-
Notifications
You must be signed in to change notification settings - Fork 154
Expand file tree
/
Copy pathc10086952.lua
More file actions
159 lines (159 loc) · 5.52 KB
/
Copy pathc10086952.lua
File metadata and controls
159 lines (159 loc) · 5.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
--速攻召喚
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON+CATEGORY_MSET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetRange(0xff)
e2:SetCondition(s.ntcon)
e2:SetValue(SUMMON_TYPE_NORMAL)
c:RegisterEffect(e2)
e1:SetLabelObject(e2)
--search & summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON+CATEGORY_MSET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id)
e3:SetCondition(aux.exccon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and Duel.CheckTribute(c,0) and c:IsLocation(LOCATION_HAND)
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.sumfilter(c,res,se)
return (c:IsSummonable(true,nil) or c:IsMSetable(true,nil))
or (res and c:IsLevelAbove(5) and c:IsSummonable(true,se))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local res=Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
local se=e:GetLabelObject()
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,res,se) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local res=Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
local se=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,res,se)
local tc=g:GetFirst()
if tc then
local ne=nil
if (res and tc:IsLevelAbove(5) and tc:IsSummonable(true,se)
and (not (tc:IsSummonable(true,nil) or tc:IsMSetable(true,nil))
or Duel.SelectYesNo(tp,aux.Stringid(id,2)))) then
ne=se
end
if tc:IsSummonable(true,ne) and
(ne==se
or not tc:IsMSetable(true,ne)
or Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) then
Duel.Summon(tp,tc,true,ne)
else Duel.MSet(tp,tc,true,ne) end
end
end
function s.thfilter2(c,e,tp)
local minc,maxc=c:GetTributeRequirement()
return c:IsLevelAbove(5) and (c:IsSummonable(true,nil) or c:IsMSetable(true,nil))
and c:IsSummonableCard() and c:IsAbleToHand() and s.sunthfilter(c,e,tp,minc,maxc)
and Duel.IsPlayerCanSummon(tp,SUMMON_TYPE_ADVANCE,c)
end
function s.sunthfilter(c,e,tp,minc,maxc)
local e1=nil
if s.ottg(e,c) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) then
e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.otcon)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1,true)
end
if c:IsHasEffect(EFFECT_TRIBUTE_LIMIT,c:GetControler()) then
local te=c:IsHasEffect(EFFECT_TRIBUTE_LIMIT,tp)
local ev=te:GetValue()
if not Duel.IsExistingMatchingCard(s.sunthfilter2,tp,LOCATION_MZONE,0,1,nil,e,ev) then
if e1 then e1:Reset() end
return false
end
end
if c:IsHasEffect(EFFECT_LIMIT_SUMMON_PROC,c:GetControler()) then
local tte=c:IsHasEffect(EFFECT_LIMIT_SUMMON_PROC,c:GetControler())
local ec=tte:GetCondition()
if not ec(e,c,0) then
if e1 then e1:Reset() end
return false
end
end
if c:IsHasEffect(EFFECT_SUMMON_PROC,c:GetControler()) then
local tte=c:IsHasEffect(EFFECT_SUMMON_PROC,c:GetControler())
local ec=tte:GetCondition()
if ec(e,c,0) then
if e1 then e1:Reset() end
return true
end
else
if not Duel.CheckTribute(c,minc,maxc) then return false end
end
if c:IsHasEffect(EFFECT_CANNOT_SUMMON,c:GetControler()) then
if e1 then e1:Reset() end
return false
end
if e1 then e1:Reset() end
return true
end
function s.cfilter(c)
return c:IsCode(55521751) and not c:IsDisabled()
end
function s.otfilter(c,e,tp)
return c:IsAbleToGrave() and not c:IsImmuneToEffect(e) and Duel.GetMZoneCount(tp,c)>0
end
function s.otfilter2(c,e)
return c:IsAbleToGrave() and not c:IsImmuneToEffect(e) and not c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function s.otcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
return minc<=2
and Duel.IsExistingMatchingCard(s.otfilter,tp,LOCATION_MZONE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.otfilter2,tp,0,LOCATION_ONFIELD,1,nil,e)
end
function s.ottg(e,c)
local mi,ma=c:GetTributeRequirement()
return mi<=2 and ma>=2
end
function s.sunthfilter2(c,e,ev)
return ev(e,c)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter2),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsSummonable(true,nil) then
Duel.ConfirmCards(1-tp,tc)
Duel.BreakEffect()
if tc:IsSummonable(true,nil) and (not tc:IsMSetable(true,nil)
or Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) then
Duel.Summon(tp,tc,true,nil,1)
else Duel.MSet(tp,tc,true,nil,1) end
end
end