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605 lines (506 loc) · 23.9 KB
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import commands as cm
import random
import requests
import threading
from telebot import types
import menuBot
# -----------------------------------------------------------------------
# вместо того, что бы делать еще один класс, обойдёмся без него - подумайте, почему и как
global activeGames
activeGames = {} # Тут будем накапливать все активные игры. У пользователя может быть только одна активная игра
def newGame(chatID, newGame):
activeGames.update({chatID: newGame})
return newGame
def getGame(chatID):
return activeGames.get(chatID)
def stopGame(chatID):
activeGames.pop(chatID)
# -----------------------------------------------------------------------
with open("wordle.txt") as file:
word_list = [row.strip() for row in file]
# -----------------------------------------------------------------------
class RSP_game:
def __init__(self):
self.rules = {
cm.dict["rock"] : 0,
cm.dict["paper"] : 1,
cm.dict["scissors"] : 2,
}
def get_rules(self, user_hand):
bot_hand = random.randint(0, 2)
user_hand = int(self.rules[user_hand])
diff = user_hand - bot_hand
# print(str(user_hand) + " - " + str(bot_hand) + "\n" + str(diff))
if diff == 1 or diff == -2:
ans = "вы выиграли 😀"
elif diff == 0:
ans = "ничья 😙"
else:
ans = "вы проиграли 🙁"
bot_hand = self.get_key(self.rules, bot_hand)
return bot_hand, ans
def get_key(self, d, value):
for k, v in d.items():
if v == value:
return k
# -----------------------------------------------------------------------
class Wordle:
def __init__(self, answer=random.choice(word_list).upper()):
self.answer = answer.upper()
self.SQUARES = {
'correct_place': '🟩',
'correct_letter': '🟨',
'incorrect_letter': '⬛'
}
self.guess_number = 6
self.end_of_game = False
self.already_guessed = []
self.wordle_pattern = []
self.guessed_and_patten = []
def check_guess(self, guess):
answer = self.answer
wordle_pattern = []
guess = guess.upper()
# print('player\'s guess: ' + guess)
guessed = []
if guess in self.already_guessed:
ans = "Ты уже пробовал это слово!"
return ans
elif len(guess) != 5:
ans = 'Используй слова из 5ти букв!'
return ans
elif not guess.lower() in word_list:
ans = 'Я не знаю такого слова!'
return ans
self.already_guessed.append(guess)
for i, letter in enumerate(guess):
guessed.append(letter)
if answer[i] == guess[i]:
wordle_pattern.append(self.SQUARES['correct_place'])
elif letter in answer:
wordle_pattern.append(self.SQUARES['correct_letter'])
else:
wordle_pattern.append(self.SQUARES['incorrect_letter'])
if guess == self.answer:
ans = "Вы угадали слово!"
