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Blocking protocols (bitbang, hspi without interrupt handling) would need to disable the watchdog.
Proper protection for too fast framerate (make sure to wait long enough for the pixels to latch data)
Art-Net support multiple universes. Possibly number up? e.g. with 1024 channels and 0,1,2 as universe, use 0,1,3 for second part. When to push out data? on last?
Needs: