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3.1.1 (2025-08-14)

General

  • Fix compilation on GCC 15 (thanks Fabian).
  • Hide public IP addresses for privacy.
  • Use native OpenGL texture format for better performance (thanks Fabian).
  • Improved directory handling on Windows (thank Roman Fomin):
    • Fixes problems with postfix "." for non-relative paths.
    • Support for long NTFS paths (up to 32768 characters).
  • Fixed metainfo files for latest AppStream spec compliance (thanks Fabian).
  • Add option to enable or disable smooth pixel scaling (thanks StevenSYS).
  • Allow spaces in GUS patch folder path (thanks Michael Day).
  • Add support for non-US backslash key (thanks Michael Day).
  • Never let SDL Mixer use native midi on Windows (thanks Michael Day).
  • Use $TMPDIR to find tempdir on Unix (thanks Mr. Myth).
  • Improve man page formatting (thanks g-branden-robinson).

Build systems

  • Can now be built with Emscripten (thanks James Baicoianu).
  • Misc. improvements (thanks suve, Emmanuel Ferdman, Gabriele Simoni, et al.)

Setup

  • Use correct EGA palette colors (thanks Henrique Jorge).

Doom

  • Initial support for Doom version 1.5 (thanks Michael Francis).

Heretic

  • Fix crash after loading too many saved games (thanks Noseey).

Hexen

  • Fix crash with Heresiarch fireballs if player has never touched a wall (thank Noseey).

Strife

  • Initialize floor->type and floor->crush fields in EV_BuildStairs() (thanks Fabian).