self.end_of_game = True
return ans
if len(self.already_guessed) == self.guess_number and guess != self.answer:
ans = f"Вы проиграли!\nСлово было {self.answer}"
self.end_of_game = True
return ans
pattern = ''.join(wordle_pattern)
self.wordle_pattern.append(pattern)
guess = ' '.join(guessed)
ans = f"{guess}\n{pattern}"
self.guessed_and_patten.append(ans)
# print(self.wordle_pattern, self.already_guessed, self.guessed_and_patten, sep="\n")
return ans
def full_pattern(self):
ans = '\n'.join(self.guessed_and_patten)
if self.guessed_and_patten == []:
return "Вы ещё не попробовали ни одного слова"
return ans
# -----------------------------------------------------------------------
class Card:
emo_SPADES = "U0002660" # Unicod эмоджи Пики
emo_CLUBS = "U0002663" # Unicod эмоджи Крести
emo_HEARTS = "U0002665" # Unicod эмоджи Черви
emo_DIAMONDS = "U0002666" # Unicod эмоджи Буби
def __init__(self, card):
if isinstance(card, dict): # если передали словарь
self.__card_JSON = card
self.code = card["code"]
self.suit = card["suit"]
self.value = card["value"]
self.cost = self.get_cost_card()
self.color = self.get_color_card()
self.__imagesPNG_URL = card["images"]["png"]
self.__imagesSVG_URL = card["images"]["svg"]
elif isinstance(card, str): # карту передали строкой, в формате "2S"
self.__card_JSON = None
self.code = card
value = card[0]
if value == "0":
self.value = "10"
elif value == "J":
self.value = "JACK"
elif value == "Q":
self.value = "QUEEN"
elif value == "K":
self.value = "KING"
elif value == "A":
self.value = "ACE"
elif value == "X":
self.value = "JOKER"
else:
self.value = value
suit = card[1]
if suit == "1":
self.suit = ""
self.color = "BLACK"
elif suit == "2":
self.suit = ""
self.color = "RED"
else:
if suit == "S":
self.suit = "SPADES" # Пики
elif suit == "C":
self.suit = "CLUBS" # Крести
elif suit == "H":
self.suit = "HEARTS" # Черви
elif suit == "D":
self.suit = "DIAMONDS" # Буби
self.cost = self.get_cost_card()
self.color = self.get_color_card()
def get_cost_card(self):
if self.value == "JACK":
return 2
elif self.value == "QUEEN":
return 3
elif self.value == "KING":
return 4
elif self.value == "ACE":
return 11
elif self.value == "JOKER":
return 1
else:
return int(self.value)
def get_color_card(self):
if self.suit == "SPADES": # Пики
return "BLACK"
elif self.suit == "CLUBS": # Крести
return "BLACK"
elif self.suit == "HEARTS": # Черви
return "RED"
elif self.suit == "DIAMONDS": # Буби
return "RED"
# -----------------------------------------------------------------------
class Game21:
def __init__(self, deck_count=1, jokers_enabled=False):
new_pack = self.new_pack(deck_count, jokers_enabled) # в конструкторе создаём новую пачку из deck_count-колод
if new_pack is not None:
self.pack_card = new_pack # сформированная колода
self.remaining = new_pack["remaining"], # количество оставшихся карт в колоде
self.card_in_game = [] # карты в игре
self.arr_cards_URL = [] # URL карт игрока
self.score = 0 # очки игрока
self.status = None # статус игры, True - игрок выиграл, False - Игрок проиграл, None - Игра продолжается
# ---------------------------------------------------------------------
def new_pack(self, deck_count, jokers_enabled=False):
txtJoker = "&jokers_enabled=true" if jokers_enabled else ""
response = requests.get(f"https://deckofcardsapi.com/api/deck/new/shuffle/?deck_count={deck_count}"+txtJoker)
# создание стопки карт из "deck_count" колод по 52 карты
if response.status_code != 200:
return None
pack_card = response.json()
return pack_card
# ---------------------------------------------------------------------
def get_cards(self, card_count=1):
if self.pack_card == None:
return None
if self.status != None: # игра закончена
return None
deck_id = self.pack_card["deck_id"]
response = requests.get(f"https://deckofcardsapi.com/api/deck/{deck_id}/draw/?count={card_count}")
# достать из deck_id-колоды card_count-карт
if response.status_code != 200:
return False
new_cards = response.json()
if new_cards["success"] != True:
return False
self.remaining = new_cards["remaining"] # обновим в классе количество оставшихся карт в колоде
arr_newCards = []
for card in new_cards["cards"]:
card_obj = Card(card) # создаем объекты класса Card и добавляем их в список карт у игрока
arr_newCards.append(card_obj)
self.card_in_game.append(card_obj)
self.score = self.score + card_obj.cost
self.arr_cards_URL.append(card["image"])
if self.score > 21:
self.status = False
text_game = "Очков: " + str(self.score) + " ВЫ ПРОИГРАЛИ!"
elif self.score == 21:
self.status = True
text_game = "ВЫ ВЫИГРАЛИ!"
