MoreCulling - v0.8.0 #58
FxMorin
announced in
Announcements
Replies: 1 comment
|
Today was a big release and I want your thoughts on it. What should I prioritize next? |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
This is a huge release with tons of performance boosts and a huge API extension!
Changelog:
API Changes:
MoreBlockCulling&MoreStateCullingshouldAttemptToCullcantCullAgainstBakedOpacityhasTextureTranslucency(BlockState)getModelsSpriteOpacityhasTranslucencyExtendedItemRenderergetBakedQuadColorCachecustomGetModelrenderBakedItemQuadrenderBakedItemQuadsWithoutFacerenderBakedItemModelWithoutFacerenderBakedItemQuadsForFacerenderBakedItemModelForFacerenderBakedItemQuadsFor3FacesrenderBakedItemModelOnly3FacesrenderItemFrameItemFixes:
#56 MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (like grass)
This discussion was created from the release MoreCulling - v0.8.0.
All reactions