Using Godot 4.6.
When you enable the "restrict height" option in a modifier, it stays that way in-game and for scene save.
Repro:
- Open demo scene
showcase.tscn.
- Select
Mushrooms.
- Enable "restrict height" in the
Create Inside (Grid) modifier.
- Run scene (maybe optional?).
- Disable "restrict height".
- Run scene. Observe that the height is still restricted in-game.
- Save and reload the scene. Observe that the height is still restricted.
Using Godot 4.6.
When you enable the "restrict height" option in a modifier, it stays that way in-game and for scene save.
Repro:
showcase.tscn.Mushrooms.Create Inside (Grid)modifier.