else:
self.status = None
text_game = "Очков: " + str(self.score) + " в колоде осталось карт: " + str(self.remaining)
return text_game
# -----------------------------------------------------------------------
class Wordle_Multiplayer:
game_duration = 20 # сек.
text_rules = "Игра wordle.\n\n"
url_picRules = "https://imagesvc.meredithcorp.io/v3/mm/image?url=https%253A%252F%252Fstatic.onecms.io%252Fwp-content%252Fuploads%252Fsites%252F28%252F2017%252F05%252Fblue0517.jpg"
name = "Игра Wordle (Multiplayer)"
class Player:
def __init__(self, playerID, playerName):
self.id = playerID
self.gameMessage = None
self.name = playerName
self.scores = 0
def __str__(self):
return self.name
def __init__(self, bot, chat_user):
self.id = chat_user.id
self.gameNumber = 1 # счётчик сыгранных игр
self.objBot = bot
self.players = {}
self.gameTimeLeft = 0
self.objTimer = None
self.winner = None
self.lastWinner = None
self.textGame = "...\n"
self.addPlayer(chat_user.id, chat_user.userName)
self.wordle = Wordle()
def addPlayer(self, playerID, playerName):
newPlayer = self.Player(playerID, playerName)
self.players[playerID] = newPlayer
self.startTimer() # при присоединении нового игрока перезапустим таймер
print("---------------\nafter self.startTimer ~312 line\n----------------")
self.setTextGame()
gameMessage = self.objBot.send_photo(playerID, photo=self.url_picRules, caption=self.textGame)
self.players[playerID].gameMessage = gameMessage
self.sendMessagesAllPlayers([playerID]) # отправим всем остальным игрокам информацию о новом игроке
return newPlayer
def delPlayer(self, playerID):
# print("DEL")
remotePlayer = self.players.pop(playerID)
try:
self.objBot.delete_message(chat_id=remotePlayer.id, message_id=remotePlayer.gameMessage.id)
except:
pass
self.objBot.send_message(chat_id=remotePlayer.id, text="Мне жаль, вас выкинуло из игры!")
menuBot.goto_menu(self.objBot, remotePlayer.id, cm.dict["games"])
# self.findWiner() # как только игрок выходит, проверим среди оставшихся есть ли победитель
# if len(self.players.values()) == 1:
# stopGame(self.id)
def getPlayer(self, chat_userID):
return self.players.get(chat_userID)
def looper(self):
if self.gameTimeLeft > 0:
self.setTextGame()
self.sendMessagesAllPlayers()
self.gameTimeLeft -= 1
self.objTimer = threading.Timer(1, self.looper)
self.objTimer.start()
# print(self.objTimer.name, self.gameTimeLeft)
else:
delList = []
for player in self.players.values():
# if player.choice is None:
delList.append(player.id)
for idPlayer in delList:
self.delPlayer(idPlayer)
def startTimer(self):
print("START")
self.stopTimer()
self.gameTimeLeft = self.game_duration
self.looper()
def stopTimer(self):
print("STOP")
self.gameTimeLeft = 0
if self.objTimer is not None:
self.objTimer.cancel()
self.objTimer = None
def setTextGame(self):
textGame = self.text_rules
if self.winner is None:
textGame += f"<b>Игра начнётся через {self.gameTimeLeft} секунд</b>\n"
else:
textGame += f"Выиграл: <b>{self.winner}! Пауза 10 секунд..."
self.textGame = textGame
def sendMessagesAllPlayers(self, excludingPlayers=()):
print("EDITING MESSAGE")
try:
for player in self.players.values():
if player.id is not None and player.id not in excludingPlayers:
# textIndividual = f"\n Играют: {player.name}!"
# self.textGame += textIndividual
self.objBot.edit_message_caption(chat_id=player.id, message_id=player.gameMessage.id,
caption=self.textGame,
parse_mode='HTML')
except:
pass
# -----------------------------------------------------------------------
class GameRPS_Multiplayer:
game_duration = 10 # сек.
