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Copy pathprojectile.js
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100 lines (90 loc) · 1.27 KB
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function Projectile(startX, startY, dir, speed, radius, maxDist)
{
this.x = startX;
this.y = startY;
this.direction = dir;
this.speed = speed;
this.radius = radius;
this.distance = 0;
this.alive = true;
/**
* This function is used when the player shoots
*/
this.move = function()
{
if(this.direction === 0)
{
this.y -= this.speed;
}
else if(this.direction === 1)
{
this.x += this.speed;
}
else if(this.direction === 2)
{
this.y += this.speed;
}
else
{
this.x -= this.speed;
}
}
this.setX = function(xPos)
{
this.x = xPos;
}
this.setY = function(yPos)
{
this.y = yPos;
}
this.getX = function()
{
return this.x;
}
this.getY = function()
{
return this.y;
}
this.getRadius = function()
{
return this.radius;
}
this.ricochet = function()
{
if(this.direction === 0)
{
this.direction = 2;
}
else if(this.direction === 1)
{
this.direction = 3;
}
else if(this.direction === 2)
{
this.direction = 0;
}
else
{
this.direction = 1;
}
}
this.updateTraveled = function()
{
this.distance++;
if(this.distance >= maxDist)
{
this.alive = false;
}
}
this.hitUnit = function(yes)
{
if(yes)
{
this.alive = false;
}
}
this.isAlive = function()
{
return this.alive;
}
}