In my code, I found out that a Func<float, float> is crashing the game when it gets executed.
I'm able to reproduce the crash with the minimal code below. Nothing related to the crash is logged to the client.
Alt.OnConnectionComplete += () =>
{
var x = (float y) => y;
x(1); // crashes here
};
This seems to happen only to local declared function and lambda expression because this static method works fine.
private static float x(float y) => y;
- Server: 16.0.0-dev.158
- Nuget: 16.0.0-dev.21
In my code, I found out that a
Func<float, float>is crashing the game when it gets executed.I'm able to reproduce the crash with the minimal code below. Nothing related to the crash is logged to the client.
This seems to happen only to local declared function and lambda expression because this static method works fine.