends UIPanel; +handle UIGrid extends UIPanel; +handle UIListView extends UIPanel; +handle UIMenuBar extends UIPanel; +handle UITabView extends UIPanel; +handle UITextbox extends UIPanel; +handle UIWindow extends UIPanel; +handle UISpacer extends UIObject; +handle UIStage extends UIObject; +handle UITab extends UIObject; +handle UIText extends UIObject; +handle UIConsole extends UIObject; +handle OverlayBase extends ObjectBase; +handle BaseStatsOverlay extends OverlayBase; +handle ConsoleOverlay extends OverlayBase; +handle DeviceDetailsOverlay extends OverlayBase; +handle TextOverlay extends OverlayBase; +handle TextureOverlay extends OverlayBase; +handle NullOverlay extends OverlayBase; +handle StatsOverlay extends OverlayBase; +struct ANSIStringView; +struct AnimationComponent; +struct AnimationPlaybackState; +struct AssetBucket; +struct AssetDesc; +struct AssetLoaderDefinition; +struct AssetPath; +struct AssetReference; +struct AudioComponent; +struct AudioPlaybackState; +struct BVHNode; +struct BakerConfig; +struct BakerScene; +struct BakerSceneCategory; +struct BlendFunction; +struct BlobBlockData; +struct BlobDataReference; +struct BoundingBox; +struct BoundingBoxComponent; +struct BoundingSphere; +struct CSMParams; +struct CSMState; +struct CameraOrthoRect; +struct CharacterControllerComponent; +struct Color; +struct CommandLineArgumentDefinitions; +struct CommandLineArguments; +struct ComponentInfo; +struct DescriptorSetOffsetMap; +struct EntityTag; +struct Error; +struct FilePath; +struct FogParams; +struct FontAtlasTextureSet; +struct Frustum; +struct GameState; +struct GlyphMetrics; +struct HWND; +struct HashCode; +struct KeyboardEvent; +struct Keyframe; +struct LightmapElementComponent; +struct LightmapVolumeAtlas; +struct LightmapVolumeId; +struct LogChannel; +struct Mat3f; +struct Mat4f; +struct MaterialAttributes; +struct MaterialParameters; +struct MaterialTextures; +struct MeshAttributes; +struct MeshComponent; +struct MeshDesc; +struct MeshLodData; +struct MeshLodDesc; +struct MeshRayTracingData; +struct MotionData; +struct MouseEvent; +struct Name; +struct NodeTag; +struct NodeTagSet; +struct OctantId; +struct PhysicsMaterial; +struct Quat4f; +struct Ray; +struct Result; +struct RigidBodyComponent; +struct SamplerDesc; +struct ScriptDesc; +struct ShaderInput; +struct ShaderInputGroup; +struct ShaderInputSet; +struct ShaderProperty; +struct ShaderPropertySet; +struct ShaderStruct; +struct ShaderVariantPerms; +struct ShadowMapAtlas; +struct ShadowMapAtlasElement; +struct SphericalHarmonicsData; +struct StencilFunction; +struct StreamingCellInfo; +struct StreamingCellNeighbor; +struct String; +struct StringHash; +struct TagComponentBase; +struct Tetrahedron; +struct TextureDesc; +struct Time; +struct TouchEvent; +struct TouchEventData; +struct Transform; +struct TransformComponent; +struct Triangle; +struct TypeId; +struct UIComponent; +struct UIEventHandlerResult; +struct UIObjectAspectRatio; +struct UIObjectSize; +struct UTF8StringView; +struct UUID; +struct Vec2f; +struct Vec2i; +struct Vec2u; +struct Vec3f; +struct Vec4f; +struct VertexAttributeDefinition; +struct VertexInputLayoutDesc; +struct VertexTypeMask; +struct Viewport; +struct VisibilityState; +struct VisibilityStateComponent; +struct VisibilityStateSnapshot; +struct WGLayerDesc; +struct WGObject; +struct WindowOptions; +struct WorldGridLayerInfo; +struct uint8; + +// OverlayBase +extern int OverlayBase_GetPlacement(OverlayBase self); +extern void OverlayBase_Update(OverlayBase self, float delta); +extern bool OverlayBase_IsEnabled(OverlayBase self); + +// UIObject +extern void UIObject_Init(UIObject self); +extern UIStage UIObject_GetStage(UIObject self); +extern void UIObject_SetStage(UIObject self, UIStage stage); +extern float UIObject_GetUIScaleFactor(UIObject self); +extern void UIObject_GetName(UIObject self, ref Name outReturn); +extern void UIObject_SetName(UIObject self, const Name name); +extern void UIObject_GetPosition(UIObject self, ref Vec2i outReturn); +extern void UIObject_SetPosition(UIObject self, const Vec2i position); +extern void UIObject_GetOffsetPosition(UIObject self, ref Vec2f outReturn); +extern void UIObject_GetAbsolutePosition(UIObject self, ref Vec2f outReturn); +extern bool UIObject_IsPositionAbsolute(UIObject self); +extern void UIObject_SetIsPositionAbsolute(UIObject self, bool isPositionAbsolute); +extern void UIObject_GetSize(UIObject self, ref UIObjectSize outReturn); +extern void UIObject_SetSize(UIObject self, const UIObjectSize size); +extern void UIObject_GetInnerSize(UIObject self, ref UIObjectSize outReturn); +extern void UIObject_SetInnerSize(UIObject self, const UIObjectSize size); +extern void UIObject_GetMaxSize(UIObject self, ref UIObjectSize outReturn); +extern void UIObject_SetMaxSize(UIObject self, const UIObjectSize size); +extern void UIObject_GetActualSize(UIObject self, ref Vec2i outReturn); +extern void UIObject_GetActualSizeClamped(UIObject self, ref Vec2i outReturn); +extern void UIObject_GetActualInnerSize(UIObject self, ref Vec2i outReturn); +extern void UIObject_GetScrollOffset(UIObject self, ref Vec2f outReturn); +extern void UIObject_SetScrollOffset(UIObject self, const Vec2f scrollOffset, bool smooth); +extern void UIObject_ScrollToChild(UIObject self, UIObject child); +extern int UIObject_GetVerticalScrollbarSize(UIObject self); +extern int UIObject_GetHorizontalScrollbarSize(UIObject self); +extern int UIObject_GetComputedDepth(UIObject self); +extern int UIObject_GetDepth(UIObject self); +extern void UIObject_SetDepth(UIObject self, int depth); +extern bool UIObject_AcceptsFocus(UIObject self); +extern void UIObject_SetAcceptsFocus(UIObject self, bool acceptsFocus); +extern bool UIObject_NeedsUpdate(UIObject self); +extern void UIObject_Focus(UIObject self); +extern void UIObject_Blur(UIObject self, bool blurChildren); +extern void UIObject_SetAffectsParentSize(UIObject self, bool affectsParentSize); +extern bool UIObject_AffectsParentSize(UIObject self); +extern uint UIObject_GetBorderRadius(UIObject self); +extern void UIObject_SetBorderRadius(UIObject self, uint borderRadius); +extern void UIObject_GetAspectRatio(UIObject self, ref UIObjectAspectRatio outReturn); +extern void UIObject_SetAspectRatio(UIObject self, const UIObjectAspectRatio aspectRatio); +extern void UIObject_GetPadding(UIObject self, ref Vec2i outReturn); +extern void UIObject_SetPadding(UIObject self, const Vec2i padding); +extern void UIObject_GetBackgroundColor(UIObject self, ref Color outReturn); +extern void UIObject_GetTextColor(UIObject self, ref Color outReturn); +extern float UIObject_GetTextSize(UIObject self); +extern void UIObject_SetTextSize(UIObject self, float textSize); +extern bool UIObject_IsVisible(UIObject self); +extern void UIObject_SetIsVisible(UIObject self, bool isVisible); +extern bool UIObject_IsEnabled(UIObject self); +extern void UIObject_SetIsEnabled(UIObject self, bool isEnabled); +extern UIObject UIObject_GetParentUIObject(UIObject self); +extern bool UIObject_RemoveChildUIObject(UIObject self, UIObject uiObject); +extern void UIObject_ClearDeep(UIObject self); +extern bool UIObject_RemoveFromParent(UIObject self); +extern bool UIObject_HasChildUIObjects(UIObject self); +extern uint UIObject_NumChildUIObjects(UIObject self, bool deep); +extern World UIObject_GetWorld(UIObject self); + +// UIText +extern void UIText_GetCharacterOffset(UIText self, int characterIndex, ref Vec2f outReturn); +extern int UIText_GetClosestCharacterIndex(UIText self, const Vec2f localPosition); + +// UIStage +extern void UIStage_GetSurfaceSize(UIStage self, ref Vec2i outReturn); +extern void UIStage_SetSurfaceSize(UIStage self, const Vec2i surfaceSize); +extern float UIStage_GetUIScaleFactor(UIStage self); +extern void UIStage_SetUIScaleFactor(UIStage self, float scaleFactor); +extern Scene UIStage_GetScene(UIStage self); + +// UIPanel +extern bool UIPanel_IsHorizontalScrollEnabled(UIPanel self); +extern bool UIPanel_IsVerticalScrollEnabled(UIPanel self); + +// UITextbox +extern void UITextbox_GetPlaceholderTextColor(UITextbox self, ref Color outReturn); + +// UIMenuBar +extern void UIMenuBar_SetSelectedMenuItemIndex(UIMenuBar self, uint index); +extern UIMenuItem UIMenuBar_GetMenuItem(UIMenuBar self, const Name name); +extern uint UIMenuBar_GetMenuItemIndex(UIMenuBar self, const Name name); +extern bool UIMenuBar_RemoveMenuItem(UIMenuBar self, const Name name); + +// UIListView +extern void UIListView_SetSelectedItem(UIListView self, UIListViewItem listViewItem); +extern int UIListView_GetSelectedItemIndex(UIListView self); +extern void UIListView_SetSelectedItemIndex(UIListView self, int index); + +// UIGridColumn +extern int UIGridColumn_GetColumnSize(UIGridColumn self); +extern void UIGridColumn_SetColumnSize(UIGridColumn self, int columnSize); + +// UIGrid +extern int UIGrid_GetNumColumns(UIGrid self); +extern void UIGrid_SetNumColumns(UIGrid self, int numColumns); +extern uint UIGrid_GetNumRows(UIGrid self); +extern void UIGrid_SetNumRows(UIGrid self, uint numRows); + +// UIDataSource +extern int UIDataSource_Size(UIDataSource self); +extern void UIDataSource_Clear(UIDataSource self); + +// UIElementFactoryBase +extern void UIElementFactoryBase_GetElementTypeId(UIElementFactoryBase self, ref TypeId outReturn); + +// UIDataSourceBase +extern int UIDataSourceBase_Size(UIDataSourceBase self); +extern void UIDataSourceBase_Clear(UIDataSourceBase self); + +// IOSApplicationWindow (requires HYP_IOS) +extern void IOSApplicationWindow_SetMousePosition(IOSApplicationWindow self, const Vec2i position); +extern void IOSApplicationWindow_GetMousePosition(IOSApplicationWindow self, ref Vec2i outReturn); +extern void IOSApplicationWindow_GetDimensions(IOSApplicationWindow self, ref Vec2i outReturn); +extern void IOSApplicationWindow_SetIsMouseLocked(IOSApplicationWindow self, bool locked); +extern bool IOSApplicationWindow_IsMouseLocked(IOSApplicationWindow self); +extern bool IOSApplicationWindow_HasMouseFocus(IOSApplicationWindow self); +extern bool IOSApplicationWindow_IsHighDPI(IOSApplicationWindow self); +extern float IOSApplicationWindow_GetContentScaleFactor(IOSApplicationWindow self); +extern float IOSApplicationWindow_GetRenderTargetScale(IOSApplicationWindow self); +extern void IOSApplicationWindow_Close(IOSApplicationWindow self); +extern void IOSApplicationWindow_ShowVirtualKeyboard(IOSApplicationWindow self); +extern void IOSApplicationWindow_HideVirtualKeyboard(IOSApplicationWindow self); + +// Win32ApplicationWindow (requires HYP_WINDOWS) +extern void Win32ApplicationWindow_SetMousePosition(Win32ApplicationWindow self, const Vec2i position); +extern void Win32ApplicationWindow_GetMousePosition(Win32ApplicationWindow self, ref Vec2i outReturn); +extern void Win32ApplicationWindow_GetDimensions(Win32ApplicationWindow self, ref Vec2i outReturn); +extern void Win32ApplicationWindow_SetIsMouseLocked(Win32ApplicationWindow self, bool locked); +extern bool Win32ApplicationWindow_IsMouseLocked(Win32ApplicationWindow self); +extern bool Win32ApplicationWindow_HasMouseFocus(Win32ApplicationWindow self); +extern void Win32ApplicationWindow_Close(Win32ApplicationWindow self); + +// CocoaApplicationWindow (requires HYP_MACOS) +extern void CocoaApplicationWindow_SetMousePosition(CocoaApplicationWindow self, const Vec2i position); +extern void CocoaApplicationWindow_GetMousePosition(CocoaApplicationWindow self, ref Vec2i outReturn); +extern void CocoaApplicationWindow_GetDimensions(CocoaApplicationWindow self, ref Vec2i outReturn); +extern void CocoaApplicationWindow_SetIsMouseLocked(CocoaApplicationWindow self, bool locked); +extern bool CocoaApplicationWindow_IsMouseLocked(CocoaApplicationWindow self); +extern bool CocoaApplicationWindow_HasMouseFocus(CocoaApplicationWindow self); +extern bool CocoaApplicationWindow_IsHighDPI(CocoaApplicationWindow self); +extern float CocoaApplicationWindow_GetContentScaleFactor(CocoaApplicationWindow self); +extern float CocoaApplicationWindow_GetRenderTargetScale(CocoaApplicationWindow self); +extern void CocoaApplicationWindow_Close(CocoaApplicationWindow self); + +// AppContextBase +extern ApplicationWindow AppContextBase_GetMainWindow(AppContextBase self); +extern void AppContextBase_RemoveWindow(AppContextBase self, ApplicationWindow window); + +// ApplicationWindow +extern void ApplicationWindow_GetHWND(ApplicationWindow self, ref HWND outReturn); +extern void ApplicationWindow_GetSize(ApplicationWindow self, ref Vec2i outReturn); +extern void ApplicationWindow_SetMousePosition(ApplicationWindow self, const Vec2i position); +extern void ApplicationWindow_GetMousePosition(ApplicationWindow self, ref Vec2i outReturn); +extern void ApplicationWindow_SetIsMouseLocked(ApplicationWindow self, bool locked); +extern bool ApplicationWindow_IsMouseLocked(ApplicationWindow self); +extern bool ApplicationWindow_HasMouseFocus(ApplicationWindow self); +extern void ApplicationWindow_ShowVirtualKeyboard(ApplicationWindow self); +extern void ApplicationWindow_HideVirtualKeyboard(ApplicationWindow self); +extern bool ApplicationWindow_HasFocus(ApplicationWindow self); +extern bool ApplicationWindow_IsHighDPI(ApplicationWindow self); +extern float ApplicationWindow_GetContentScaleFactor(ApplicationWindow self); +extern float ApplicationWindow_GetRenderTargetScale(ApplicationWindow self); +extern void ApplicationWindow_GetRenderSize(ApplicationWindow self, ref Vec2i outReturn); +extern void ApplicationWindow_GetDimensions(ApplicationWindow self, ref Vec2i outReturn); +extern void ApplicationWindow_Close(ApplicationWindow self); + +// AndroidApplicationWindow (requires HYP_ANDROID) +extern void AndroidApplicationWindow_SetMousePosition(AndroidApplicationWindow self, const Vec2i position); +extern void AndroidApplicationWindow_GetMousePosition(AndroidApplicationWindow self, ref Vec2i outReturn); +extern void AndroidApplicationWindow_GetDimensions(AndroidApplicationWindow self, ref Vec2i outReturn); +extern void AndroidApplicationWindow_SetIsMouseLocked(AndroidApplicationWindow self, bool locked); +extern bool AndroidApplicationWindow_IsMouseLocked(AndroidApplicationWindow self); +extern bool AndroidApplicationWindow_HasMouseFocus(AndroidApplicationWindow self); +extern float AndroidApplicationWindow_GetContentScaleFactor(AndroidApplicationWindow self); +extern float AndroidApplicationWindow_GetRenderTargetScale(AndroidApplicationWindow self); +extern void AndroidApplicationWindow_Close(AndroidApplicationWindow self); +extern void AndroidApplicationWindow_ShowVirtualKeyboard(AndroidApplicationWindow self); +extern void AndroidApplicationWindow_HideVirtualKeyboard(AndroidApplicationWindow self); + +// StreamingVolumeBase +extern void StreamingVolumeBase_NotifyUpdate(StreamingVolumeBase self); + +// StreamingManager +extern