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Copy pathArchipelagoRandomizer.csproj
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65 lines (57 loc) · 2.39 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>ArchipelagoRandomizer</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>Latest</LangVersion>
<NoWarn>1701;1702;0436</NoWarn>
<DebugType>portable</DebugType>
</PropertyGroup>
<!-- Custom properties-->
<PropertyGroup>
<GameDataPath>$([System.Environment]::GetFolderPath(SpecialFolder.UserProfile))\AppData\LocalLow\Ludosity\Ittle Dew 2</GameDataPath>
<OutDir>$(GameDataPath)\BepInEx\plugins\$(AssemblyName)</OutDir>
</PropertyGroup>
<ItemGroup>
<None Include="ArchipelagoRandomizer.csproj.user" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Archipelago.MultiClient.Net" Version="6.6.0" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.7" IncludeAssets="compile" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
<Reference Include="$(GameInstallPath)\ID2_Data\Managed\Assembly-CSharp.dll" Publicize="true">
<Private>false</Private>
</Reference>
<Reference Include="$(GameDataPath)\BepInEx\plugins\ModCore\ModCore.dll">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameInstallPath)\ID2_Data\\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<None Update="Assets\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="c-wspp.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Data\*.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="thumbnail.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="websocket-sharp.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Publicize Include="Assembly-CSharp" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>