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Copy pathEnemiesStats.cs
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240 lines (218 loc) · 13.7 KB
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using System.Collections.Generic;
using System.IO;
using System.Text;
namespace GrandiaStatEditor
{
public class EnemiesStats
{
public static Dictionary<int, Dictionary<string, string>> EnemiesStatsDictionary { get; set; } = new Dictionary<int, Dictionary<string, string>>();
public static Dictionary<string, Dictionary<string, string>> EnemiesAttacksDictionary { get; set; } = new Dictionary<string, Dictionary<string, string>>();
public static void ReadEnemiesData(string path)
{
string mdatFilePath = Path.Combine(path, "PC", "BATLE", "M_DAT.bin");
var enemyListPosition = EnemyListClass.EnemyList();
foreach (var enemyPosition in enemyListPosition)
{
var i = 1;
// entries for character starting data is not delimited
var listStats = new Dictionary<string, string>();
using (FileStream s = new FileStream(mdatFilePath, FileMode.Open))
using (BinaryReader reader = new BinaryReader(s))
{
reader.BaseStream.Position = enemyPosition;
var ID = reader.ReadByte();
var LV = reader.ReadByte();
var HP = reader.ReadInt16();
var STR = reader.ReadInt16();
var VIT = reader.ReadInt16();
var WIT = reader.ReadInt16();
var AGI = reader.ReadInt16();
var IpPower = reader.ReadInt16();
var EXP = reader.ReadInt16();
var GP = reader.ReadInt16();
var GoldPourcent = reader.ReadByte();
var Move = reader.ReadByte();
var ItemDrop1 = reader.ReadInt16();
var ItemDrop2 = reader.ReadInt16();
var ItemDrop1Pourcent = reader.ReadByte();
var ItemDrop2Pourcent = reader.ReadByte();
var MP1 = reader.ReadByte();
var MP2 = reader.ReadByte();
var MP3 = reader.ReadByte();
var SP = reader.ReadByte();
var SkillID1 = reader.ReadByte();
var SkillID2 = reader.ReadByte();
var SkillID3 = reader.ReadByte();
var SkillID4 = reader.ReadByte();
var AttackCount = reader.ReadByte();
var AttackRange = reader.ReadByte();
//Nibble
//Type : 2 = Sleep, 3 = Paralysie, 4 = Poison, 6 = Anti Spe, 8 = Random
var ExternalAttackAndType = reader.ReadByte();
var ExternalAttackPourcent = reader.ReadByte();
//Nibble
var UnknowAndKnockBackAttack = reader.ReadByte();
//Nibble
var AntiIpAndAntiKnockBack = reader.ReadByte();
//Nibble
var MagicAndMoveBlockResist = reader.ReadByte();
//Nibble
var PlagueAndPoisonResist = reader.ReadByte();
//Nibble
var ParalysisAndSleepResist = reader.ReadByte();
//Nibble
var ConfusionAndCriticalResist = reader.ReadByte();
//Nibble
var FireAndWaterResist = reader.ReadByte();
//Nibble
var WindAndEarthResist = reader.ReadByte();
var Size1 = reader.ReadInt16();
var Size2 = reader.ReadInt16();
var Unknow1 = reader.ReadByte();
//Nibble type : 1 = HUMAN/BEAST, 2 = 3 = BIRD, 4 = INSECT, 5 = PLANT, 6 = DEMON, 7 = SEA, 8 = NEBULOUS, 9 = DRAGON, A = GHOST, B = GAIA, C = BAT, D = SNAKE, E = F =
var UnknowAndType = reader.ReadByte();
var HideAct = reader.ReadByte();
var Unknow2 = reader.ReadInt16();
var Unknow3 = reader.ReadByte();
var CallID = reader.ReadByte();
var CallNumber = reader.ReadByte();
var CallPourcent = reader.ReadByte();
var IC = reader.ReadByte();
var IdNameDontCare = reader.ReadInt16();
var MonsterQuarter = reader.ReadBytes(10);
var MonsterFull = reader.ReadBytes(20);