void StreamingManager_RemoveStreamingVolume(StreamingManager self, StreamingVolumeBase volume); + +// StreamableBase +extern void StreamableBase_GetBoundingBox(StreamableBase self, ref BoundingBox outReturn); +extern void StreamableBase_OnStreamStart(StreamableBase self); +extern void StreamableBase_OnLoaded(StreamableBase self); +extern void StreamableBase_OnRemoved(StreamableBase self); + +// StreamingCell +extern void StreamingCell_Update(StreamingCell self, float delta); + +// WorldGridLayer +extern void WorldGridLayer_GetName(WorldGridLayer self, ref Name outReturn); +extern void WorldGridLayer_SetName(WorldGridLayer self, const Name name); +extern void WorldGridLayer_OnAdded(WorldGridLayer self, WorldGrid worldGrid); +extern void WorldGridLayer_OnRemoved(WorldGridLayer self, WorldGrid worldGrid); +extern void WorldGridLayer_RemoveStreamingObject(WorldGridLayer self, AssetObject assetObject); + +// WorldGrid +extern World WorldGrid_GetWorld(WorldGrid self); +extern bool WorldGrid_RemoveLayer(WorldGrid self, WorldGridLayer layer); + +// View +extern void View_AddScene(View self, Scene scene); +extern void View_RemoveScene(View self, Scene scene); +extern Camera View_GetCamera(View self); +extern void View_SetCamera(View self, Camera camera); +extern int View_GetPriority(View self); +extern void View_SetPriority(View self, int priority); + +// ScriptableSystem +extern bool ScriptableSystem_AllowParallelExecution(ScriptableSystem self); +extern bool ScriptableSystem_RequiresSimThread(ScriptableSystem self); +extern bool ScriptableSystem_AllowUpdate(ScriptableSystem self); +extern void ScriptableSystem_OnEntityAdded(ScriptableSystem self, Entity entity); +extern void ScriptableSystem_OnEntityRemoved(ScriptableSystem self, Entity entity); +extern void ScriptableSystem_Init(ScriptableSystem self); +extern void ScriptableSystem_Shutdown(ScriptableSystem self); + +// TouchControlsSubsystem +extern void TouchControlsSubsystem_GetMovementDelta(TouchControlsSubsystem self, ref Vec2f outReturn); +extern void TouchControlsSubsystem_GetLookDelta(TouchControlsSubsystem self, ref Vec2f outReturn); +extern bool TouchControlsSubsystem_IsActive(TouchControlsSubsystem self); +extern void TouchControlsSubsystem_SetEnabled(TouchControlsSubsystem self, bool enabled); +extern bool TouchControlsSubsystem_IsEnabled(TouchControlsSubsystem self); +extern void TouchControlsSubsystem_SetJoystickSize(TouchControlsSubsystem self, float size); +extern void TouchControlsSubsystem_SetDeadzone(TouchControlsSubsystem self, float deadzone); + +// EditorSubsystem (requires HYP_EDITOR) +extern EditorViewport EditorSubsystem_GetActiveViewport(EditorSubsystem self); +extern void EditorSubsystem_SetActiveViewport(EditorSubsystem self, EditorViewport viewport); +extern void EditorSubsystem_RemoveViewport(EditorSubsystem self, EditorViewport viewport); +extern bool EditorSubsystem_StartSimulation(EditorSubsystem self); +extern bool EditorSubsystem_StopSimulation(EditorSubsystem self); +extern bool EditorSubsystem_PauseSimulation(EditorSubsystem self); +extern void EditorSubsystem_NewProject(EditorSubsystem self); +extern void EditorSubsystem_CloseProject(EditorSubsystem self, bool shutdownWorld); +extern void EditorSubsystem_ShowImportContentDialog(EditorSubsystem self); +extern void EditorSubsystem_ClearSelection(EditorSubsystem self); +extern void EditorSubsystem_GetCodeEditor(EditorSubsystem self, ref String outReturn); +extern EditorGizmoBase EditorSubsystem_GetSelectedGizmo(EditorSubsystem self); +extern bool EditorSubsystem_IsMeshEditModeEnabled(EditorSubsystem self); +extern void EditorSubsystem_EnterMeshEditMode(EditorSubsystem self); +extern void EditorSubsystem_ExitMeshEditMode(EditorSubsystem self, bool saveEdits); +extern bool EditorSubsystem_IsSimulating(EditorSubsystem self); +extern bool EditorSubsystem_CanEnableMeshEditMode(EditorSubsystem self); +extern Node EditorSubsystem_GetMeshEditTargetNode(EditorSubsystem self); +extern bool EditorSubsystem_HasMeshEditFaceSelected(EditorSubsystem self); +extern bool EditorSubsystem_IsMeshEditDragActive(EditorSubsystem self); +extern bool EditorSubsystem_HasPendingMeshEdits(EditorSubsystem self); +extern int EditorSubsystem_GetMeshEditLockedAxis(EditorSubsystem self); +extern bool EditorSubsystem_IsMeshEditAlignToNormal(EditorSubsystem self); +extern void EditorSubsystem_SetMeshEditAlignToNormal(EditorSubsystem self, bool alignToNormal); +extern bool EditorSubsystem_IsSnapToGridEnabled(EditorSubsystem self); +extern void EditorSubsystem_SetSnapToGridEnabled(EditorSubsystem self, bool snapToGrid); +extern bool EditorSubsystem_IsPhysicsDebugDrawEnabled(EditorSubsystem self); +extern void EditorSubsystem_SetPhysicsDebugDrawEnabled(EditorSubsystem self, bool enabled); +extern bool EditorSubsystem_CanFitPhysicsShapeToMesh(EditorSubsystem self); +extern void EditorSubsystem_FitPhysicsShapeToMesh(EditorSubsystem self); +extern void EditorSubsystem_SetSelectedBucket(EditorSubsystem self, uint bucketIndex); +extern void EditorSubsystem_CalculateSceneInsertionPoint(EditorSubsystem self, float desiredDistance, float offsetFromSurface, ref Vec3f outReturn); +extern void EditorSubsystem_UpdateNormalizedCubeSpherePreview(EditorSubsystem self, uint numDivisions); +extern void EditorSubsystem_CommitMeshPreview(EditorSubsystem self); +extern void EditorSubsystem_CancelMeshPreview(EditorSubsystem self); + +// EditorGizmoBase (requires HYP_EDITOR) +extern bool EditorGizmoBase_IsDragging(EditorGizmoBase self); +extern int EditorGizmoBase_GetPriority(EditorGizmoBase self); +extern void EditorGizmoBase_GetMenuText(EditorGizmoBase self, ref String outReturn); + +// Node +extern bool Node_HasName(Node self); +extern void Node_GetName(Node self, ref Name outReturn); +extern void Node_SetName(Node self, const Name name); +extern Node Node_GetParent(Node self); +extern bool Node_IsOrHasParent(Node self, Node node); +extern Node Node_FindParentWithName(Node self, const UTF8StringView name); +extern bool Node_IsRoot(Node self); +extern Scene Node_GetScene(Node self); +extern void Node_SetScene(Node self, Scene scene, bool moveToDetached); +extern World Node_GetWorld(Node self); +extern bool Node_RemoveAt(Node self, uint index, bool moveToDetached); +extern bool Node_Remove(Node self, bool moveToDetached); +extern void Node_RemoveAllChildren(Node self, bool moveToDetached); +extern uint Node_NumChildren(Node self); +extern void Node_GetWorldTranslation(Node self, ref Vec3f outReturn); +extern void Node_GetWorldScale(Node self, ref Vec3f outReturn); +extern void Node_GetWorldRotation(Node self, ref Quat4f outReturn); +extern bool Node_IsTransformLocked(Node self); +extern void Node_GetLocalBoundsWithChildren(Node self, ref BoundingBox outReturn); +extern void Node_GetWorldBounds(Node self, ref BoundingBox outReturn); +extern void Node_UpdateWorldTransform(Node self, bool updateChildTransforms); +extern uint Node_CalculateDepth(Node self); +extern uint Node_FindSelfIndex(Node self); +// requires: HYP_EDITOR +extern void Node_MarkDirty(Node self); + +// Entity +extern EntityManager Entity_GetEntityManager(Entity self); +extern bool Entity_ReceivesUpdate(Entity self); +extern void Entity_SetReceivesUpdate(Entity self, bool receivesUpdate); + +// CameraController +extern Camera CameraController_GetCamera(CameraController self); +extern bool CameraController_IsMouseLockAllowed(CameraController self); +extern bool CameraController_IsMouseLockRequested(CameraController self); + +// Camera +extern bool Camera_HasActiveCameraController(Camera self); +extern void Camera_GetDimensions(Camera self, ref Vec2i outReturn); +extern void Camera_SetDimensions(Camera self, const Vec2i dimensions); +extern float Camera_GetNearClip(Camera self); +extern void Camera_SetNearClip(Camera self, float _near); +extern float Camera_GetFarClip(Camera self); +extern void Camera_SetFarClip(Camera self, float _far); +extern float Camera_GetFOV(Camera self); +extern void Camera_SetFOV(Camera self, float fov); +extern void Camera_GetDirection(Camera self, ref Vec3f outReturn); +extern void Camera_GetUpVector(Camera self, ref Vec3f outReturn); +extern void Camera_GetSideVector(Camera self, ref Vec3f outReturn); +extern void Camera_GetTarget(Camera self, ref Vec3f outReturn); +extern void Camera_GetPixelSize(Camera self, ref Vec2f outReturn); + +// ProbeVolume +// requires: HYP_EDITOR +extern void ProbeVolume_CreateProbes(ProbeVolume self); + +// LightmapVolume +extern void LightmapVolume_SetName(LightmapVolume self, const Name name); +extern void LightmapVolume_GetLightmapVolumeId(LightmapVolume self, ref LightmapVolumeId outReturn); +extern void LightmapVolume_SetLightmapVolumeId(LightmapVolume self, const LightmapVolumeId id); +// requires: HYP_EDITOR +extern void LightmapVolume_BakeLightmap(LightmapVolume self); +// requires: HYP_EDITOR +extern void LightmapVolume_BakeBentNormals(LightmapVolume self); + +// FogVolume +// requires: HYP_EDITOR +extern void FogVolume_Rebake(FogVolume self); + +// EnvProbe +extern bool EnvProbe_IsReflectionProbe(EnvProbe self); +extern bool EnvProbe_IsSkyProbe(EnvProbe self); +extern bool EnvProbe_IsAmbientProbe(EnvProbe self); +extern bool EnvProbe_IsBaked(EnvProbe self); +extern void EnvProbe_SetIsBaked(EnvProbe self, bool isBaked); +extern bool EnvProbe_IsRealtime(EnvProbe self); +extern void EnvProbe_GetOrigin(EnvProbe self, bool fromCenter, ref Vec3f outReturn); +extern Camera EnvProbe_GetCamera(EnvProbe self); +extern float EnvProbe_GetDiffuseStrength(EnvProbe self); +extern void EnvProbe_SetDiffuseStrength(EnvProbe self, float diffuseStrength); + +// ReflectionProbe +// requires: HYP_EDITOR +extern void ReflectionProbe_BakeCubemap(ReflectionProbe self); + +// IrradianceProbe +// requires: HYP_EDITOR +extern void IrradianceProbe_RecomputeIrradiance(IrradianceProbe self); + +// TextSprite +extern void TextSprite_SetTextColor(TextSprite self, const Color color); +extern void TextSprite_GetTextColor(TextSprite self, ref Color outReturn); +extern void TextSprite_SetTextSize(TextSprite self, float textSize); +extern float TextSprite_GetTextSize(TextSprite self); + +// Light +extern float Light_GetIntensity(Light self); +extern void Light_SetIntensity(Light self, float intensity); +extern float Light_GetRadius(Light self); +extern void Light_SetRadius(Light self, float radius); +extern float Light_GetFalloff(Light self); +extern void Light_SetFalloff(Light self, float falloff); +extern void Light_SetShadowMapDimensions(Light self, const Vec2u shadowMapDimensions); +extern uint Light_GetNumShadowMapCascades(Light self); +extern void Light_SetNumShadowMapCascades(Light self, uint numShadowMapCascades); +// requires: HYP_EDITOR +extern void Light_BakeStaticShadows(Light self); +// requires: HYP_EDITOR +extern void Light_RemoveBakedShadows(Light self); +// requires: HYP_EDITOR +extern bool Light_CanBakeStaticShadows(Light self); + +// EntityManager +extern World EntityManager_GetWorld(EntityManager self); +extern Scene EntityManager_GetScene(EntityManager self); + +// MaterialParameters +extern bool MaterialParameters_IsNormalMapFlipY(MaterialParameters self); +extern void MaterialParameters_SetNormalMapFlipY(MaterialParameters self, bool value); +extern bool MaterialParameters_IsParallaxInverseHeight(MaterialParameters self); +extern void MaterialParameters_SetParallaxInverseHeight(MaterialParameters self, bool value); + +// UISubsystem +extern bool UISubsystem_RemoveDebugOverlay(UISubsystem self, OverlayBase debugOverlay); + +// InputManager +extern bool InputManager_IsMouseLocked(InputManager self); +extern void InputManager_PushMouseLockState(InputManager self, bool mouseLocked, bool syncToVirtualPosition); +extern void InputManager_PopMouseLockState(InputManager self); +extern void InputManager_GetMousePosition(InputManager self, ref Vec2i outReturn); +extern void InputManager_GetVirtualMousePosition(InputManager self, ref Vec2i outReturn); +extern void InputManager_GetPreviousVirtualMousePosition(InputManager self, ref Vec2i outReturn); +extern void InputManager_GetVirtualMousePositionNormalized(InputManager self, ref Vec2f outReturn); +extern void InputManager_GetWindowSize(InputManager self, ref Vec2i outReturn); +extern bool InputManager_IsShiftDown(InputManager self); +extern bool InputManager_IsAltDown(InputManager self); +extern bool InputManager_IsCtrlDown(InputManager self); +extern ApplicationWindow InputManager_GetWindow(InputManager self); + +// FirstPersonCameraController +extern bool FirstPersonCameraController_IsMouseLockAllowed(FirstPersonCameraController self); + +// GameState +extern bool GameState_IsStopped(GameState self); +extern bool GameState_IsSimulating(GameState self); +extern bool GameState_IsPaused(GameState self); + +// Game +extern void Game_GetPackageName(Game self, ref Name outReturn); +extern void Game_SetPackageName(Game self, const Name packageName); +extern void Game_OnUpdate(Game self, float delta); +extern void Game_Initialize(Game self); +extern void Game_Shutdown(Game self, bool shutdownWorld); +extern bool Game_IsLaunched(Game self); +extern void Game_StartSimulating(Game self); +extern void Game_StopSimulating(Game self); +extern void Game_PauseSimulation(Game self); +extern void Game_UnregisterInputHandler(Game self, InputHandlerBase inputHandler); +extern void Game_OnLaunch(Game self); +extern void Game_BeforeShutdown(Game self); + +// EngineStats +extern float EngineStats_GetFps(EngineStats self); +extern float EngineStats_GetMsPerFrame(EngineStats self); +extern float EngineStats_QueryStatValue(EngineStats self, const UTF8StringView path, float valueIfNotFound); + +// EngineDriver +extern World EngineDriver_GetCurrentWorld(EngineDriver self); +extern void EngineDriver_SetCurrentWorld(EngineDriver self, World world); +extern void EngineDriver_SetGameInstance(EngineDriver self, Game gameInstance); +extern Game EngineDriver_GetGameInstance(EngineDriver self); + +// DeviceDetails +extern bool DeviceDetails_IsDiscreteGpu(DeviceDetails self); +extern bool DeviceDetails_SupportsRayTracing(DeviceDetails self); +extern bool DeviceDetails_SupportsRayQueries(DeviceDetails self); +extern bool DeviceDetails_SupportsVariableRateShading(DeviceDetails self); +extern bool DeviceDetails_SupportsSamplerFeedback(DeviceDetails self); +extern bool DeviceDetails_SupportsBindless(DeviceDetails self); + +// AudioSource +extern ulong AudioSource_GetFreq(AudioSource self); +extern void AudioSource_SetFreq(AudioSource self, ulong freq); +extern uint AudioSource_GetSampleLength(AudioSource self); +extern void AudioSource_SetSampleLength(AudioSource self, uint sampleLength); +extern double AudioSource_GetDuration(AudioSource self); +extern void AudioSource_SetDuration(AudioSource self, double duration); + +// AssetManager +extern void