Skip to content

Hardcore Dream's End is not hardcore enough #238

Description

@EvelynTSMG

Due to how slowly Aeon HP scales compared to damage dealt, the player is able to OHKO all aeons at max stats, and this is not substantially better at lower stats.
It is therefore desired to increase the hp of possessed aeons, for which I've devised a formula using some control points and best fit algorithms:

float hp = (float)aeon_hp;
if (hp > 57500) {
    hp = 0.000338247901638203 * hp*hp - 2.83174710355602 * hp + 3721.80333219416;
} else {
    hp = 98881.2957 + 78390.3651 * Math.Log(hp);
}
aeon_hp = (int)hp;

Metadata

Metadata

Assignees

Labels

EnhancementImprovements to the player experience

Projects

Status
Todo

Relationships

None yet

Development

No branches or pull requests

Issue actions