values = ["Камень", "Ножницы", "Бумага"]
name = "Игра Камень-Ножницы-Бумага (Мультиплеер)"
text_rules = "<b>Победитель определяется по следующим правилам:</b>\n" \
"1. Камень побеждает ножницы\n" \
"2. Бумага побеждает камень\n" \
"3. Ножницы побеждают бумагу\n" \
"подробная информация об игре: <a href='https://ru.wikipedia.org/wiki/%D0%9A%D0%B0%D0%BC%D0%B5%D0%BD%D1%8C,_%D0%BD%D0%BE%D0%B6%D0%BD%D0%B8%D1%86%D1%8B,_%D0%B1%D1%83%D0%BC%D0%B0%D0%B3%D0%B0'>Wikipedia</a>"
url_picRules = "https://i.ytimg.com/vi/Gvks8_WLiw0/maxresdefault.jpg"
class Player:
def __init__(self, playerID, playerName):
self.id = playerID
self.gameMessage = None
self.name = playerName
self.scores = 0
self.choice = None
self.lastChoice = ""
def __str__(self):
return self.name
def __init__(self, bot, chat_user):
self.id = chat_user.id
self.gameNumber = 1 # счётчик сыгранных игр
self.objBot = bot
self.players = {}
self.gameTimeLeft = 0
self.objTimer = None
self.winner = None
self.lastWinner = None
self.textGame = ""
self.addPlayer(None, "Компьютер")
self.addPlayer(chat_user.id, chat_user.userName)
def addPlayer(self, playerID, playerName):
newPlayer = self.Player(playerID, playerName)
self.players[playerID] = newPlayer
if playerID is not None: # None - это компьютер
self.startTimer() # при присоединении нового игрока перезапустим таймер
self.setTextGame()
# создадим в чате пользователя игровое сообщение с кнопками, и сохраним его для последующего редактирования
url_picRules = self.url_picRules
keyboard = types.InlineKeyboardMarkup()
list_btn = []
for keyName in self.values:
list_btn.append(types.InlineKeyboardButton(text=keyName, callback_data="GameRPSm|Choice-" + keyName + "|" + menuBot.Menu.setExtPar(self)))
keyboard.add(*list_btn)
list_btn = types.InlineKeyboardButton(text="Выход", callback_data="GameRPSm|Exit|" + menuBot.Menu.setExtPar(self))
keyboard.add(list_btn)
gameMessage = self.objBot.send_photo(playerID, photo=url_picRules, caption=self.textGame, parse_mode='HTML', reply_markup=keyboard)
self.players[playerID].gameMessage = gameMessage
else:
newPlayer.choice = self.__class__.getRandomChoice()
self.sendMessagesAllPlayers([playerID]) # отправим всем остальным игрокам информацию о новом игроке
return newPlayer
def delPlayer(self, playerID):
# print("DEL")
remotePlayer = self.players.pop(playerID)
try:
self.objBot.delete_message(chat_id=remotePlayer.id, message_id=remotePlayer.gameMessage.id)
except:
pass
self.objBot.send_message(chat_id=remotePlayer.id, text="Мне жаль, вас выкинуло из игры!")
