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94 lines (85 loc) · 4.04 KB
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<Project Sdk="Microsoft.NET.Sdk">
<!-- BepInEx Properties -->
<PropertyGroup>
<AssemblyName>HungryMuttis.Tweaks</AssemblyName>
<Product>Tweaks</Product>
<!-- Change to whatever version you're currently on. -->
<Version>3.0.2</Version>
</PropertyGroup>
<!-- Project Properties -->
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>Tweaks</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<!-- Enable Nullable for better IDE null-checking -->
<PropertyGroup>
<Nullable>enable</Nullable>
</PropertyGroup>
<!-- Set NuGet Sources -->
<PropertyGroup>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>
<!-- Embed Debug Symbols for Easier Debugging -->
<PropertyGroup>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
<!--
Trim the project path to prevent players from potentially
viewing Private Information in stack traces.
-->
<PathMap>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./</PathMap>
</PropertyGroup>
<!-- Primary Package References -->
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.10" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<!-- References - Game Assemblies -->
<ItemGroup Condition="$(CI) != 'true'">
<Reference Include="$(ManagedDirectory)Assembly-CSharp.dll" Private="false" />
</ItemGroup>
<!-- Package References - Game Assemblies -->
<ItemGroup Condition="$(CI) == 'true'">
<PackageReference Include="ContentWarning.GameLibs.Steam" Version="*-*" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CWAPI\CWAPI.csproj" />
</ItemGroup>
<!-- References - HookGen Assemblies -->
<ItemGroup>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="MyceliumNetworkingForCW">
<HintPath>E:\GameSaves\Content Warning\BepInEx\plugins\MyceliumNetworkingForCW.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Zorro.Core.Runtime">
<HintPath>E:\GameSaves\Content Warning\Content Warning_Data\Managed\Zorro.Core.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command=""C:\Program Files\Sandboxie-Plus\Start.exe" /box:Steam "E:\GameSaves\Content Warning\Content Warning.exe"" />
</Target>
</Project>