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GameFrameX
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build(deps): 升级 GameFrameX 包至 1.13.0
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#132:
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fix(room): 改写 [Service] 方法签名避免 CS1997
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feat(room): 已结算房间自动关闭后可新建或加入房间
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build(gitignore): 忽略 gfx-doc 目录
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build(proto): 重新生成已有协议代码
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feat(game): 新增石头剪刀布小游戏
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fix(hotfix): 启动时启动 Quartz 定时器
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ci(sync): 精简同步工作流配置
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docs(readme): 添加架构分析器说明和项目结构引用
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fix(docker): 添加 data 目录并修复 hotfix/json/data 权限
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docs(readme): 添加完整配置参考链接提示
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build(deps): 升级 CodeAnalysis 至 5.3.0
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build: 升级 LangVersion 至 11
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build(docker): 添加 docker-compose build 配置
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build(docker): 添加 json 默认配置的 entrypoint 处理
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docs(readme): 更正许可证为 Apache 2.0 并更新链接
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build(docker): 升级 .NET 10.0 镜像并添加 hotfix 热更新支持
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fix(slnx): 修复 solution folder 路径缺少末尾斜杠导致打开报错
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#115:
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build(deps): 升级 GameFrameX 包版本至 1.7.3
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#114:
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docs(readme): 添加 한국어 版 README
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#113:
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fix: 移除对GameFrameX.NetWork.Kcp的未使用项目引用
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fix(kcp): 移除KCP服务器启动代码并注释相关依赖
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fix(friend): 跨进程好友操作传递源玩家ID
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fix: 修正跨天逻辑中driver角色计数与跨天天数计算
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chore(docker): 移除硬编码环境变量并添加多个游戏服务实例
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