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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>rock-paper-scissors</title>
</head>
<body>
<p>rock paper scissors</p>
<button onclick="
PlayGame('Rock');
">Rock</button>
<button onclick="
PlayGame('Paper');
">Paper</button>
<button onclick="
PlayGame('Scissor');
">Scissors</button>
<button onclick="
resetScore('reset');
">
Reset
</button>
<script>
// created an object
const Score = {
Wins : 0,
Losses : 0,
Ties : 0
}
function PlayGame(PlayerMove)
{
const ComputerMove = pick_ComputerMove();
let result;
// for the Rock Move from the Player
if(PlayerMove === 'Rock')
{
if( ComputerMove === 'Rock')
{
result = "it's a tie!";
}
else if(ComputerMove === 'Paper')
{
result = "You Lose!";
}
else if(ComputerMove === 'Scissor')
{
result = "You Won!";
}
}
// for the Paper Move from the Player
else if(PlayerMove === 'Paper')
{
if( ComputerMove === 'Rock')
{
result = "You Won!";
}
else if(ComputerMove === 'Paper')
{
result = "it's a tie!";
}
else if(ComputerMove === 'Scissor')
{
result = "You Lose!";
}
}
// for the Scissor Move from the Player
else if(PlayerMove === 'Scissor')
{
if( ComputerMove === 'Rock')
{
result = "You Lose!";
}
else if(ComputerMove === 'Paper')
{
result = "You Won!";
}
else if(ComputerMove === 'Scissor')
{
result = "it's a tie!";
}
}
// to interpret the result with Score :
if(result === "You Won!")
{
Score.Wins++;
}
else if(result === "You Lose!")
{
Score.Losses++;
}
else if(result === "it's a tie!")
{
Score.Ties++;
}
alert(` You picked ${PlayerMove} and computer picked ${ComputerMove}, ${result}
Wins: ${Score.Wins}, Ties: ${Score.Ties}, Losses: ${Score.Losses} `);
}
// to reset the score
function resetScore(condition)
{
if(condition === "reset")
{
Score.Wins = 0;
Score.Ties = 0;
Score.Losses = 0;
}
alert(`The Scores have Resetted ! \n Wins: ${Score.Wins}, Ties: ${Score.Ties}, Losses: ${Score.Losses}`);
}
// for computer to pick a move.
function pick_ComputerMove()
{
const randomNumber = Math.random();
let ComputerMove;
if(randomNumber >= 0 && randomNumber < 1/3)
{
ComputerMove = 'Rock';
}
else if(randomNumber >= 1/3 && randomNumber < 2/3)
{
ComputerMove = 'Paper';
}
else
{
ComputerMove = 'Scissor';
}
return ComputerMove;
}
</script>
</body>
</html>