From 6406f2472691cb8d4fff0cd8fe66d8b394a0d579 Mon Sep 17 00:00:00 2001 From: Johxz Date: Sun, 23 Jul 2017 21:49:52 -0500 Subject: [PATCH] allow negative lights --- Engine/source/lighting/advanced/advancedLightBinManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c10a1cbe3c..a801676f8b 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -321,7 +321,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) ShadowMapParams *lsp = curLightInfo->getExtended(); // Skip lights which won't affect the scene. - if ( !curLightMat || curLightInfo->getBrightness() <= 0.001f ) + if ( !curLightMat || mIsZero(curLightInfo->getBrightness()) ) continue; GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render_Light, ColorI::RED );