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140 lines (140 loc) · 5.14 KB
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Copy pathc10266279.lua
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140 lines (140 loc) · 5.14 KB
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--獄神影精-ジュノルド
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,10266279,5914858)
--pendulum summon
aux.EnablePendulumAttribute(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES_SELF+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--synchro summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_DECK)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(0x1ce,0x1d8) and c:IsFaceup()
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetOperationInfo(0,CATEGORY_HANDES_SELF,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() or Duel.Destroy(c,REASON_EFFECT)==0 then return end
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if Duel.Draw(p,2,REASON_EFFECT)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
Duel.ShuffleHand(tp)
if dg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
end
end
end
function s.costfilter(c,e,tp)
return e:GetHandler():IsSetCard(0x1ce) and c:IsAbleToRemove() and c:IsHasEffect(99311889,tp)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(tp,3)
if chk==0 then return g:FilterCount(Card.IsAbleToRemoveAsCost,nil,POS_FACEDOWN)==3
and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3
or Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
if g:FilterCount(Card.IsAbleToRemoveAsCost,nil,POS_FACEDOWN)==3
and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3
and (not Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
or not Duel.SelectYesNo(tp,aux.Stringid(99311889,1))) then
Duel.DisableShuffleCheck()
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=sg:GetFirst()
local te=tc:IsHasEffect(99311889,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_COST+REASON_REPLACE)
end
end
end
function s.spfilter(c,e,tp,mc)
return c:IsType(TYPE_SYNCHRO) and c:IsCode(5914858)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() or Duel.Destroy(c,REASON_EFFECT)==0 then return end
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil)
local tc=g:GetFirst()
if not tc then return end
tc:SetMaterial(nil)
Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_EXTRA)
and c:IsFaceup()
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0x1ce,0x1d8) and c:IsAbleToHand()
and c:IsFaceupEx()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end