AssetManager_GetBasePath(AssetManager self, ref FilePath outReturn); + +// AssetCollector +extern bool AssetCollector_IsWatching(AssetCollector self); +extern void AssetCollector_StartWatching(AssetCollector self); +extern void AssetCollector_StopWatching(AssetCollector self); + +// AssetRegistry +extern void AssetRegistry_GetRootPath(AssetRegistry self, ref FilePath outReturn); + +// AssetPath +extern bool AssetPath_IsValid(AssetPath self); +extern void AssetPath_GetName(AssetPath self, ref Name outReturn); +extern void AssetPath_ToString(AssetPath self, ref String outReturn); + +// AssetObject +extern void AssetObject_GetName(AssetObject self, ref Name outReturn); +extern void AssetObject_SetName(AssetObject self, const Name name); +extern void AssetObject_Rename(AssetObject self, const Name name, ref Result outReturn); +extern void AssetObject_MarkDirty(AssetObject self); +extern uint AssetObject_GetAssetIndex(AssetObject self); +extern bool AssetObject_IsRegistered(AssetObject self); +extern bool AssetObject_IsTransient(AssetObject self); +extern void AssetObject_SetIsTransient(AssetObject self, bool isTransient); +extern bool AssetObject_IsSaved(AssetObject self); +extern void AssetObject_Save(AssetObject self, ref Result outReturn); + +// AnimationTrack +extern void AnimationTrack_GetBoneName(AnimationTrack self, ref Name outReturn); +extern void AnimationTrack_SetBoneName(AnimationTrack self, const Name boneName); +extern float AnimationTrack_GetLength(AnimationTrack self); +extern void AnimationTrack_GetKeyframe(AnimationTrack self, float time, ref Keyframe outReturn); + +// Animation +extern float Animation_GetLength(Animation self); +extern uint Animation_NumTracks(Animation self); +extern void Animation_Apply(Animation self, Skeleton skeleton, float time); + +// World +extern Game World_GetGame(World self); +extern Subsystem World_GetSubsystemByName(World self, const StringHash name); +extern bool World_RemoveSubsystem(World self, Subsystem subsystem); +extern bool World_RemoveScene(World self, Scene scene, bool removeFromStreamingLayer); +extern void World_AddView(World self, View view); +extern void World_RemoveView(World self, View view); +extern bool World_RemoveSystem(World self, SystemBase system); + +// Scene +extern Camera Scene_GetPrimaryCamera(Scene self); +extern bool Scene_IsAttachedToWorld(Scene self); +extern World Scene_GetWorld(Scene self); +extern void Scene_SetWorld(Scene self, World world); +extern bool Scene_IsForegroundScene(Scene self); +extern bool Scene_IsBackgroundScene(Scene self); +extern bool Scene_GetIsAudioListener(Scene self); +extern void Scene_SetIsAudioListener(Scene self, bool isAudioListener); +extern bool Scene_AddToWorld(Scene self, World world); +extern bool Scene_RemoveFromWorld(Scene self); +extern void Scene_GetUniqueNodeName(Scene self, const UTF8StringView baseName, ref Name outReturn); + +// Texture +extern void Texture_Rename(Texture self, const Name name, ref Result outReturn); + +// Mesh +extern void Mesh_Rename(Mesh self, const Name name, ref Result outReturn); +extern uint Mesh_NumIndices(Mesh self, const uint8 lodIndex); +// requires: HYP_EDITOR +extern void Mesh_RegenerateNormals(Mesh self); +// requires: HYP_EDITOR +extern void Mesh_RebuildBVH(Mesh self); +// requires: HYP_EDITOR +extern void Mesh_RecalculateBounds(Mesh self); + +// Material +extern bool Material_IsStatic(Material self); +extern bool Material_GetIsDynamic(Material self); +extern void Material_SetIsDynamic(Material self, bool isDynamic); + +// EditorViewport (requires HYP_EDITOR) +extern ApplicationWindow EditorViewport_GetWindow(EditorViewport self); + +// EditorTaskBase (requires HYP_EDITOR) +extern float EditorTaskBase_GetProgress(EditorTaskBase self); +extern void EditorTaskBase_SetProgress(EditorTaskBase self, float progress); +extern bool EditorTaskBase_IsCancellationRequested(EditorTaskBase self); +extern bool EditorTaskBase_IsCommitted(EditorTaskBase self); +extern void EditorTaskBase_Start(EditorTaskBase self); +extern void EditorTaskBase_Cancel(EditorTaskBase self); +extern bool EditorTaskBase_IsCompleted(EditorTaskBase self); +extern bool EditorTaskBase_Commit(EditorTaskBase self); + +// LongRunningEditorTask (requires HYP_EDITOR) +extern void LongRunningEditorTask_Start(LongRunningEditorTask self); +extern void LongRunningEditorTask_Cancel(LongRunningEditorTask self); +extern bool LongRunningEditorTask_IsCompleted(LongRunningEditorTask self); +extern void LongRunningEditorTask_Process(LongRunningEditorTask self); +extern bool LongRunningEditorTask_Commit(LongRunningEditorTask self); + +// TickableEditorTask (requires HYP_EDITOR) +extern bool TickableEditorTask_IsForegroundTask(TickableEditorTask self); +extern void TickableEditorTask_SetIsForegroundTask(TickableEditorTask self, bool isForeground); +extern void TickableEditorTask_Start(TickableEditorTask self); +extern void TickableEditorTask_Cancel(TickableEditorTask self); +extern bool TickableEditorTask_IsCompleted(TickableEditorTask self); +extern bool TickableEditorTask_Commit(TickableEditorTask self); +extern void TickableEditorTask_Tick(TickableEditorTask self); + +// GenerateLightmapsEditorTask (requires HYP_EDITOR) +extern void GenerateLightmapsEditorTask_Start(GenerateLightmapsEditorTask self); +extern void GenerateLightmapsEditorTask_Cancel(GenerateLightmapsEditorTask self); +extern bool GenerateLightmapsEditorTask_IsCompleted(GenerateLightmapsEditorTask self); +extern void GenerateLightmapsEditorTask_Tick(GenerateLightmapsEditorTask self); + +// GenerateBentNormalsEditorTask (requires HYP_EDITOR) +extern void GenerateBentNormalsEditorTask_Start(GenerateBentNormalsEditorTask self); +extern void GenerateBentNormalsEditorTask_Cancel(GenerateBentNormalsEditorTask self); +extern bool GenerateBentNormalsEditorTask_IsCompleted(GenerateBentNormalsEditorTask self); +extern void GenerateBentNormalsEditorTask_Tick(GenerateBentNormalsEditorTask self); + +// EditorProject (requires HYP_EDITOR) +extern void EditorProject_GetName(EditorProject self, ref Name outReturn); +extern void EditorProject_SetName(EditorProject self, const Name name); +extern void EditorProject_GetLastSavedTime(EditorProject self, ref Time outReturn); +extern void EditorProject_RemoveScene(EditorProject self, Scene scene); +extern void EditorProject_GetProjectsDirectory(EditorProject self, ref FilePath outReturn); +extern bool EditorProject_IsSaved(EditorProject self); +extern void EditorProject_Save(EditorProject self, ref Result outReturn); +extern void EditorProject_SaveAs(EditorProject self, const FilePath filepath, ref Result outReturn); +extern void EditorProject_Close(EditorProject self, bool shutdownWorld); + +// EditorCommandBase (requires HYP_EDITOR) +extern void EditorCommandBase_GetText(EditorCommandBase self, ref String outReturn); +extern int EditorCommandBase_NumArguments(EditorCommandBase self); + +// EditorActionStack (requires HYP_EDITOR) +extern bool EditorActionStack_CanUndo(EditorActionStack self); +extern bool EditorActionStack_CanRedo(EditorActionStack self); +extern void EditorActionStack_Undo(EditorActionStack self); +extern void EditorActionStack_Redo(EditorActionStack self); + +// EditorActionBase (requires HYP_EDITOR) +extern void EditorActionBase_GetText(EditorActionBase self, ref String outReturn); +extern void EditorActionBase_Execute(EditorActionBase self, EditorSubsystem editorSubsystem, EditorProject project); +extern void EditorActionBase_Revert(EditorActionBase self, EditorSubsystem editorSubsystem, EditorProject project); + +// FunctionalEditorAction (requires HYP_EDITOR) +extern void FunctionalEditorAction_GetText(FunctionalEditorAction self, ref String outReturn); +extern void FunctionalEditorAction_Execute(FunctionalEditorAction self, EditorSubsystem editorSubsystem, EditorProject project); +extern void FunctionalEditorAction_Revert(FunctionalEditorAction self, EditorSubsystem editorSubsystem, EditorProject project); + +// UUID +extern void UUID_ToString(UUID self, ref String outReturn); + +// Result +extern bool Result_HasValue(Result self); +extern bool Result_HasError(Result self); + +// Transform +extern void Transform_GetMatrix(Transform self, ref Mat4f outReturn); + +// Quat4f +extern float Quat4f_Length(Quat4f self); +extern float Quat4f_LengthSquared(Quat4f self); +extern void Quat4f_Inverse(Quat4f self, ref Quat4f outReturn); +extern int Quat4f_GimbalPole(Quat4f self); +extern float Quat4f_Roll(Quat4f self); +extern float Quat4f_Pitch(Quat4f self); +extern float Quat4f_Yaw(Quat4f self); +extern void Quat4f_Identity(ref Quat4f outReturn); + +// Mat4f +extern float Mat4f_Determinant(Mat4f self); +extern void Mat4f_Transpose(Mat4f self, ref Mat4f outReturn); +extern void Mat4f_Inverse(Mat4f self, ref Mat4f outReturn); +extern void Mat4f_Orthonormalized(Mat4f self, ref Mat4f outReturn); +extern float Mat4f_GetYaw(Mat4f self); +extern float Mat4f_GetPitch(Mat4f self); +extern float Mat4f_GetRoll(Mat4f self); +extern void Mat4f_ExtractTranslation(Mat4f self, ref Vec3f outReturn); +extern void Mat4f_ExtractScale(Mat4f self, ref Vec3f outReturn); +extern void Mat4f_ExtractRotation(Mat4f self, ref Quat4f outReturn); +extern void Mat4f_GetColumn(Mat4f self, uint index, ref Vec4f outReturn); +extern void Mat4f_Zeros(ref Mat4f outReturn); +extern void Mat4f_Ones(ref Mat4f outReturn); +extern void Mat4f_Identity(ref Mat4f outReturn); + +// Mat3f +extern float Mat3f_Determinant(Mat3f self); +extern void Mat3f_Transpose(Mat3f self, ref Mat3f outReturn); +extern void Mat3f_Inverse(Mat3f self, ref Mat3f outReturn); +extern void Mat3f_Zeros(ref Mat3f outReturn); +extern void Mat3f_Ones(ref Mat3f outReturn); +extern void Mat3f_Identity(ref Mat3f outReturn); + +// Color +extern float Color_GetRed(Color self); +extern float Color_GetGreen(Color self); +extern float Color_GetBlue(Color self); +extern float Color_GetAlpha(Color self); diff --git a/External/Submodules/stratac b/External/Submodules/stratac new file mode 160000 index 0000000000..7aa46c6766 --- /dev/null +++ b/External/Submodules/stratac @@ -0,0 +1 @@ +Subproject commit 7aa46c67662d63bd8aaf88323db0894d536343d8 diff --git a/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.dll b/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.dll new file mode 100644 index 0000000000..a52c4ab728 Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.dll differ diff --git a/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.lib b/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.lib new file mode 100644 index 0000000000..fe2d5f0d0c Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Debug/dxcompiler.lib differ diff --git a/External/ThirdParty/Binaries/Windows/Debug/dxil.dll b/External/ThirdParty/Binaries/Windows/Debug/dxil.dll new file mode 100644 index 0000000000..c3d1ebf901 Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Debug/dxil.dll differ diff --git a/External/ThirdParty/Binaries/Windows/Debug/dxil.lib b/External/ThirdParty/Binaries/Windows/Debug/dxil.lib new file mode 100644 index 0000000000..435d947307 Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Debug/dxil.lib differ diff --git a/External/ThirdParty/Binaries/Windows/Release/LLVM-C.dll b/External/ThirdParty/Binaries/Windows/Release/LLVM-C.dll new file mode 100644 index 0000000000..5bd48a41ba Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Release/LLVM-C.dll differ diff --git a/External/ThirdParty/Binaries/Windows/Release/strata.dll b/External/ThirdParty/Binaries/Windows/Release/strata.dll new file mode 100644 index 0000000000..ce9c52343d Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Release/strata.dll differ diff --git a/External/ThirdParty/Binaries/Windows/Release/strata.lib b/External/ThirdParty/Binaries/Windows/Release/strata.lib new file mode 100644 index 0000000000..2f0acf0482 Binary files /dev/null and b/External/ThirdParty/Binaries/Windows/Release/strata.lib differ diff --git a/External/ThirdParty/Source/strata/strata.h b/External/ThirdParty/Source/strata/strata.h new file mode 100644 index 0000000000..ca464123e1 --- /dev/null +++ b/External/ThirdParty/Source/strata/strata.h @@ -0,0 +1,78 @@ +// strata.h - public embedding API for the Strata language (C ABI). +// +// Host applications link against the Strata shared +// library and use these functions to compile Strata source at runtime. The +// interface is pure C so it can be called from C, C++, C#, Rust, or any +// language with a foreign-function interface. +// +// Result strings are owned by the compiler and freed with strataResultFree(). +#pragma once + +#include + +#ifdef _WIN32 +#if defined(STRATA_STATIC) +#define STRATA_API +#elif defined(STRATA_EXPORTS) +#define STRATA_API __declspec(dllexport) +#else +#define STRATA_API __declspec(dllimport) +#endif +#else // !_WIN32 +#define STRATA_API +#endif // _WIN32 + +#ifdef __cplusplus +extern "C" +{ +#endif + +typedef struct StrataCompiler StrataCompiler; + +typedef enum +{ + STRATA_EMIT_LLVM_IR = 0, + STRATA_EMIT_AST = 1, +} StrataEmitKind; + +typedef struct StrataJit StrataJit; + +STRATA_API StrataJit* strataJitCompileString(StrataCompiler* c, const char* source, + const char* moduleName, const char** errOut); +STRATA_API StrataJit* strataJitCompileFile(StrataCompiler* c, const char* path, + const char** errOut); + +STRATA_API void* strataJitGetFunction(StrataJit* jit, const char* name); + +STRATA_API int strataJitAddSymbol(StrataJit* jit, const char* name, void* fn); + +STRATA_API size_t strataJitGetExternSymbolCount(StrataJit* jit); +STRATA_API const char* strataJitGetExternSymbolName(StrataJit* jit, size_t index); + +STRATA_API const char* strataJitDiagnostics(StrataJit* jit); +STRATA_API void strataJitDestroy(StrataJit* jit); + +typedef struct +{ + int ok; + const char* output; + const char* diagnostics; + unsigned error_count; + unsigned warning_count; +} StrataResult; + +STRATA_API StrataCompiler* strataCompilerCreate(void); +STRATA_API void strataCompilerDestroy(StrataCompiler* c); + +STRATA_API StrataResult strataCompileString(StrataCompiler* c, const char* source, + const char* moduleName, StrataEmitKind emit); +STRATA_API StrataResult strataCompileFile(StrataCompiler* c, const char* path, + StrataEmitKind emit); + +STRATA_API void strataResultFree(StrataResult* r); +STRATA_API void strataFree(char* s); +STRATA_API const char* strataLLVMVersion(void); + +#ifdef __cplusplus +} +#endif diff --git a/Packages/Engine/ShaderBundles/ApplyFogVolume.hmf b/Packages/Engine/ShaderBundles/ApplyFogVolume.hmf deleted file mode 100644 index 12a51de071..0000000000 --- a/Packages/Engine/ShaderBundles/ApplyFogVolume.hmf +++ /dev/null @@ -1,12 +0,0 @@ -ShaderBundle "ApplyFogVolume" { - StaticProperties = [ - ("MAX_FOG_LIGHTS", 4) - ("TILE_SIZE", 32) - ("TILE_Z_BINS", 16) - ("MAX_CLUSTERED_SHADOW_MAPS", 16) - ] - CompiledShaders = [ - @"Engine://Shaders/ApplyFogVolume_9313628481488194512" - @"Engine://Shaders/ApplyFogVolume_17261124354468234605" - ] -} diff --git a/Packages/Engine/ShaderBundles/ApplyLightmap.hmf b/Packages/Engine/ShaderBundles/ApplyLightmap.hmf deleted file mode 100644 index 21a672d2fa..0000000000 --- a/Packages/Engine/ShaderBundles/ApplyLightmap.