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41 lines (36 loc) · 954 Bytes
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Copy pathObjectListController.cs
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41 lines (36 loc) · 954 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class ObjectListController : MonoBehaviour
{
//public GameObject[] ObjList2;
public List<GameObject> ObjList;
public GroundController g;
int count = 0;
// Start is called before the first frame update
void Start()
{
g = GroundController.Instance;
//ObjList2 = g.ObjectList;
foreach (GameObject o in g.ObjectList)
{
ObjList.Add(o);
count++;
}
}
// Update is called once per frame
void Update()
{
g = GroundController.Instance;
ObjList = g.ObjectList;
while (g.ObjectList.Count()>count)
{
if (g.ObjectList[count] != null)
{
}
count++;
//Debug.Log(count + "PLS MAKE IT");
}
}
}