- Fix compilation on GCC 15 (thanks Fabian).
- Hide public IP addresses for privacy.
- Use native OpenGL texture format for better performance (thanks Fabian).
- Improved directory handling on Windows (thank Roman Fomin):
- Fixes problems with postfix "." for non-relative paths.
- Support for long NTFS paths (up to 32768 characters).
- Fixed metainfo files for latest AppStream spec compliance (thanks Fabian).
- Add option to enable or disable smooth pixel scaling (thanks StevenSYS).
- Allow spaces in GUS patch folder path (thanks Michael Day).
- Add support for non-US backslash key (thanks Michael Day).
- Never let SDL Mixer use native midi on Windows (thanks Michael Day).
- Use $TMPDIR to find tempdir on Unix (thanks Mr. Myth).
- Improve man page formatting (thanks g-branden-robinson).
- Can now be built with Emscripten (thanks James Baicoianu).
- Misc. improvements (thanks suve, Emmanuel Ferdman, Gabriele Simoni, et al.)
- Use correct EGA palette colors (thanks Henrique Jorge).
- Initial support for Doom version 1.5 (thanks Michael Francis).
- Fix crash after loading too many saved games (thanks Noseey).
- Fix crash with Heresiarch fireballs if player has never touched a wall (thank Noseey).
- Initialize floor->type and floor->crush fields in EV_BuildStairs() (thanks Fabian).