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "ApplyLightmap" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/ApplyLightmap_14917212823711398456" - @"Engine://Shaders/ApplyLightmap_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/BlitTexture.hmf b/Packages/Engine/ShaderBundles/BlitTexture.hmf deleted file mode 100644 index 081df38341..0000000000 --- a/Packages/Engine/ShaderBundles/BlitTexture.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "BlitTexture" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/BlitTexture_14917212823711398456" - @"Engine://Shaders/BlitTexture_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/BloomDownsample.hmf b/Packages/Engine/ShaderBundles/BloomDownsample.hmf deleted file mode 100644 index 0c7b57e8ad..0000000000 --- a/Packages/Engine/ShaderBundles/BloomDownsample.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "BloomDownsample" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/BloomDownsample_14917212823711398456" - @"Engine://Shaders/BloomDownsample_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/BloomExtract.hmf b/Packages/Engine/ShaderBundles/BloomExtract.hmf deleted file mode 100644 index 5eb31ddc5e..0000000000 --- a/Packages/Engine/ShaderBundles/BloomExtract.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "BloomExtract" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/BloomExtract_14917212823711398449" - @"Engine://Shaders/BloomExtract_13803781059551201562" - ] -} diff --git a/Packages/Engine/ShaderBundles/BloomUpsample.hmf b/Packages/Engine/ShaderBundles/BloomUpsample.hmf deleted file mode 100644 index edeca03002..0000000000 --- a/Packages/Engine/ShaderBundles/BloomUpsample.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "BloomUpsample" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/BloomUpsample_14917212823711398456" - @"Engine://Shaders/BloomUpsample_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/ComputeSH.hmf b/Packages/Engine/ShaderBundles/ComputeSH.hmf deleted file mode 100644 index 773b29e4d1..0000000000 --- a/Packages/Engine/ShaderBundles/ComputeSH.hmf +++ /dev/null @@ -1,11 +0,0 @@ -ShaderBundle "ComputeSH" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/ComputeSH_9896671945438715856" - @"Engine://Shaders/ComputeSH_7525189980070257492" - @"Engine://Shaders/ComputeSH_6438168669259115341" - @"Engine://Shaders/ComputeSH_6014866777299517221" - @"Engine://Shaders/ComputeSH_12276489341856329858" - @"Engine://Shaders/ComputeSH_11860816605929804929" - ] -} diff --git a/Packages/Engine/ShaderBundles/ComputeVisibility.hmf b/Packages/Engine/ShaderBundles/ComputeVisibility.hmf deleted file mode 100644 index e2b9c7f999..0000000000 --- a/Packages/Engine/ShaderBundles/ComputeVisibility.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "ComputeVisibility" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/ComputeVisibility_14917212823711398449" - @"Engine://Shaders/ComputeVisibility_13803781059551201562" - ] -} diff --git a/Packages/Engine/ShaderBundles/ConvolveProbe.hmf b/Packages/Engine/ShaderBundles/ConvolveProbe.hmf deleted file mode 100644 index 9c472e1983..0000000000 --- a/Packages/Engine/ShaderBundles/ConvolveProbe.hmf +++ /dev/null @@ -1,21 +0,0 @@ -ShaderBundle "ConvolveProbe" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/ConvolveProbe_854710798074952646" - @"Engine://Shaders/ConvolveProbe_7436999492229120122" - @"Engine://Shaders/ConvolveProbe_7007583848633638691" - @"Engine://Shaders/ConvolveProbe_4771112084562915744" - @"Engine://Shaders/ConvolveProbe_2021331159716828678" - @"Engine://Shaders/ConvolveProbe_1878865337750440695" - @"Engine://Shaders/ConvolveProbe_18269299130050507018" - @"Engine://Shaders/ConvolveProbe_16929272800862279001" - @"Engine://Shaders/ConvolveProbe_14206561766617807683" - @"Engine://Shaders/ConvolveProbe_14182205189425294402" - @"Engine://Shaders/ConvolveProbe_13057077705463533758" - @"Engine://Shaders/ConvolveProbe_12864087589509351784" - @"Engine://Shaders/ConvolveProbe_12704675508204723296" - @"Engine://Shaders/ConvolveProbe_12381763269496033889" - @"Engine://Shaders/ConvolveProbe_11889807982506524636" - @"Engine://Shaders/ConvolveProbe_118265150016753825" - ] -} diff --git a/Packages/Engine/ShaderBundles/DebugVis.hmf b/Packages/Engine/ShaderBundles/DebugVis.hmf deleted file mode 100644 index 3684de0fa8..0000000000 --- a/Packages/Engine/ShaderBundles/DebugVis.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "DebugVis" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/DebugVis_8342295170788631938" - @"Engine://Shaders/DebugVis_7081072907723937429" - ] -} diff --git a/Packages/Engine/ShaderBundles/DeferredDirect.hmf b/Packages/Engine/ShaderBundles/DeferredDirect.hmf deleted file mode 100644 index dd9bb9d534..0000000000 --- a/Packages/Engine/ShaderBundles/DeferredDirect.hmf +++ /dev/null @@ -1,19 +0,0 @@ -ShaderBundle "DeferredDirect" { - StaticProperties = [ - ("TILE_SIZE", 32) - ("TILE_Z_BINS", 16) - ("MAX_CLUSTERED_SHADOW_MAPS", 16) - ] - CompiledShaders = [ - @"Engine://Shaders/DeferredDirect_9603170115692728315" - @"Engine://Shaders/DeferredDirect_8837487393803602108" - @"Engine://Shaders/DeferredDirect_8194227364654441454" - @"Engine://Shaders/DeferredDirect_652090781691541502" - @"Engine://Shaders/DeferredDirect_5655943903844392140" - @"Engine://Shaders/DeferredDirect_3579567509353136114" - @"Engine://Shaders/DeferredDirect_3402352593726621579" - @"Engine://Shaders/DeferredDirect_17065496105979892622" - @"Engine://Shaders/DeferredDirect_14938946883609554348" - @"Engine://Shaders/DeferredDirect_13791912763862182986" - ] -} diff --git a/Packages/Engine/ShaderBundles/DeferredIndirect.hmf b/Packages/Engine/ShaderBundles/DeferredIndirect.hmf deleted file mode 100644 index 4fa016e301..0000000000 --- a/Packages/Engine/ShaderBundles/DeferredIndirect.hmf +++ /dev/null @@ -1,15 +0,0 @@ -ShaderBundle "DeferredIndirect" { - StaticProperties = [ - ("TILE_SIZE", 32) - ("TILE_Z_BINS", 16) - ] - CompiledShaders = [ - @"Engine://Shaders/DeferredIndirect_9138883043362269244" - @"Engine://Shaders/DeferredIndirect_6595342441040247352" - @"Engine://Shaders/DeferredIndirect_550347893117742388" - @"Engine://Shaders/DeferredIndirect_360029694583681430" - @"Engine://Shaders/DeferredIndirect_16927378161519639042" - @"Engine://Shaders/DeferredIndirect_13883276821209638970" - @"Engine://Shaders/DeferredIndirect_12374444230147422442" - ] -} diff --git a/Packages/Engine/ShaderBundles/DrawCubemap.hmf b/Packages/Engine/ShaderBundles/DrawCubemap.hmf deleted file mode 100644 index 4fc86d7cff..0000000000 --- a/Packages/Engine/ShaderBundles/DrawCubemap.hmf +++ /dev/null @@ -1,15 +0,0 @@ -ShaderBundle "DrawCubemap" { - StaticProperties = [ - ("MAX_LIGHTS", 4) - ] - CompiledShaders = [ - @"Engine://Shaders/DrawCubemap_9927342832519311484" - @"Engine://Shaders/DrawCubemap_9927342832519311476" - @"Engine://Shaders/DrawCubemap_9927342832519311436" - @"Engine://Shaders/DrawCubemap_4709760780686944188" - @"Engine://Shaders/DrawCubemap_4709760780686944164" - @"Engine://Shaders/DrawCubemap_4709760780686944180" - @"Engine://Shaders/DrawCubemap_4709760780686944172" - @"Engine://Shaders/DrawCubemap_9927342832519311428" - ] -} diff --git a/Packages/Engine/ShaderBundles/DrawShadowMap.hmf b/Packages/Engine/ShaderBundles/DrawShadowMap.hmf deleted file mode 100644 index e91d22fd5a..0000000000 --- a/Packages/Engine/ShaderBundles/DrawShadowMap.hmf +++ /dev/null @@ -1,13 +0,0 @@ -ShaderBundle "DrawShadowMap" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/DrawShadowMap_14917212823711398416" - @"Engine://Shaders/DrawShadowMap_14917212823711398408" - @"Engine://Shaders/DrawShadowMap_14917212823711398456" - @"Engine://Shaders/DrawShadowMap_14917212823711398400" - @"Engine://Shaders/DrawShadowMap_13803781059551203069" - @"Engine://Shaders/DrawShadowMap_13803781059551203053" - @"Engine://Shaders/DrawShadowMap_13803781059551203045" - @"Engine://Shaders/DrawShadowMap_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/EditorGrid.hmf b/Packages/Engine/ShaderBundles/EditorGrid.hmf deleted file mode 100644 index 0fbd318ef7..0000000000 --- a/Packages/Engine/ShaderBundles/EditorGrid.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "EditorGrid" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/EditorGrid_14917212823711398456" - @"Engine://Shaders/EditorGrid_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/FinalPass.hmf b/Packages/Engine/ShaderBundles/FinalPass.hmf deleted file mode 100644 index 472b74e195..0000000000 --- a/Packages/Engine/ShaderBundles/FinalPass.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "FinalPass" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/FinalPass_14917212823711398456" - @"Engine://Shaders/FinalPass_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/FogVolumeOcclusionBake.hmf b/Packages/Engine/ShaderBundles/FogVolumeOcclusionBake.hmf deleted file mode 100644 index 971f37d1a2..0000000000 --- a/Packages/Engine/ShaderBundles/FogVolumeOcclusionBake.hmf +++ /dev/null @@ -1,6 +0,0 @@ -ShaderBundle "FogVolumeOcclusionBake" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/FogVolumeOcclusionBake_14917212823711398449" - ] -} diff --git a/Packages/Engine/ShaderBundles/GenerateDepthPyramid.hmf b/Packages/Engine/ShaderBundles/GenerateDepthPyramid.hmf deleted file mode 100644 index e7e04443eb..0000000000 --- a/Packages/Engine/ShaderBundles/GenerateDepthPyramid.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "GenerateDepthPyramid" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/GenerateDepthPyramid_14917212823711398449" - @"Engine://Shaders/GenerateDepthPyramid_13803781059551201562" - ] -} diff --git a/Packages/Engine/ShaderBundles/GenerateMipmap.hmf b/Packages/Engine/ShaderBundles/GenerateMipmap.hmf deleted file mode 100644 index 8060cb820b..0000000000 --- a/Packages/Engine/ShaderBundles/GenerateMipmap.hmf +++ /dev/null @@ -1,6 +0,0 @@ -ShaderBundle "GenerateMipmap" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/GenerateMipmap_13803781059551201562" - ] -} diff --git a/Packages/Engine/ShaderBundles/GeometryPass.hmf b/Packages/Engine/ShaderBundles/GeometryPass.hmf deleted file mode 100644 index f42ccb1a98..0000000000 --- a/Packages/Engine/ShaderBundles/GeometryPass.hmf +++ /dev/null @@ -1,28 +0,0 @@ -ShaderBundle "GeometryPass" { - StaticProperties = [ - ("TILE_SIZE", 32) - ("TILE_Z_BINS", 16) - ] - CompiledShaders = [ - @"Engine://Shaders/GeometryPass_6352783493515453726" - @"Engine://Shaders/GeometryPass_6352783493515453718" - @"Engine://Shaders/GeometryPass_46465714812560057" - @"Engine://Shaders/GeometryPass_46465714812559937" - @"Engine://Shaders/GeometryPass_46465714812560049" - @"Engine://Shaders/GeometryPass_46465714812559945" - @"Engine://Shaders/GeometryPass_3548372025915056808" - @"Engine://Shaders/GeometryPass_3548372025915056800" - @"Engine://Shaders/GeometryPass_3548372025915056792" - @"Engine://Shaders/GeometryPass_3548372025915056784" - @"Engine://Shaders/GeometryPass_150395869847141036" - @"Engine://Shaders/GeometryPass_150395869847141028" - @"Engine://Shaders/GeometryPass_150395869847140956" - @"Engine://Shaders/GeometryPass_150395869847140948" - @"Engine://Shaders/GeometryPass_10171633532458418473" - @"Engine://Shaders/GeometryPass_6352783493515453710" - @"Engine://Shaders/GeometryPass_10171633532458418465" - @"Engine://Shaders/GeometryPass_10171633532458418457" - @"Engine://Shaders/GeometryPass_6352783493515453702" - @"Engine://Shaders/GeometryPass_10171633532458418449" - ] -} diff --git a/Packages/Engine/ShaderBundles/HBAO.hmf b/Packages/Engine/ShaderBundles/HBAO.hmf deleted file mode 100644 index 252a5eeb2a..0000000000 --- a/Packages/Engine/ShaderBundles/HBAO.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "HBAO" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/HBAO_14917212823711398456" - @"Engine://Shaders/HBAO_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/LightmapPathTracer.hmf b/Packages/Engine/ShaderBundles/LightmapPathTracer.hmf deleted file mode 100644 index 86b3f29ad9..0000000000 --- a/Packages/Engine/ShaderBundles/LightmapPathTracer.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "LightmapPathTracer" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/LightmapPathTracer_13593322744013891673" - @"Engine://Shaders/LightmapPathTracer_1094868450165832236" - ] -} diff --git a/Packages/Engine/ShaderBundles/Particle.hmf b/Packages/Engine/ShaderBundles/Particle.hmf deleted file mode 100644 index 9609c9bce3..0000000000 --- a/Packages/Engine/ShaderBundles/Particle.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "Particle" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/Particle_14917212823711398456" - @"Engine://Shaders/Particle_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/RenderSky.hmf b/Packages/Engine/ShaderBundles/RenderSky.hmf deleted file mode 100644 index 7e6eb83c33..0000000000 --- a/Packages/Engine/ShaderBundles/RenderSky.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "RenderSky" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/RenderSky_14917212823711398456" - @"Engine://Shaders/RenderSky_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/SSRSampleGBuffer.hmf b/Packages/Engine/ShaderBundles/SSRSampleGBuffer.hmf deleted file mode 100644 index f5e704c6d6..0000000000 --- a/Packages/Engine/ShaderBundles/SSRSampleGBuffer.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "SSRSampleGBuffer" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/SSRSampleGBuffer_6826059799620415254" - @"Engine://Shaders/SSRSampleGBuffer_13119147318182534700" - ] -} diff --git a/Packages/Engine/ShaderBundles/SSRWriteUVs.hmf b/Packages/Engine/ShaderBundles/SSRWriteUVs.hmf deleted file mode 100644 index 6b7cf6a77f..0000000000 --- a/Packages/Engine/ShaderBundles/SSRWriteUVs.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "SSRWriteUVs" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/SSRWriteUVs_6826059799620415254" - @"Engine://Shaders/SSRWriteUVs_13119147318182534700" - ] -} diff --git a/Packages/Engine/ShaderBundles/Skybox.hmf b/Packages/Engine/ShaderBundles/Skybox.hmf deleted file mode 100644 index aaf6f9c24e..0000000000 --- a/Packages/Engine/ShaderBundles/Skybox.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "Skybox" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/Skybox_14917212823711398456" - @"Engine://Shaders/Skybox_13803781059551201557" - ] -} diff --git a/Packages/Engine/ShaderBundles/TAA.hmf b/Packages/Engine/ShaderBundles/TAA.hmf deleted file mode 100644 index 4819d08c46..0000000000 --- a/Packages/Engine/ShaderBundles/TAA.hmf +++ /dev/null @@ -1,9 +0,0 @@ -ShaderBundle "TAA" { - StaticProperties = [ - ("FEEDBACK", 0.8) - ] - CompiledShaders = [ - @"Engine://Shaders/TAA_16305269418513385892" - @"Engine://Shaders/TAA_12061958747793825926" - ] -} diff --git a/Packages/Engine/ShaderBundles/Tonemap.hmf b/Packages/Engine/ShaderBundles/Tonemap.hmf deleted file mode 100644 index 985fcd8760..0000000000 --- a/Packages/Engine/ShaderBundles/Tonemap.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "Tonemap" { - StaticProperties = [] - CompiledShaders = [ - @"Engine://Shaders/Tonemap_7138641477051714072" - @"Engine://Shaders/Tonemap_4097160318070457301" - ] -} diff --git a/Packages/Engine/ShaderBundles/UIObject.hmf b/Packages/Engine/ShaderBundles/UIObject.hmf deleted file mode 100644 index 500abc8d3b..0000000000 --- a/Packages/Engine/ShaderBundles/UIObject.hmf +++ /dev/null @@ -1,11 +0,0 @@ -ShaderBundle "UIObject" { - StaticProperties = [ - ("INSTANCING", null) - ] - CompiledShaders = [ - @"Engine://Shaders/UIObject_8903061565972381873" - @"Engine://Shaders/UIObject_7132065218393620482" - @"Engine://Shaders/UIObject_13954705435456372535" - @"Engine://Shaders/UIObject_13321659784470411847" - ] -} diff --git a/Packages/Engine/ShaderBundles/UpdateParticles.hmf b/Packages/Engine/ShaderBundles/UpdateParticles.hmf deleted file mode 100644 index e27e5c0d82..0000000000 --- a/Packages/Engine/ShaderBundles/UpdateParticles.hmf +++ /dev/null @@ -1,7 +0,0 @@ -ShaderBundle "UpdateParticles" { - StaticProperties = [] - 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StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 0 - } - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerLinear" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 1 - } - ] - [] - ] - Flags = None - } - ] - } - ShaderModuleTypes = [ - Vertex - Pixel - ] - ShaderModuleNames = [ - "UIObject.hlsl" - "UIObject.hlsl" - ] - EntryPointNames = [ - "VSMain" - "PSMain" - ] - ShaderBlobs = [ - BlobDataReference { - Key = "Engine://Shaders/UIObject_8903061565972381873.VS" - Size = 103756 - } - BlobDataReference { - Key = "Engine://Shaders/UIObject_8903061565972381873.PS" - Size = 67472 - } - ] - PropertySetHashCode = {} - -} diff --git a/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.CS.raw.blob b/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.CS.raw.blob deleted file mode 100644 index 26e8bf8608..0000000000 Binary files a/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.CS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.hmf b/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.hmf deleted file mode 100644 index 94330af886..0000000000 --- a/Packages/Engine/Shaders/UpdateParticles_4360952366536568349.hmf +++ /dev/null @@ -1,280 +0,0 @@ -Shader "UpdateParticles_4360952366536568349" { - 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} - Category = Buffer - Index = 0 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferDepthTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 1 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferAlbedoTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 2 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferNormalsTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 3 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferVelocityTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 4 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferMaterialTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 5 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "NoiseMap" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 6 - } - ] - [ - ShaderInput { - Register = UAV - ElementType = UAV - Name = "ParticlesBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = RWStructuredBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ShaderInput { - Register = UAV - ElementType = UAV - Name = "IndirectDrawCommandsBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = RWStructuredBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 1 - } - ] - [ - ShaderInput { - Register = BUFFER - ElementType = CBV_Dynamic - Name = "CBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = true - BufferType = ConstantBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ] - [ - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerNearest" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 0 - } - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerLinear" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 1 - } - ] - [] - ] - Flags = None - } - ] - } - ShaderModuleTypes = [ - Compute - ] - ShaderModuleNames = [ - "UpdateParticles.hlsl" - ] - EntryPointNames = [ - "CSMain" - ] - ShaderBlobs = [ - BlobDataReference { - Key = "Engine://Shaders/UpdateParticles_4360952366536568349.CS" - Size = 62476 - } - ] - PropertySetHashCode = {} - -} diff --git a/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.CS.raw.blob b/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.CS.raw.blob deleted file mode 100644 index e25b4c6ee3..0000000000 Binary files a/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.CS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.hmf b/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.hmf deleted file mode 100644 index 2551a55e2b..0000000000 --- a/Packages/Engine/Shaders/UpdateParticles_5964599670083616775.hmf +++ /dev/null @@ -1,280 +0,0 @@ -Shader "UpdateParticles_5964599670083616775" { - PropertySet = [ - ShaderProperty { - Name = "TARGET" - Flags = SPF_NONE - Value = "WINDOWS" - EnumValues = [] - } - ShaderProperty { - Name = "BACKEND" - Flags = SPF_NONE - Value = "DX12" - EnumValues = [] - } - ShaderProperty { - Name = "NUM_GBUFFER_TEXTURES" - Flags = SPF_NONE - Value = 5 - EnumValues = [] - } - ShaderProperty { - Name = "HYP_FEATURES_BINDLESS_TEXTURES" - Flags = SPF_NONE - Value = null - EnumValues = [] - } - ShaderProperty { - Name = "MAX_PARTICLES" - Flags = SPF_NONE - Value = 2048 - EnumValues = [] - } - ] - RevisionNumber = 940922443 - BaseName = "UpdateParticles" - InputLayout = { - Mask = 0 - } - ShaderInputGroup = { - Elements = [ - ShaderInputSet { - SetIndex = 0 - Name = "UpdateParticlesDescriptorSet" - Slots = [ - [ - ShaderInput { - Register = SRV - ElementType = SRV - Name = "WorldsBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = StructuredBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferDepthTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 1 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferAlbedoTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 2 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferNormalsTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 3 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferVelocityTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 4 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "GBufferMaterialTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 5 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "NoiseMap" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 6 - } - ] - [ - ShaderInput { - Register = UAV - ElementType = UAV - Name = "ParticlesBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = RWStructuredBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ShaderInput { - Register = UAV - ElementType = UAV - Name = "IndirectDrawCommandsBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = RWStructuredBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 1 - } - ] - [ - ShaderInput { - Register = BUFFER - ElementType = CBV_Dynamic - Name = "CBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = true - BufferType = ConstantBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ] - [ - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerNearest" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 0 - } - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerLinear" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 1 - } - ] - [] - ] - Flags = None - } - ] - } - ShaderModuleTypes = [ - Compute - ] - ShaderModuleNames = [ - "UpdateParticles.hlsl" - ] - EntryPointNames = [ - "CSMain" - ] - ShaderBlobs = [ - BlobDataReference { - Key = "Engine://Shaders/UpdateParticles_5964599670083616775.CS" - Size = 42592 - } - ] - PropertySetHashCode = {} - -} diff --git a/Packages/Engine/Shaders/Upsample_13803781059551201557.PS.raw.blob b/Packages/Engine/Shaders/Upsample_13803781059551201557.PS.raw.blob deleted file mode 100644 index daf516e129..0000000000 Binary files a/Packages/Engine/Shaders/Upsample_13803781059551201557.PS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/Upsample_13803781059551201557.VS.raw.blob b/Packages/Engine/Shaders/Upsample_13803781059551201557.VS.raw.blob deleted file mode 100644 index d27c7a8ea4..0000000000 Binary files a/Packages/Engine/Shaders/Upsample_13803781059551201557.VS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/Upsample_13803781059551201557.hmf b/Packages/Engine/Shaders/Upsample_13803781059551201557.hmf deleted file mode 100644 index ff24c9f6db..0000000000 --- a/Packages/Engine/Shaders/Upsample_13803781059551201557.hmf +++ /dev/null @@ -1,178 +0,0 @@ -Shader "Upsample_13803781059551201557" { - PropertySet = [ - ShaderProperty { - Name = "TARGET" - Flags = SPF_NONE - Value = "WINDOWS" - EnumValues = [] - } - ShaderProperty { - Name = "BACKEND" - Flags = SPF_NONE - Value = "DX12" - EnumValues = [] - } - ShaderProperty { - Name = "NUM_GBUFFER_TEXTURES" - Flags = SPF_NONE - Value = 5 - EnumValues = [] - } - ShaderProperty { - Name = "HYP_FEATURES_BINDLESS_TEXTURES" - Flags = SPF_NONE - Value = null - EnumValues = [] - } - ] - RevisionNumber = 940922443 - BaseName = "Upsample" - InputLayout = { - Mask = 7 - } - ShaderInputGroup = { - Elements = [ - ShaderInputSet { - SetIndex = 0 - Name = "Upsample" - Slots = [ - [ - ShaderInput { - Register = SRV - ElementType = SRV - Name = "NormalsTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 0 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "DepthTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 1 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "PrevPassTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 2 - } - ] - [] - [ - ShaderInput { - Register = BUFFER - ElementType = CBV_Dynamic - Name = "CBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = true - BufferType = ConstantBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ] - [ - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerNearest" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 0 - } - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerLinear" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 1 - } - ] - [] - ] - Flags = None - } - ] - } - ShaderModuleTypes = [ - Vertex - Pixel - ] - ShaderModuleNames = [ - "Upsample.hlsl" - "Upsample.hlsl" - ] - EntryPointNames = [ - "VSMain" - "PSMain" - ] - ShaderBlobs = [ - BlobDataReference { - Key = "Engine://Shaders/Upsample_13803781059551201557.VS" - Size = 18500 - } - BlobDataReference { - Key = "Engine://Shaders/Upsample_13803781059551201557.PS" - Size = 40780 - } - ] - PropertySetHashCode = {} - -} diff --git a/Packages/Engine/Shaders/Upsample_14917212823711398456.PS.raw.blob b/Packages/Engine/Shaders/Upsample_14917212823711398456.PS.raw.blob deleted file mode 100644 index c0f773ffca..0000000000 Binary files a/Packages/Engine/Shaders/Upsample_14917212823711398456.PS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/Upsample_14917212823711398456.VS.raw.blob b/Packages/Engine/Shaders/Upsample_14917212823711398456.VS.raw.blob deleted file mode 100644 index 22aa961c34..0000000000 Binary files a/Packages/Engine/Shaders/Upsample_14917212823711398456.VS.raw.blob and /dev/null differ diff --git a/Packages/Engine/Shaders/Upsample_14917212823711398456.hmf b/Packages/Engine/Shaders/Upsample_14917212823711398456.hmf deleted file mode 100644 index c6ed89f043..0000000000 --- a/Packages/Engine/Shaders/Upsample_14917212823711398456.hmf +++ /dev/null @@ -1,178 +0,0 @@ -Shader "Upsample_14917212823711398456" { - PropertySet = [ - ShaderProperty { - Name = "TARGET" - Flags = SPF_NONE - Value = "WINDOWS" - EnumValues = [] - } - ShaderProperty { - Name = "BACKEND" - Flags = SPF_NONE - Value = "VULKAN" - EnumValues = [] - } - ShaderProperty { - Name = "NUM_GBUFFER_TEXTURES" - Flags = SPF_NONE - Value = 5 - EnumValues = [] - } - ShaderProperty { - Name = "HYP_FEATURES_BINDLESS_TEXTURES" - Flags = SPF_NONE - Value = null - EnumValues = [] - } - ] - RevisionNumber = 940922443 - BaseName = "Upsample" - InputLayout = { - Mask = 7 - } - ShaderInputGroup = { - Elements = [ - ShaderInputSet { - SetIndex = 0 - Name = "Upsample" - Slots = [ - [ - ShaderInput { - Register = SRV - ElementType = SRV - Name = "NormalsTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 0 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "DepthTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 1 - } - ShaderInput { - Register = SRV - ElementType = SRV - Name = "PrevPassTexture" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Image - Index = 2 - } - ] - [] - [ - ShaderInput { - Register = BUFFER - ElementType = CBV_Dynamic - Name = "CBuffer" - Count = 1 - Size = 4294967295 - IsDynamic = true - BufferType = ConstantBuffer - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Buffer - Index = 0 - } - ] - [ - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerNearest" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 0 - } - ShaderInput { - Register = SAMPLER - ElementType = Sampler - Name = "SamplerLinear" - Count = 1 - Size = 4294967295 - IsDynamic = false - BufferType = NONE - StructInfo = { - Name = "" - Size = 4294967295 - FieldNames = [] - FieldTypes = [] - } - Category = Sampler - Index = 1 - } - ] - [] - ] - Flags = None - } - ] - } - ShaderModuleTypes = [ - Vertex - Pixel - ] - ShaderModuleNames = [ - "Upsample.hlsl" - "Upsample.hlsl" - ] - EntryPointNames = [ - "VSMain" - "PSMain" - ] - ShaderBlobs = [ - BlobDataReference { - Key = "Engine://Shaders/Upsample_14917212823711398456.VS" - Size = 34876 - } - BlobDataReference { - Key = "Engine://Shaders/Upsample_14917212823711398456.PS" - Size = 61736 - } - ] - PropertySetHashCode = {} - -} diff --git a/Source/CMakeLists.txt b/Source/CMakeLists.txt index 2cfee77368..3a50f075c7 100644 --- a/Source/CMakeLists.txt +++ b/Source/CMakeLists.txt @@ -38,11 +38,15 @@ endif() message(STATUS "Platform name: ${HYP_PLATFORM_NAME}") # use params passed in -set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${HYP_LIBRARY_OUTPUT_DIRECTORY}/${HYP_PLATFORM_NAME}/${CMAKE_BUILD_TYPE}) +if(NOT DEFINED HYP_OUTPUT_DIRECTORY_SUFFIX) + set(HYP_OUTPUT_DIRECTORY_SUFFIX ${CMAKE_BUILD_TYPE}) +endif() + +set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${HYP_LIBRARY_OUTPUT_DIRECTORY}/${HYP_PLATFORM_NAME}/${HYP_OUTPUT_DIRECTORY_SUFFIX}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${HYP_LIBRARY_OUTPUT_DIRECTORY}/${HYP_PLATFORM_NAME}/${CMAKE_BUILD_TYPE}) +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${HYP_LIBRARY_OUTPUT_DIRECTORY}/${HYP_PLATFORM_NAME}/${HYP_OUTPUT_DIRECTORY_SUFFIX}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) @@ -187,18 +191,17 @@ if(CMAKE_BUILD_TYPE STREQUAL "Debug") set(HYP_DEBUG_MODE 1) endif() -# Uncomment to enable release final build optimizations -# set(HYPERION_BUILD_RELEASE_FINAL 1) - -if(NOT HYPERION_BUILD_RELEASE_FINAL) +if(NOT HYP_SHIPPING) add_definitions(-DHYP_ENABLE_CORE_ASSERTIONS=1) +else() + add_definitions(-DHYP_SHIPPING=1) endif() # set HYPERION_ENGINE to 1 (used to differentiate between engine and build tool or other executables using core lib) add_definitions(-DHYPERION_ENGINE=1) set(HYPERION_ENGINE 1) -if (NOT HYP_ANDROID AND NOT HYP_IOS AND NOT HYPERION_BUILD_RELEASE_FINAL) +if (NOT HYP_ANDROID AND NOT HYP_IOS AND NOT HYP_SHIPPING) set(HYP_TESTS 1) add_definitions(-DHYP_TESTS=1) endif() @@ -235,7 +238,10 @@ if(HYP_MSVC) add_definitions("/D_HAS_EXCEPTIONS=0") add_definitions("/DNOMINMAX") - if (HYPERION_BUILD_RELEASE_FINAL) + # no RTTI + add_compile_options(/GR-) + + if (HYP_SHIPPING) set(CMAKE_CXX_FLAGS "/Zc:preprocessor /Zc:__cplusplus /O2 /Oi /MD /Zi /GL /GF /Zc:inline /constexpr:depth1024 /bigobj /MP4 /arch:AVX2 /fp:fast") else() set(CMAKE_CXX_FLAGS "/Zc:preprocessor /Zc:__cplusplus /O2 /Oi /MD /Z7 /MP /constexpr:depth1024 /bigobj /arch:AVX2 /fp:fast") @@ -258,25 +264,40 @@ else() message(STATUS "Building with Clang on Windows, adding NOMINMAX definition to avoid min/max macro conflicts") endif() - if(HYPERION_BUILD_RELEASE_FINAL) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -flto -Werror") + if(HYP_SHIPPING) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -flto=thin") elseif(NOT HYP_DEBUG_MODE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -g -Werror=return-type -Werror=address -Werror=non-virtual-dtor -Werror=unused-result") else() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1 -g -fno-omit-frame-pointer -Werror=return-type -Werror=address -Werror=non-virtual-dtor -Werror=unused-result") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fno-omit-frame-pointer -Werror=return-type -Werror=address -Werror=non-virtual-dtor -Werror=unused-result") endif() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++20") + if(HYP_CLANG_WINDOWS) + # clang-cl (Clang on Windows with the MSVC-compatible driver) only accepts + # MSVC-style flags, so map the GCC-style flags above to their clang-cl equivalents. + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_HAS_EXCEPTIONS=0 /EHs-c- /std:c++20") - # no exceptions - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions") + # no RTTI (clang-cl uses MSVC-style flag) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-") + + # clang-specific diagnostics that the clang-cl driver doesn't recognize go via -Xclang + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Xclang -fno-recovery-ast") + else() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++20") - # for full template backtrace - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-backtrace-limit=0") + # no exceptions + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions") - if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") - # no ast recovery or spelling correction/suggestion for clang - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Xclang -fno-recovery-ast -fno-spell-checking") + # no RTTI + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti") + + # for full template backtrace + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-backtrace-limit=0") + + if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") + # no ast recovery or spelling correction/suggestion for clang + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Xclang -fno-recovery-ast -fno-spell-checking") + endif() endif() # # address sanitizer -- uncomment to enable @@ -356,7 +377,7 @@ set(HYP_GENERATED_DIR "${CMAKE_SOURCE_DIR}/Generated") set(CSHARP_PROJECTS_DIR "${CMAKE_SOURCE_DIR}/../Build/CSharpProjects") file(MAKE_DIRECTORY ${CSHARP_PROJECTS_DIR}) -if(NOT HYP_ANDROID AND NOT HYP_IOS) +if(NOT HYP_ANDROID AND NOT HYP_IOS AND NOT HYP_SHIPPING) # TODO if not final release build check. # for final release follow the android technique @@ -377,16 +398,15 @@ endif() # build libraries as static for iOS or in final build # android needs shared lib -if((HYP_IOS OR HYPERION_BUILD_RELEASE_FINAL) AND NOT HYP_ANDROID) +if((HYP_IOS OR HYP_SHIPPING) AND NOT HYP_ANDROID) set(HYP_BUILD_STATIC 1) add_definitions(-DHYP_BUILD_STATIC=1) endif() # enable HypScript -add_definitions(-DHYP_SCRIPT=1) - -set(HYP_GENERATE_CSHARP_LIBRARIES true) +# set(HYP_SCRIPT 1) +# add_definitions(-DHYP_SCRIPT=1) # Set to true if C# is not planned on being used for scripting # .NET is necessary for the editor, but for a leaner build this is recommended to disable if not using C# for scripts. @@ -428,10 +448,44 @@ if(HYP_DOTNET_HOST) endif() endif() else() - message(STATUS ".NET headers not found, skipping .NET core runtime") + message(WARNING ".NET headers not found, skipping .NET core runtime") endif() endif() +# Strata lang integration +set(HYP_STRATA 1) +add_definitions(-DHYP_STRATA=1) + +# Only enable Strata JIT for non-shipping builds. +# Other plats will link .o files directly +# (Need to make PackageBuild.bat scripts invoke stratac, build into folder, then pick up those .o/.obj) +if (HYP_STRATA) + if(HYP_EDITOR) + # Build strata from the submodule (if available) + set(STRATA_SUBMODULE_DIR "${SUBMODULES_DIR}/stratac") + + message(STATUS "Building strata from submodule: ${STRATA_SUBMODULE_DIR}") + + set(STRATA_SHARED OFF CACHE BOOL "Build Strata as a shared library") + set(STRATA_ENABLE_LLVM OFF CACHE BOOL "Build strata with LLVM backend") + set(STRATA_ENABLE_TCC ON CACHE BOOL "Build strata with TCC backend") + + add_subdirectory(${STRATA_SUBMODULE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/stratac EXCLUDE_FROM_ALL) + + set(COMMON_LIBRARIES ${COMMON_LIBRARIES} strata) + + # add include. + include_directories("${SUBMODULES_DIR}/stratac/include/strata") + + set(HYP_STRATA_JIT 1) + add_definitions(-DHYP_STRATA_JIT=1) + else() + # @TODO Link the obj files + endif() +endif() + +# /Strata lang integration + if(HYP_EDITOR) # for editor build, we don't actually need .NET host as the managed application (Hyperion.Editor.exe) # will call into the engine via InitFromManaged. @@ -445,11 +499,10 @@ if(HYP_EDITOR) add_definitions(-DHYP_DOTNET=1) endif() - set(RENDERING_BACKEND "Vulkan") if(WIN32) - #set(ENABLE_EXPERIMENTAL_DX12_RENDERING_BACKEND true) + set(ENABLE_EXPERIMENTAL_DX12_RENDERING_BACKEND true) if(ENABLE_EXPERIMENTAL_DX12_RENDERING_BACKEND) set(RENDERING_BACKEND "DX12") @@ -559,146 +612,6 @@ if (RENDERING_BACKEND STREQUAL "Vulkan") if (HYP_CLANG_WINDOWS) message(STATUS "Building with Clang on Windows - not including glslang due to build issues with Clang on Windows. If you want to use glslang, build with MSVC or on another platform.") endif() - - # if (${NATIVE} AND NOT HYP_IOS AND NOT HYP_ANDROID AND NOT HYP_CLANG_WINDOWS) - # # if glslang folder exists, link with it. - # if(EXISTS "${SUBMODULES_DIR}/glslang/glslang/CMakeLists.txt") - # set(HYP_GLSLANG 1) - - # add_definitions(-DHYP_GLSLANG=1) - # add_definitions(-DHYP_GLSLANG_MODIFICATIONS=1) - - # # Build glslang during CMake configuration time (not as part of the main build) - # # This keeps glslang completely separate from the VS solution / main project - # set(GLSLANG_BUILD_DIR "${CMAKE_BINARY_DIR}/glslang_build") - # set(GLSLANG_SOURCE_DIR "${SUBMODULES_DIR}/glslang") - - # # Check if glslang needs to be built (check for a marker file or key library) - # if(WIN32) - # set(GLSLANG_MARKER_LIB "${GLSLANG_BUILD_DIR}/glslang/Release/glslang.lib") - # else() - # set(GLSLANG_MARKER_LIB "${GLSLANG_BUILD_DIR}/glslang/libglslang.a") - # endif() - - # if(NOT EXISTS "${GLSLANG_MARKER_LIB}") - # message(STATUS "Building glslang...") - - # # Create the build directory if it doesn't exist - # file(MAKE_DIRECTORY ${GLSLANG_BUILD_DIR}) - - # # Configure glslang - # execute_process( - # COMMAND ${CMAKE_COMMAND} - # -S ${GLSLANG_SOURCE_DIR} - # -B ${GLSLANG_BUILD_DIR} - # -DCMAKE_BUILD_TYPE=Release - # -DGLSLANG_ENABLE_INSTALL=OFF - # -DGLSLANG_ENABLE_INSTALL_DEFAULT=OFF - # -DGLSLANG_TESTS=OFF - # -DENABLE_GLSLANG_BINARIES=OFF - # -DENABLE_OPT=OFF - # -DCMAKE_POSITION_INDEPENDENT_CODE=ON - # "-DCMAKE_CXX_FLAGS=-DHYP_GLSLANG_MODIFICATIONS=1" - # WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} - # RESULT_VARIABLE GLSLANG_CONFIGURE_RESULT - # ) - - # if(NOT GLSLANG_CONFIGURE_RESULT EQUAL 0) - # message(FATAL_ERROR "Failed to configure glslang (exit code: ${GLSLANG_CONFIGURE_RESULT})") - # endif() - - # # Build glslang - # execute_process( - # COMMAND ${CMAKE_COMMAND} --build ${GLSLANG_BUILD_DIR} --config Release --parallel - # WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} - # RESULT_VARIABLE GLSLANG_BUILD_RESULT - # ) - - # if(NOT GLSLANG_BUILD_RESULT EQUAL 0) - # message(FATAL_ERROR "Failed to build glslang (exit code: ${GLSLANG_BUILD_RESULT})") - # endif() - - # message(STATUS "glslang build completed successfully") - # else() - # message(STATUS "glslang already built, skipping rebuild") - # endif() - - # # Create imported targets for all the libraries we need - # add_library(glslang STATIC IMPORTED) - # add_library(SPIRV STATIC IMPORTED) - # add_library(glslang-default-resource-limits STATIC IMPORTED) - # # add_library(SPIRV-Tools STATIC IMPORTED) - # # add_library(SPIRV-Tools-opt STATIC IMPORTED) - # add_library(MachineIndependent STATIC IMPORTED) - # add_library(GenericCodeGen STATIC IMPORTED) - # add_library(OSDependent STATIC IMPORTED) - - # # Set the imported library locations - # if(WIN32) - # set_target_properties(glslang PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/Release/glslang.lib - # ) - # set_target_properties(SPIRV PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/SPIRV/Release/SPIRV.lib - # ) - # set_target_properties(glslang-default-resource-limits PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/Release/glslang-default-resource-limits.lib - # ) - # # set_target_properties(SPIRV-Tools PROPERTIES - # # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/External/spirv-tools/source/Release/SPIRV-Tools.lib - # # ) - # # set_target_properties(SPIRV-Tools-opt PROPERTIES - # # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/External/spirv-tools/source/opt/Release/SPIRV-Tools-opt.lib - # # ) - # set_target_properties(MachineIndependent PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/Release/MachineIndependent.lib - # ) - # set_target_properties(GenericCodeGen PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/Release/GenericCodeGen.lib - # ) - # set_target_properties(OSDependent PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/OSDependent/Windows/Release/OSDependent.lib - # ) - # else() - # set_target_properties(glslang PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/libglslang.a - # ) - # set_target_properties(SPIRV PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/SPIRV/libSPIRV.a - # ) - # set_target_properties(glslang-default-resource-limits PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/libglslang-default-resource-limits.a - # ) - # # set_target_properties(SPIRV-Tools PROPERTIES - # # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/External/spirv-tools/source/libSPIRV-Tools.a - # # ) - # # set_target_properties(SPIRV-Tools-opt PROPERTIES - # # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/External/spirv-tools/source/opt/libSPIRV-Tools-opt.a - # # ) - # set_target_properties(MachineIndependent PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/libMachineIndependent.a - # ) - # set_target_properties(GenericCodeGen PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/libGenericCodeGen.a - # ) - # set_target_properties(OSDependent PROPERTIES - # IMPORTED_LOCATION ${GLSLANG_BUILD_DIR}/glslang/OSDependent/Unix/libOSDependent.a - # ) - # endif() - - # include_directories(BEFORE ${SUBMODULES_DIR}/glslang) - - # set(RENDERER_LIBRARIES - # ${RENDERER_LIBRARIES} - # glslang - # SPIRV - # glslang-default-resource-limits - # MachineIndependent - # GenericCodeGen - # OSDependent - # ) - # endif() - # endif() elseif(RENDERING_BACKEND STREQUAL "DX12") # add DirectX-Headers include dir if DX12 rendering backend include_directories(BEFORE SYSTEM ${THIRD_PARTY_INCLUDE_DIR}/DirectX-Headers) @@ -783,7 +696,11 @@ if(WIN32) endif() add_subdirectory(${CMAKE_SOURCE_DIR}/Core ${CMAKE_BINARY_DIR}/Core) -add_subdirectory(${CMAKE_SOURCE_DIR}/Lang ${CMAKE_BINARY_DIR}/Lang) + +# add Lang folder if HypScript is enabled. +if(HYP_SCRIPT) + add_subdirectory(${CMAKE_SOURCE_DIR}/Lang ${CMAKE_BINARY_DIR}/Lang) +endif() function(collect_sources_and_modules dir out_sources out_headers out_modules) @@ -837,12 +754,24 @@ function(collect_sources_and_modules dir out_sources out_headers out_modules) if(dir MATCHES "DotNET/Runtime") set(sub_library_name "hyperion-dotnet-runtime") + if(NOT HYP_DOTNET) + set(should_skip_module TRUE) + endif() elseif(dir MATCHES "DotNET/Shared") set(sub_library_name "hyperion-dotnet-shared") + if(NOT HYP_DOTNET) + set(should_skip_module TRUE) + endif() elseif(dir MATCHES "DotNET/Interop") set(sub_library_name "hyperion-dotnet-interop") + if(NOT HYP_DOTNET) + set(should_skip_module TRUE) + endif() elseif(dir MATCHES "DotNET/Scripting") set(sub_library_name "hyperion-dotnet-scripting") + if(NOT HYP_DOTNET) + set(should_skip_module TRUE) + endif() elseif(dir MATCHES "Rendering/") # skip rendering subdirectory, allow rendering module to handle that. set(should_skip_module TRUE) else() @@ -1116,9 +1045,9 @@ set(SOURCES ${SOURCES} ${THIRD_PARTY_SOURCES}) set_source_files_properties(${THIRD_PARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON) if(HYP_BUILD_STATIC) - add_library(${BUILD_NAME} STATIC ${SOURCES} ${HEADERS}) + add_library(${BUILD_NAME} STATIC ${SOURCES} ${HEADERS} ${STRATA_OBJECT_FILES}) else() - add_library(${BUILD_NAME} SHARED ${SOURCES} ${HEADERS}) + add_library(${BUILD_NAME} SHARED ${SOURCES} ${HEADERS} ${STRATA_OBJECT_FILES}) endif() target_compile_definitions(${BUILD_NAME} PRIVATE HYP_BUILD_ENGINE=1) @@ -1152,7 +1081,10 @@ set(SUB_LIBRARIES ${SUB_LIBRARIES} ${THIRD_PARTY_LIBRARIES}) target_link_libraries(${BUILD_NAME} PUBLIC ${COMMON_LIBRARIES}) target_link_libraries(${BUILD_NAME} PUBLIC ${RENDERER_LIBRARIES}) -target_link_libraries(${BUILD_NAME} PUBLIC hyperion-script) #Lang + +if(HYP_SCRIPT) + target_link_libraries(${BUILD_NAME} PUBLIC hyperion-script) #Lang +endif() # add sublibraries as dependencies so any changes get picked up. foreach(SUB_LIBRARY ${SUB_LIBRARIES}) @@ -1170,10 +1102,20 @@ if(APPLE) endif() endforeach() elseif(HYP_MSVC OR HYP_CLANG_WINDOWS) - # needs to use /WHOLEARCHIVE on Windows for emulating the above behavior + # needs to use /WHOLEARCHIVE on Windows for emulating the above behavior. foreach(SUB_LIBRARY ${SUB_LIBRARIES}) if (SUB_LIBRARY MATCHES "hyperion-dotnet-.