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refactor(launcher): 使用 GameAppRuntime.MarkStarted 替代 GlobalSettings 直接赋值
1 parent 95e5453 commit 0fca42e

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Lines changed: 3 additions & 3 deletions

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GameFrameX.Launcher/StartUp/AppStartUpGame.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -31,6 +31,7 @@
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using GameFrameX.DataBase.Abstractions;
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using GameFrameX.Foundation.Utility;
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using GameFrameX.Utility.Runtime;
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namespace GameFrameX.Launcher.StartUp;
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@@ -74,8 +75,7 @@ public override async Task StartAsync()
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LogHelper.DebugConsole("加载热更新模块结束...");
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LogHelper.DebugConsole("进入游戏主循环...");
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GlobalSettings.LaunchTime = TimerHelper.GetNowWithUtc();
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GlobalSettings.IsAppRunning = true;
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GameAppRuntime.MarkStarted(TimerHelper.GetNowWithUtc());
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LogHelper.Info($"服务器{Setting.ServerType}启动结束...");
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exitMessage = await AppExitToken;
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}
@@ -115,4 +115,4 @@ protected override void Init()
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base.Init();
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}
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}
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}

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