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fix: OnExitPlayMode being included in code coverage
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Packages/se.hertzole.scriptable-values/Runtime/Core/RuntimeScriptableObject.cs

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@@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
@@ -138,6 +139,7 @@ private void OnPlayModeStateChanged(PlayModeStateChange state)
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/// Called when the game exits play mode.
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/// </summary>
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[Obsolete("Use either 'OnPreDisabled' or 'OnDisabled' instead.")]
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[ExcludeFromCodeCoverage]
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protected virtual void OnExitPlayMode() { }
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#endif
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}

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