*") - target_link_options(${BUILD_NAME} PRIVATE "/WHOLEARCHIVE:$") + if(HYP_BUILD_STATIC) + # static build: the consuming executable links the dotnet sub-libs directly, + # and plain linking pulls in exactly the referenced symbols (e.g. Class_GetMethod). + # /WHOLEARCHIVE must not be used here - a raw /WHOLEARCHIVE:path link item is treated + # as a file path by the Ninja generator, and link options on a static lib do not + # propagate to consumers. + target_link_libraries(${BUILD_NAME} PRIVATE ${SUB_LIBRARY}) + else() + # shared (DLL) build: force every object in so the C# P/Invoke bindings are exported + target_link_options(${BUILD_NAME} PRIVATE "/WHOLEARCHIVE:$") + endif() else() target_link_libraries(${BUILD_NAME} PRIVATE ${SUB_LIBRARY}) endif() @@ -1196,11 +1138,12 @@ add_definitions(${GCC_COVERAGE_COMPILE_FLAGS}) add_subdirectory(Sample) -# If editor build, add the commandlet targets. -# otherwise, we don't want 'em +if(NOT HYP_SHIPPING) + add_subdirectory(Commandlets) +endif() + if(HYP_EDITOR) add_subdirectory(Editor) - add_subdirectory(Commandlets) add_dependencies(${BUILD_NAME} hyperion-editor) diff --git a/Source/Commandlets/CMakeLists.txt b/Source/Commandlets/CMakeLists.txt index e44ba7ed72..4b02b4d457 100644 --- a/Source/Commandlets/CMakeLists.txt +++ b/Source/Commandlets/CMakeLists.txt @@ -7,6 +7,8 @@ function(add_commandlet_target COMMANDLET_NAME) if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${COMMANDLET_NAME}.cpp") set(COMMANDLET_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/${COMMANDLET_NAME}.cpp") + elseif(EXISTS "${CMAKE_SOURCE_DIR}/Engine/Framework/Commandlet/Commandlets/${COMMANDLET_NAME}.cpp") + set(COMMANDLET_SOURCE "${CMAKE_SOURCE_DIR}/Engine/Framework/Commandlet/Commandlets/${COMMANDLET_NAME}.cpp") else() set(COMMANDLET_SOURCE "") endif() @@ -50,4 +52,5 @@ add_commandlet_target(PrecompileShaders) # add_commandlet_target(BuildGizmosCommandlet) add_commandlet_target(GenerateBlueNoiseBlob) add_commandlet_target(BuildShapesCommandlet) +add_commandlet_target(BlobStorageCookCommandlet) # add_commandlet_target(LogMemoryPools) diff --git a/Source/Core/Core.cpp b/Source/Core/Core.cpp index 5bdbcb5145..d1d65aff98 100644 --- a/Source/Core/Core.cpp +++ b/Source/Core/Core.cpp @@ -118,7 +118,7 @@ CORE_API const CommandLineArgumentDefinitions& DefaultCommandLineArgumentDefinit { definitions.Add("Profile", {}, "Enable collection of profiling data for functions that opt in using HYP_SCOPE.", CommandLineArgumentFlags::NONE, CommandLineArgumentType::BOOLEAN, false); definitions.Add("TraceURL", {}, "The endpoint url that profiling data will be submitted to (this url will have /start appended to it to start the session and /results to add results)", CommandLineArgumentFlags::NONE, CommandLineArgumentType::STRING); - definitions.Add("BaseDir", {}, "Base directory for content (e.g Data/, Packages/, ...)", CommandLineArgumentFlags::NONE, CommandLineArgumentType::STRING); + definitions.Add("BaseDir", {}, "Base directory", CommandLineArgumentFlags::NONE, CommandLineArgumentType::STRING); definitions.Add("ResX", {}, {}, CommandLineArgumentFlags::NONE, CommandLineArgumentType::INTEGER); definitions.Add("ResY", {}, {}, CommandLineArgumentFlags::NONE, CommandLineArgumentType::INTEGER); definitions.Add("Headless", {}, {}, CommandLineArgumentFlags::NONE, CommandLineArgumentType::BOOLEAN, false); diff --git a/Source/Core/Defines.hpp b/Source/Core/Defines.hpp index 303b16efcc..406fc722de 100644 --- a/Source/Core/Defines.hpp +++ b/Source/Core/Defines.hpp @@ -10,7 +10,7 @@ #pragma region Compiler and Platform Switches -#if defined(HYPERION_BUILD_RELEASE_FINAL) && HYPERION_BUILD_RELEASE_FINAL +#if defined(HYP_SHIPPING) && HYP_SHIPPING #if !defined(HYPERION_BUILD_RELEASE) || !HYPERION_BUILD_RELEASE #define HYPERION_BUILD_RELEASE 1 @@ -469,24 +469,20 @@ static HYP_FORCE_INLINE void ExecuteBreakpointOnce() // Disabling compile time Name hashing saves on executable size at the cost of runtime performance #define HYP_COMPILE_TIME_NAME_HASHING 1 -// uncomment to forego blob storage cache and allow usage -// of *.blob files in non-editor builds. -#define HYP_ALLOW_INLINE_BLOBS 1 - -#if HYP_DEBUG_MODE +#ifdef HYP_DEBUG_MODE // #define HYP_ENABLE_MT_CHECK // #define HYP_LOG_MEMORY_OPERATIONS #define HYP_RENDER_COMMANDS_DEBUG_NAME -#endif +#endif // HYP_DEBUG_MODE -#if !defined(HYP_EDITOR) || !HYP_EDITOR +#ifndef HYP_EDITOR #define HYP_NO_EDITOR -#endif +#endif // !HYP_EDITOR -#if defined(HYP_BULLET) && HYP_BULLET +#ifdef HYP_BULLET #define HYP_BULLET_PHYSICS 1 -#endif +#endif // HYP_BULLET #pragma endregion Engine Static Configuration @@ -494,7 +490,11 @@ static HYP_FORCE_INLINE void ExecuteBreakpointOnce() #ifdef HYP_WINDOWS #define HYP_EXPORT __declspec(dllexport) +#if defined(HYP_BUILD_STATIC) +#define HYP_IMPORT +#else #define HYP_IMPORT __declspec(dllimport) +#endif #elif defined(HYP_CLANG_OR_GCC) #define HYP_EXPORT __attribute__((visibility("default"))) #define HYP_IMPORT diff --git a/Source/Core/Logging/LogChannels.hpp b/Source/Core/Logging/LogChannels.hpp index 76f8752819..2c780c5592 100644 --- a/Source/Core/Logging/LogChannels.hpp +++ b/Source/Core/Logging/LogChannels.hpp @@ -21,8 +21,6 @@ CORE_API HYP_DECLARE_LOG_CHANNEL(Memory); #pragma endregion Core -#ifdef HYP_BUILD_ENGINE - #pragma region Engine ENGINE_API HYP_DECLARE_LOG_CHANNEL(Engine); @@ -75,6 +73,4 @@ ENGINE_API HYP_DECLARE_LOG_CHANNEL(Serialization); #pragma endregion Assets -#endif // HYP_BUILD_ENGINE - } // namespace Hyperion diff --git a/Source/Core/Reflection/Class.cpp b/Source/Core/Reflection/Class.cpp index a2e29189c4..e6ca5c24dc 100644 --- a/Source/Core/Reflection/Class.cpp +++ b/Source/Core/Reflection/Class.cpp @@ -1569,7 +1569,7 @@ bool DynamicClassInstance::CreateInstance_Internal(BoxedValue& out) const isCreated = true; } -#endif +#endif // HYP_DOTNET #ifdef HYP_SCRIPT if (IsEnumType()) @@ -1683,7 +1683,7 @@ bool DynamicClassInstance::CreateInstance_Internal(BoxedValue& out) const // } isCreated = true; -#endif +#endif // HYP_SCRIPT return isCreated; } diff --git a/Source/Core/Reflection/Class.hpp b/Source/Core/Reflection/Class.hpp index d02441baa1..9552038c5a 100644 --- a/Source/Core/Reflection/Class.hpp +++ b/Source/Core/Reflection/Class.hpp @@ -809,9 +809,7 @@ class ClassInstance final : public Class return; } - const ClassCallbackWrapper* callbackWrapperCasted = dynamic_cast*>(callbackWrapper); - HYP_CORE_ASSERT(callbackWrapperCasted != nullptr); - + const ClassCallbackWrapper* callbackWrapperCasted = static_cast*>(callbackWrapper); callbackWrapperCasted->GetCallback()(*static_cast(objectPtr)); } diff --git a/Source/Core/Reflection/Struct.hpp b/Source/Core/Reflection/Struct.hpp index 39260b0c1d..b4541a7a59 100644 --- a/Source/Core/Reflection/Struct.hpp +++ b/Source/Core/Reflection/Struct.hpp @@ -146,9 +146,7 @@ class StructInstance final : public Struct return; } - const ClassCallbackWrapper* callbackWrapperCasted = dynamic_cast*>(callbackWrapper); - HYP_CORE_ASSERT(callbackWrapperCasted != nullptr); - + const ClassCallbackWrapper* callbackWrapperCasted = static_cast*>(callbackWrapper); callbackWrapperCasted->GetCallback()(*static_cast(objectPtr)); } diff --git a/Source/Core/Scripting/Strata/ThunkDrawer.cpp b/Source/Core/Scripting/Strata/ThunkDrawer.cpp new file mode 100644 index 0000000000..ffacf08bc8 --- /dev/null +++ b/Source/Core/Scripting/Strata/ThunkDrawer.cpp @@ -0,0 +1,20 @@ +/*! + * @author: The Hyperion Contributors + * @date 2016-2026 + * @licence MIT +*/ + +#include + +namespace Hyperion { +namespace Strata { + +ThunkDrawer& ThunkDrawer::GetInstance() +{ + static ThunkDrawer s_instance; + + return s_instance; +} + +} // namespace Strata +} // namespace Hyperion diff --git a/Source/Core/Scripting/Strata/ThunkDrawer.hpp b/Source/Core/Scripting/Strata/ThunkDrawer.hpp new file mode 100644 index 0000000000..b0604509bc --- /dev/null +++ b/Source/Core/Scripting/Strata/ThunkDrawer.hpp @@ -0,0 +1,61 @@ +/*! + * @author: The Hyperion Contributors + * @date 2016-2026 + * @licence MIT + */ + +#pragma once + +#include + +#include + +#include + +namespace Hyperion { +namespace Strata { + +/// A registry for C-style bindings (thunks) used by the strata language to call into the engine. +/// --- +/// Methods are registered once at static initialization. +/// Thread safe to use Resolve() only, permitted that no post-init Register() calls happen. +class CORE_API ThunkDrawer +{ +public: + static ThunkDrawer& GetInstance(); + + static bool Register(StringHash nameHash, void* fn) + { + GetInstance().DoInsert(nameHash, fn); + + return true; + } + + static void* Resolve(StringHash nameHash) + { + return GetInstance().DoLookup(nameHash); + } + +private: + ThunkDrawer() = default; + + void DoInsert(StringHash nameHash, void* fn) + { + m_entries[nameHash] = fn; + } + + void* DoLookup(StringHash nameHash) const + { + if (auto it = m_entries.Find(nameHash); it != m_entries.End()) + { + return it->second; + } + + return nullptr; + } + + Map m_entries; +}; + +} // namespace Strata +} // namespace Hyperion diff --git a/Source/Editor/Commands/EditorCommands.cpp b/Source/Editor/Commands/EditorCommands.cpp index ae222847d2..7e1300b5c9 100644 --- a/Source/Editor/Commands/EditorCommands.cpp +++ b/Source/Editor/Commands/EditorCommands.cpp @@ -1,3 +1,4 @@ +#include "Core/Core.hpp" #include #include #include @@ -42,6 +43,8 @@ #include +#include + #include #include #include @@ -60,6 +63,7 @@ #include #include #include +#include #include #include @@ -649,7 +653,7 @@ DEFINE_EDITOR_COMMAND(BuildReflectionProbes); #pragma endregion BuildReflectionProbes -#pragma region BuildReflectionProbes +#pragma region BuildIrradianceProbes class EditorCommandBuildIrradianceProbes final : public EditorCommandBase { @@ -715,6 +719,79 @@ DEFINE_EDITOR_COMMAND(BuildIrradianceProbes); #pragma endregion BuildIrradianceProbes + + +#pragma region CookGameContent + +class EditorCommandCookGameContent final : public EditorCommandBase +{ + HYP_OBJECT_BODY(EditorCommandCookGameContent); + +public: + virtual ~EditorCommandCookGameContent() override = default; + + virtual String GetText() const override + { + return "Cook Game Content"; + } + + virtual void Execute(EditorSubsystem* subsystem) override + { + Assert(g_appContext.IsValid(), "invalid app context"); + + const Handle& currentProject = subsystem->GetCurrentProject(); + if (!currentProject.IsValid()) + { + HYP_LOG(Editor, Error, "No project loaded; cannot cook game content"); + + return; + } + + EditorTaskScope* editorTaskScope = new EditorTaskScope( + TickableEditorTask::StaticClass(), + []() + { /* no tick function */ }, + "Cooking Game Content", + "Initializing cook task", + /* isForegroundTask */ true); + + Result saveResult = currentProject->Save(); + if (saveResult.HasError()) + { + HYP_LOG(Editor, Error, "Project could not be saved, backing out of cook. Error was: {}", saveResult.GetError().GetMessage()); + + editorTaskScope->GetEditorTask()->SetDescription(saveResult.GetError().GetMessage()); + + delete editorTaskScope; + + return; + } + + TaskSystem::GetInstance().Enqueue( + [editorTaskScope, project = currentProject]() + { + Result cookResult = g_appContext->RunCommandlet( + "BlobStorageCookCommandlet", + CommandLineArguments("--content=" + project->GetFilePath().BasePath().ToRelative(CoreApi::GetBaseDirectory()))); + + if (cookResult.HasError()) + { + editorTaskScope->GetEditorTask()->SetDescription(cookResult.GetError().GetMessage()); + + ThreadSleep(5000); + } + + delete editorTaskScope; + }, + TaskThreadPoolName::THREAD_POOL_BACKGROUND, + TaskEnqueueFlags::FIRE_AND_FORGET); + } +}; + +DEFINE_EDITOR_COMMAND(CookGameContent); + +#pragma endregion CookGameContent + #pragma region AddReflectionProbe class EditorCommandAddReflectionProbe final : public EditorCommandBase @@ -2283,15 +2360,34 @@ class EditorCommandNewScript final : public EditorCommandBase public: virtual ~EditorCommandNewScript() override = default; + // The language is passed as the first argument (e.g. "hypscript", "strata", + // "csharp") by the caller -- see ContentBrowserViewModel. Defaults to + // HypScript when no argument is supplied. virtual String GetText() const override { + const String& language = GetArgument(0); + + if (language == "strata") + { + return "New Strata Script"; + } + + if (language == "csharp") + { + return "New C# Script"; + } + + if (language == "hypscript") + { + return "New HypScript Script"; + } + return "New Script"; } - static void CreateScriptFile(EditorProject& project, ScriptAsset& scriptAsset) + static void CreateScriptFile(EditorProject& project, ScriptAsset& scriptAsset, const String& extension, const String& templateCode) { - // Create script file in filesystem: - bool shouldCreateFile = true; + ScriptDesc& desc = scriptAsset.GetScriptDesc(); const FilePath rootDir = GetCurrentAssetRegistry()->GetRootPath(); if (!rootDir.Exists()) @@ -2302,21 +2398,21 @@ class EditorCommandNewScript final : public EditorCommandBase if (saveResult.HasError()) { HYP_LOG(Editor, Warning, "Failed to save project; script file will not be created. Reason was: {}", saveResult.GetError().GetMessage()); - - shouldCreateFile = false; + + return; } else if (!rootDir.Exists()) { HYP_LOG(Editor, Warning, "Asset registry root dir still does not exist after saving project. Will not create script asset. (path: {})", rootDir); - - shouldCreateFile = false; + + return; } } else if (!rootDir.IsDirectory()) { HYP_LOG(Editor, Warning, "Asset registry root dir is not a directory. Will not create script asset. (path: {})", rootDir); - - shouldCreateFile = false; + + return; } const FilePath scriptsDir = rootDir / "Scripts"; @@ -2325,46 +2421,46 @@ class EditorCommandNewScript final : public EditorCommandBase if (!scriptsDir.MkDir()) { HYP_LOG(Editor, Warning, "Failed to create scripts dir at {}", scriptsDir); - - shouldCreateFile = false; + + return; } } else if (!scriptsDir.IsDirectory()) { HYP_LOG(Editor, Warning, "Scripts dir exists but is not a directory at {}", scriptsDir); - shouldCreateFile = false; + return; } - FilePath scriptFilePath; + FilePath scriptFilePath = scriptsDir / (String(*scriptAsset.GetName()) + extension); - if (shouldCreateFile) + if (scriptFilePath.Exists()) { - scriptFilePath = scriptsDir / (String(*scriptAsset.GetName()) + ".hyp"); - if (scriptFilePath.Exists()) - { - HYP_LOG(Editor, Warning, "File at path {} already exists, not creating to prevent overwriting the file.", scriptFilePath); + HYP_LOG(Editor, Warning, "File at path {} already exists, not creating to prevent overwriting the file.", scriptFilePath); - shouldCreateFile = false; - } + return; } - if (shouldCreateFile) + size_t numCopied = Memory::CopyString( + desc.path.Data(), + scriptFilePath.Data(), + MathUtil::Min(desc.path.Size(), scriptFilePath.Size())); + + if (numCopied < scriptFilePath.Size()) { - static constexpr const char ScriptTemplateCode[] = "import Lib.