menuBot.goto_menu(self.objBot, remotePlayer.id, cm.dict["games"])
self.findWiner() # как только игрок выходит, проверим среди оставшихся есть ли победитель
if len(self.players.values()) == 1:
stopGame(self.id)
def getPlayer(self, chat_userID):
return self.players.get(chat_userID)
def newGame(self):
self.gameNumber += 1
self.lastWinner = self.winner
self.winner = None
for player in self.players.values():
player.lastChoice = player.choice
if player.id == None: # это компьютер
player.choice = self.__class__.getRandomChoice()
else:
player.choice = None
self.startTimer() # запустим таймер игры (если таймер активен, сбросим его)
def looper(self):
# print("LOOP", self.objTimer)
if self.gameTimeLeft > 0:
self.setTextGame()
self.sendMessagesAllPlayers()
self.gameTimeLeft -= 1
self.objTimer = threading.Timer(1, self.looper)
self.objTimer.start()
print(self.objTimer.name, self.gameTimeLeft)
else:
delList = []
for player in self.players.values():
if player.choice is None:
delList.append(player.id)
for idPlayer in delList:
self.delPlayer(idPlayer)
def startTimer(self):
# print("START")
self.stopTimer()
self.gameTimeLeft = self.game_duration
self.looper()
def stopTimer(self):
# print("STOP")
self.gameTimeLeft = 0
if self.objTimer is not None:
self.objTimer.cancel()
self.objTimer = None
@classmethod
def getRandomChoice(cls):
import random
# lenValues = len(cls.values)
# rndInd = random.randint(0, lenValues-1)
# return cls.values[rndInd]
return random.choice(cls.values)
def checkEndGame(self):
isEndGame = True
for player in self.players.values():
isEndGame = isEndGame and player.choice != None
return isEndGame
def playerChoice(self, chat_userID, сhoice):
player = self.getPlayer(chat_userID)
player.choice = сhoice
self.findWiner()
self.sendMessagesAllPlayers()
def findWiner(self):
if self.checkEndGame():
self.stopTimer() # все успели сделать ход, таймер выключаем
playersChoice = []
for player in self.players.values():
playersChoice.append(player.choice)
choices = dict(zip(playersChoice, [playersChoice.count(i) for i in playersChoice]))
if len(choices) == 1 or len(choices) == len(self.__class__.values):
# если все выбрали одно значение, или если присутствуют все возможные варианты - это ничья
self.winner = "Ничья"
else:
# к этому моменту останется всего два варианта, надо понять есть ли уникальный он и бьёт ли он других
choice1, quantity1 = choices.popitem()
choice2, quantity2 = choices.popitem()
code = choice1[0] + choice2[0]
if quantity1 == 1 and code == "КН" or code == "БК" or code == "НБ":
choiceWiner = choice1
elif quantity2 == 1 and code == "НК" or code == "КБ" or code == "БН":
choiceWiner = choice2
else:
choiceWiner = None
if choiceWiner != None:
winner = ""
for player in self.players.values():
if player.choice == choiceWiner:
winner = player
winner.scores += 1
break
self.winner = winner
else:
self.winner = "Ничья"
self.setTextGame()
if self.checkEndGame() and len(self.players) > 1: # начинаем новую партию через 3 секунды
self.objTimer = threading.Timer(3, self.newGame)
self.objTimer.start()
def setTextGame(self):
from prettytable import PrettyTable
mytable = PrettyTable()
mytable.field_names = ["Игрок", "Счёт", "Выбор", "Результат"] # имена полей таблицы
for player in self.players.values():
mytable.add_row([player.name, player.scores, player.lastChoice, "Победитель!" if self.lastWinner == player else ""])
textGame = self.text_rules + "\n\n"
textGame += "<code>" + mytable.get_string() + "</code>" + "\n\n"
if self.winner is None:
textGame += f"Идёт игра... <b>Осталось времени для выбора: {self.gameTimeLeft}</b>\n"
elif self.winner == "Ничья":
textGame += f"<b>Ничья!</b> Пауза 3 секунды..."
else:
textGame += f"Выиграл: <b>{self.winner}! Пауза 3 секунды..."
self.textGame = textGame
def sendMessagesAllPlayers(self, excludingPlayers=()):
try:
for player in self.players.values():
if player.id is not None and player.id not in excludingPlayers:
textIndividual = f"\n Ваш выбор: {player.choice}, ждём остальных!" if player.choice is not None else "\n"
self.objBot.edit_message_caption(chat_id=player.id, message_id=player.gameMessage.id, caption=self.textGame + textIndividual, parse_mode='HTML',
reply_markup=player.gameMessage.reply_markup)
except:
pass