Provides methods for returning to camera position when scene was initially loaded in studio.
| Game | Studio | Download | |
|---|---|---|---|
| Koikatu/Koikatsu Party | ❌ | ✔️ | KK_StudioSceneInitalCamera |
| AI-Shoujo/AI-Syoujyo | ❌ | ✔️ | AI_StudioSceneInitalCamera |
| Honey Select 2 | ❌ | ✔️ | HS2_StudioSceneInitalCamera |
- Allows you to select/activate the initial camera displayed when scene loaded.
- Will store the initial camera an unused camera slot, if there are at least two available
- Adds a camera object to the scene that can be selected to activate the initial camera when there is not a free slot available (disabled by default).
- Keeps a history so when you save a scene again you can navigate to the previous initial camera state (in case you forgot to reactive it before saving).
- Prevents Autosave from updating the inital camera on save, so your autosave files will preserve the initial camera.
Key that changes to the initial camera (behaves like 1-9,0) (defaults to `)
Attempt to restore previous saved camera state (defaults to Ctrl+`).
Attempt to restore more recent saved camera state (defaults to Alt+`).
Will attempt to save the initial camera to an unused scene camera button after scene is loaded
Will attempt to preserve the initial camera when Autosave plugin saves scene.
If [Save Initial Camera] is enabled, but the plugin is unable to find an unused camera slot, a special studio camera object will be a added to the scene. When activated it will jump to the initial camera instead (disabled by default).
- GeBoCommon
- Illusion Modding API v1.20.3+
- BepInEx v5.4.8+