*\n\n" - "func OnAdded(entity : Entity)\n" - " // Called when added to the scene, entity is the target this script is attached to.\n" - "end\n" - "\n" - "func Update(deltaTime : float)\n" - " // This gets called each frame when the script is active.\n" - "end\n" - "\n"; + HYP_LOG(Editor, Warning, "File path is too long, will not fit into script desc: {}", scriptFilePath); - FileByteWriter writer { scriptFilePath }; - writer.WriteString(ScriptTemplateCode); - writer.Close(); + // Zero it out, don't want to point to an invalid path. + desc.path.Data()[0] = '\0'; + } + else + { + desc.path.Data()[desc.path.Size() - 1] = '\0'; } + + FileByteWriter writer { scriptFilePath }; + writer.WriteString(templateCode); + writer.Close(); } virtual void Execute(EditorSubsystem* subsystem) override @@ -2377,23 +2473,74 @@ class EditorCommandNewScript final : public EditorCommandBase return; } - Handle scriptAsset = MakeHandle(Name::Unique("NewScript"), ScriptDesc()); - InitObject(scriptAsset); + const String& languageArg = GetArgument(0); + const String& nameArg = GetArgument(1); + + const String assetName = nameArg.Any() + ? String(nameArg.Data(), nameArg.Data() + nameArg.Size()) + : "NewScript"; + + ScriptDesc scriptDesc; + scriptDesc.language = ScriptLanguage::HypScript; + + String extension = ".hyp"; + String templateCode; + + if (languageArg == "strata") + { + scriptDesc.language = ScriptLanguage::Strata; + extension = ".strata"; + + templateCode = String("// ") + assetName + "\n\n"; + templateCode += "import Engine;\n\n"; + templateCode += "Entity g_entity;\n\n"; + templateCode += "void OnAdded(const Entity entity)\n{\n g_entity = entity;\n}\n\n"; + templateCode += "void Update(float delta)\n{\n}\n\n"; + templateCode += "void Destroy()\n{\n}\n"; + } + else if (languageArg == "csharp") + { + scriptDesc.language = ScriptLanguage::CSharp; + extension = ".cs"; + + scriptDesc.DeserializeClassName(assetName); + + templateCode = String("using Hyperion;\n\npublic class ") + assetName + " : Script\n"; + templateCode += "{\n"; + templateCode += " public override void OnAdded(Entity entity)\n {\n }\n\n"; + templateCode += " public override void Update(float deltaTime)\n {\n }\n\n"; + templateCode += " public override void Destroy()\n {\n }\n"; + templateCode += "}\n"; + } + else // hypscript + { + static constexpr const char ScriptTemplateCode[] = "import Lib.*\n\n" + "func OnAdded(entity : Entity)\n" + " // Called when added to the scene, entity is the target this script is attached to.\n" + "end\n" + "\n" + "func Update(deltaTime : float)\n" + " // This gets called each frame when the script is active.\n" + "end\n" + "\n"; + + templateCode = ScriptTemplateCode; + } - // scriptAsset->SetSourceCode(HYP_FORMAT("// {}\n\nexport func Update(DeltaTime : float)\nend\n", scriptAsset->GetName())); + Handle scriptAsset = MakeHandle(CreateNameFromDynamicString(assetName), scriptDesc); + InitObject(scriptAsset); Handle action = MakeHandle( GetText(), Proc( - [scriptAsset]() -> EditorActionFunctions + [scriptAsset, extension, templateCode]() -> EditorActionFunctions { return EditorActionFunctions { .execute = Proc( - [scriptAsset](EditorSubsystem*, EditorProject* project) + [scriptAsset, extension, templateCode](EditorSubsystem*, EditorProject* project) { + CreateScriptFile(*project, *scriptAsset, extension, templateCode); GetCurrentAssetRegistry()->PutAssetUnique(scriptAsset); - - CreateScriptFile(*project, *scriptAsset); }), .revert = Proc( [scriptAsset](EditorSubsystem*, EditorProject*) diff --git a/Source/Editor/EditorProject.cpp b/Source/Editor/EditorProject.cpp index 4cad58d722..a49bc52724 100644 --- a/Source/Editor/EditorProject.cpp +++ b/Source/Editor/EditorProject.cpp @@ -257,19 +257,6 @@ Result EditorProject::SaveAs(FilePath filepath) registry.SaveDirtyAssets(); - if (registry.HasBlobStorage()) - { - if (Result saveManifestResult = registry.GetBlobStorage().SaveManifest(); saveManifestResult.HasError()) - { - return HYP_MAKE_ERROR(Error, "Failed to save BlobStorage manifest: {}", saveManifestResult.GetError().GetMessage()); - } - - if (Result saveTOCResult = registry.GetBlobStorage().SaveTOC(); saveTOCResult.HasError()) - { - return HYP_MAKE_ERROR(Error, "Failed to save BlobStorage table of contents: {}", saveTOCResult.GetError().GetMessage()); - } - } - OnProjectSaved(MakeStrongRef(this)); m_lastSavedTime = Time::Now(); diff --git a/Source/Editor/EditorState.cpp b/Source/Editor/EditorState.cpp index a9ded5cbe5..1a40b51ea3 100644 --- a/Source/Editor/EditorState.cpp +++ b/Source/Editor/EditorState.cpp @@ -23,7 +23,7 @@ namespace Hyperion { EDITOR_API HYP_DECLARE_LOG_CHANNEL(Editor); -#if HYP_EDITOR +#ifdef HYP_EDITOR const Handle& EditorState::GetInstance() { diff --git a/Source/Editor/EditorSubsystem.cpp b/Source/Editor/EditorSubsystem.cpp index 5497c4e744..9d2d1fab52 100644 --- a/Source/Editor/EditorSubsystem.cpp +++ b/Source/Editor/EditorSubsystem.cpp @@ -160,7 +160,7 @@ void EditorGizmoBase::Init() if (!m_node.IsValid()) { - HYP_LOG(Editor, Warning, "Failed to create manipulation widget node for \"{}\"!", InstanceClass()->GetName()); + HYP_LOG(Editor, Warning, "Failed to create gizmo node for \"{}\"!", InstanceClass()->GetName()); // Create default node so we don't crash trying to use it m_node = MakeHandle(); @@ -3164,12 +3164,12 @@ void EditorSubsystem::InitializeGizmos() { AssertOnThread(g_simThread); - for (const Handle& widget : m_gizmos) + for (const Handle& gizmo : m_gizmos) { - widget->SetEditorSubsystem(this); - widget->SetCurrentProject(m_currentProject); + gizmo->SetEditorSubsystem(this); + gizmo->SetCurrentProject(m_currentProject); - InitObject(widget); + InitObject(gizmo); } } @@ -3196,7 +3196,7 @@ void EditorSubsystem::ShutdownGizmos() #pragma region EditorSubsystem -#if HYP_EDITOR +#ifdef HYP_EDITOR EditorSubsystem::EditorSubsystem() : m_selectedManipulationMode(EditorManipulationMode::None), @@ -4261,13 +4261,13 @@ void EditorSubsystem::InitViewport() if (IsHoveringGizmo()) { - // If the mouse is currently over a manipulation widget, don't allow camera to handle the event + // If the mouse is currently over a gizmo, don't allow camera to handle the event Handle gizmo = m_hoveredGizmo.Lock(); Handle node = m_hoveredGizmoNode.Lock(); if (!gizmo || !node) { - HYP_LOG(Editor, Warning, "Failed to lock hovered manipulation widget or node"); + HYP_LOG(Editor, Warning, "Failed to lock hovered gizmo or node"); return UIEventHandlerResult::ERR; } @@ -4316,11 +4316,11 @@ void EditorSubsystem::InitViewport() return UIEventHandlerResult::STOP_BUBBLING; } - // Hover over a manipulation widget when mouse is not down + // Hover over a gizmo when mouse is not down if (!event.mouseButtons[MouseButtonState::LEFT] && GetSelectedManipulationMode() != EditorManipulationMode::None) { - // Ray test the widget + // Ray test the gizmo const Ray ray = activeViewport->GetCamera()->GetPickRay(event.relativePos); diff --git a/Source/Editor/EditorSubsystem.hpp b/Source/Editor/EditorSubsystem.hpp index 86b88875c7..b254ad5917 100644 --- a/Source/Editor/EditorSubsystem.hpp +++ b/Source/Editor/EditorSubsystem.hpp @@ -459,6 +459,15 @@ class EDITOR_API EditorSubsystem : public Subsystem return m_editorScene; } + HYP_METHOD() + bool StartSimulation(); + + HYP_METHOD() + bool StopSimulation(); + + HYP_METHOD() + bool PauseSimulation(); + HYP_METHOD() bool ExecuteCommand(const Handle& command); @@ -662,15 +671,6 @@ class EDITOR_API EditorSubsystem : public Subsystem void InitializeGizmos(); void ShutdownGizmos(); - HYP_METHOD() - bool StartSimulation(); - - HYP_METHOD() - bool StopSimulation(); - - HYP_METHOD() - bool PauseSimulation(); - void SetHoveredGizmo( const MouseEvent& event, EditorGizmoBase* gizmo, diff --git a/Source/Editor/Managed/App.axaml b/Source/Editor/Managed/App.axaml index d833fcd9f8..17749122ac 100644 --- a/Source/Editor/Managed/App.axaml +++ b/Source/Editor/Managed/App.axaml @@ -12,6 +12,9 @@ + + + diff --git a/Source/Editor/Managed/ViewModels/ContentBrowserViewModel.cs b/Source/Editor/Managed/ViewModels/ContentBrowserViewModel.cs index ea457f44a6..ad72d2ee2a 100644 --- a/Source/Editor/Managed/ViewModels/ContentBrowserViewModel.cs +++ b/Source/Editor/Managed/ViewModels/ContentBrowserViewModel.cs @@ -104,8 +104,19 @@ public ContentBrowserViewModel(EditorSubsystem editorSubsystem) NewScriptCommand = new RelayCommand(() => { - _editorSubsystem.ExecuteCommandByName(new Name("EditorCommandNewScript")); - FocusAsset(AssetBucket.Scripts.Value, "NewScript"); + var panel = new NewScriptPanelViewModel((name, languageArg) => + { + if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(languageArg)) + { + Logger.Log(LogLevel.Warning, "New script creation cancelled."); + return; + } + + _editorSubsystem.ExecuteCommandByName(new Name("EditorCommandNewScript"), $"{languageArg} {name}"); + FocusAsset(AssetBucket.Scripts.Value, name); + }); + + PanelService.Instance.OpenPanel(panel); }); NewMaterialCommand = new RelayCommand(() => @@ -318,11 +329,13 @@ private void OpenAssetEditor(AssetObjectViewModel? assetVm) return; } - if (obj is ScriptAsset) + if (obj is ScriptAsset scriptAsset) { - string scriptPath = Path.Combine(registry.GetRootPath(), "Scripts", assetName.ToString() + ".hyp"); + ScriptDesc scriptDesc = scriptAsset.ScriptDesc; + string scriptPath = Path.Combine(registry.GetRootPath(), scriptDesc.Path); Dispatcher.UIThread.Post(() => CodeEditorService.OpenFile(scriptPath)); + return; } diff --git a/Source/Editor/Managed/ViewModels/MainWindowViewModel.cs b/Source/Editor/Managed/ViewModels/MainWindowViewModel.cs index 33bd690fbb..4a99518c98 100644 --- a/Source/Editor/Managed/ViewModels/MainWindowViewModel.cs +++ b/Source/Editor/Managed/ViewModels/MainWindowViewModel.cs @@ -51,6 +51,8 @@ public string Title public EditorCommand BuildIrradianceProbes => new EditorCommand("BuildIrradianceProbes"); public EditorCommand BuildBentNormals => new EditorCommand("BuildBentNormals"); + public EditorCommand CookGameContent => new EditorCommand("CookGameContent"); + private string _undoHeader = "_Undo"; public string UndoHeader { diff --git a/Source/Editor/Managed/ViewModels/NewScriptPanelViewModel.cs b/Source/Editor/Managed/ViewModels/NewScriptPanelViewModel.cs new file mode 100644 index 0000000000..f728c99234 --- /dev/null +++ b/Source/Editor/Managed/ViewModels/NewScriptPanelViewModel.cs @@ -0,0 +1,112 @@ +using System; +using System.Windows.Input; +using Hyperion.Editor.Services; +using Hyperion.Editor.Commands; + +namespace Hyperion.Editor.ViewModels +{ + public class ScriptLanguageEntry + { + public string DisplayName { get; } + public string LanguageArg { get; } + public string Extension { get; } + + public ScriptLanguageEntry(string displayName, string languageArg, string extension) + { + DisplayName = displayName; + LanguageArg = languageArg; + Extension = extension; + } + } + + public class NewScriptPanelViewModel : EditorPanelViewModel + { + // Invoked with (name, languageArg); called with empty strings on cancel. + private readonly Action _onCompleted; + + private string _scriptName = "NewScript"; + private ScriptLanguageEntry _selectedLanguage = null!; + + public ScriptLanguageEntry[] Languages { get; } = + { + new ScriptLanguageEntry("HypScript", "hypscript", ".hyp"), + new ScriptLanguageEntry("Strata", "strata", ".strata"), + new ScriptLanguageEntry("C#", "csharp", ".cs") + }; + + public string ScriptName + { + get => _scriptName; + set => SetProperty(ref _scriptName, value); + } + + public ScriptLanguageEntry SelectedLanguage + { + get => _selectedLanguage; + set + { + if (SetProperty(ref _selectedLanguage, value)) + { + // Keep the radio buttons in sync with the selection. + OnPropertyChanged(nameof(IsHypScriptSelected)); + OnPropertyChanged(nameof(IsStrataSelected)); + OnPropertyChanged(nameof(IsCSharpSelected)); + } + } + } + + // Radio buttons bind to these; each setter drives SelectedLanguage. + public bool IsHypScriptSelected + { + get => _selectedLanguage.LanguageArg == "hypscript"; + set { if (value) SelectedLanguage = Languages[0]; } + } + + public bool IsStrataSelected + { + get => _selectedLanguage.LanguageArg == "strata"; + set { if (value) SelectedLanguage = Languages[1]; } + } + + public bool IsCSharpSelected + { + get => _selectedLanguage.LanguageArg == "csharp"; + set { if (value) SelectedLanguage = Languages[2]; } + } + + public ICommand ConfirmCommand { get; } + public ICommand CancelCommand { get; } + + public NewScriptPanelViewModel(Action onCompleted) + : base("New Script") + { + _onCompleted = onCompleted ?? throw new ArgumentNullException(nameof(onCompleted)); + + _selectedLanguage = Languages[0]; + + ConfirmCommand = new RelayCommand(OnConfirm); + CancelCommand = new RelayCommand(OnCancel); + } + + private void OnConfirm() + { + // Script names are identifiers; they must not contain spaces because + // the command parses args by splitting on spaces. + string name = (ScriptName ?? string.Empty).Trim(); + + if (string.IsNullOrWhiteSpace(name) || name.Contains(' ')) + { + return; + } + + _onCompleted(name, SelectedLanguage.LanguageArg); + PanelService.Instance.ClosePanel(); + } + + private void OnCancel() + { + _onCompleted(string.Empty, string.Empty); + PanelService.Instance.ClosePanel(); + } + } +} diff --git a/Source/Editor/Managed/Views/Inspector/AssetObjectPropertyEditor.axaml.cs b/Source/Editor/Managed/Views/Inspector/AssetObjectPropertyEditor.axaml.cs index a74feb79fd..fcb15a909f 100644 --- a/Source/Editor/Managed/Views/Inspector/AssetObjectPropertyEditor.axaml.cs +++ b/Source/Editor/Managed/Views/Inspector/AssetObjectPropertyEditor.axaml.cs @@ -91,6 +91,7 @@ private void OnEditClicked(object? sender, RoutedEventArgs e) return; } + // @FIXME same as in ContentBrowserViewModel.cs string scriptPath = Path.Combine( AssetManager.Instance.AssetRegistry.GetRootPath(), "Scripts", diff --git a/Source/Editor/Managed/Views/MainWindow.axaml b/Source/Editor/Managed/Views/MainWindow.axaml index e42eaeea83..6df1f4ef7e 100644 --- a/Source/Editor/Managed/Views/MainWindow.axaml +++ b/Source/Editor/Managed/Views/MainWindow.axaml @@ -186,6 +186,8 @@ + + @@ -267,21 +269,21 @@ ToolTip.Tip="{Binding MeshEditModeTooltip}"> - - - diff --git a/Source/Editor/Managed/Views/Panels/NewScriptPanelView.axaml b/Source/Editor/Managed/Views/Panels/NewScriptPanelView.axaml new file mode 100644 index 0000000000..bbd211b427 --- /dev/null +++ b/Source/Editor/Managed/Views/Panels/NewScriptPanelView.axaml @@ -0,0 +1,36 @@ + + + + +