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/*
Author: David Benson
Twitter: https://twitter.com/davidbensonIT
Github: https://github.com/D-Benson
Author: Dylan Conway
Twitter: https://twitter.com/Funi1234
Github: https://github.com/Funi1234
Author: David Kirwan
Twitter: https://twitter.com/kirwan_david
Github: https://github.com/davidkirwan
FalconPunch won 3rd place at the 2009 Irish National Robocode Competition
Released under the Attribution-NonCommercial-ShareAlike 3.0 Unported
http://creativecommons.org/licenses/by-nc-sa/3.0/
*/
package FalconPunch;
import robocode.*;
public class FalconPunch extends Robot
{
private double ourEnergy = 0.0;
private int boredYet = 0;
private boolean huntingMode = false;
/**
* run: FalconPunch's default behavior
*/
public void run()
{
boredYet = 0;
while(true)
{
ourEnergy = getEnergy();
boredYet++;
ahead(500);
if(boredYet > 8)
{
huntingMode = true;
turnRadarRight(360);
}
}
}
/**
* onScannedRobot: What to do when you see another robot
*/
public void onScannedRobot(ScannedRobotEvent e)
{
if(!huntingMode)
{
// normal mode
if(e.getDistance() < 250)
{
if(getEnergy() < 20)
{
fire(1.0);
}
else
{
fire(2.0);
}
}
else
{
if(getEnergy() < 20)
{
fire(0.5);
}
else
{
fire(1.0);
}
}
}
else
{
// huntingmode.
turnRight(e.getBearing());
if(e.getDistance() < 300)
{
if(getEnergy() < 20)
{
fire(1.5);
}
else
{
fire(3.0);
}
}
else
{
if(getEnergy() < 20)
{
fire(0.75);
}
else
{
fire(1.5);
}
}
}
}
public void onHitRobot(HitRobotEvent e)
{
turnRight(e.getBearing()); //LEEERRROOOYYYY
fire(3.0);
}
public void bulletHitEvent(BulletHitEvent e)
{
}
/**
* onHitByBullet: What to do when you're hit by a bullet
*/
public void onHitByBullet(HitByBulletEvent e)
{
double enemyHeading = e.getBearing();
if(huntingMode)
{
turnRight(e.getBearing());
}
else
{
if(enemyHeading < 0)
{
turnRight(90 + enemyHeading);
}
else
{
turnRight(90 - e.getBearing()); // not sure if this is right.. but want to go
//90 degrees to the guy shooting us
}
if(e.getBearing() > 150 || e.getBearing() < -150)
{
ahead(500);
}
else
{
back(500);
}
}
}
/**
* onHitWall: What to do when you hit the wall
*/
public void onHitWall(HitWallEvent e)
{
double loc;
loc = e.getBearing();
if(loc > 0)
{
turnLeft(90);
}
else
{
turnRight(90);
}
}
}