//Try To Get Attacks into list With ID
var AttackByID = reader.ReadByte();
while(AttackByID == ID)
{
var listAttacks = new Dictionary<string, string>();
var MoveNumber = reader.ReadByte();
if(MoveNumber == i)
{
var Target = reader.ReadByte();
var NotSet1 = reader.ReadByte();
var IpPow = reader.ReadInt16();
var Power = reader.ReadInt16();
//Nibble
var UnknowAndKnockBack = reader.ReadByte();
var KnockBack = ByteConverterClass.GetNibble(UnknowAndKnockBack).Item2;
var AreaRange = reader.ReadByte();
//10 - Fire, 20 - Water, 40 - Wind, 50 - Thunder, 60 - Ice, 80 - Earth, 90 - Explosion, A0 - Forest
var Elemental = reader.ReadByte();
var AtkMove = reader.ReadByte();
var Critical = reader.ReadByte();
var EffectType = reader.ReadByte();
var Mode = reader.ReadByte();
var ExtType = reader.ReadByte();
var ExtProb = reader.ReadByte();
var ExtPower = reader.ReadByte();
var StopMode = reader.ReadByte();
var Unknow4 = reader.ReadByte();
var NotSet2 = reader.ReadByte();
var AtkRange = reader.ReadByte();
var AttackQuarter = reader.ReadBytes(10);
var AttackFull = reader.ReadBytes(20);
listAttacks.Add($"Target", Target.ToString());
listAttacks.Add("NotSet1", NotSet1.ToString());
listAttacks.Add("IpPow", IpPow.ToString());
listAttacks.Add("Power", Power.ToString());
listAttacks.Add("UnknowAndKnockBack", UnknowAndKnockBack.ToString());
listAttacks.Add("KnockBack", KnockBack.ToString());
listAttacks.Add("AreaRange", AreaRange.ToString());
listAttacks.Add("Elemental", Elemental.ToString());
listAttacks.Add("AtkMove", AtkMove.ToString());
listAttacks.Add("Critical", Critical.ToString());
listAttacks.Add("EffectType", EffectType.ToString());
listAttacks.Add("Mode", Mode.ToString());
listAttacks.Add("ExtType", ExtType.ToString());
listAttacks.Add("ExtProb", ExtProb.ToString());
listAttacks.Add("ExtPower", ExtPower.ToString());
listAttacks.Add("StopMode", StopMode.ToString());
listAttacks.Add("Unknow4", Unknow4.ToString());
listAttacks.Add("NotSet2", NotSet2.ToString());
listAttacks.Add("AtkRange", AtkRange.ToString());
listAttacks.Add("AttackQuarter", Encoding.UTF8.GetString(AttackQuarter));
listAttacks.Add("AttackFull", Encoding.UTF8.GetString(AttackFull));
EnemiesAttacksDictionary.Add($"{AttackByID}_{MoveNumber}", listAttacks);
AttackByID = reader.ReadByte();
i++;
}
};
//Nibble Stats
var ExternalAttack = ByteConverterClass.GetNibble(ExternalAttackAndType).Item1;
var ExternalType = ByteConverterClass.GetNibble(ExternalAttackAndType).Item2;
var unknowKnockBack = ByteConverterClass.GetNibble(UnknowAndKnockBackAttack).Item1;
var knockBackAttack = ByteConverterClass.GetNibble(UnknowAndKnockBackAttack).Item2;
var AntiIp = ByteConverterClass.GetNibble(AntiIpAndAntiKnockBack).Item1;
var AntiKB = ByteConverterClass.GetNibble(AntiIpAndAntiKnockBack).Item2;
var MagicBlockResist = ByteConverterClass.GetNibble(MagicAndMoveBlockResist).Item1 - 7;
var MoveBlockResist = ByteConverterClass.GetNibble(MagicAndMoveBlockResist).Item2 - 7;
var PlagueResist = ByteConverterClass.GetNibble(PlagueAndPoisonResist).Item1 - 7;
var PoisonResist = ByteConverterClass.GetNibble(PlagueAndPoisonResist).Item2 - 7;
var ParalysisResist = ByteConverterClass.GetNibble(ParalysisAndSleepResist).Item1 - 7;
var SleepResist = ByteConverterClass.GetNibble(ParalysisAndSleepResist).Item2 - 7;
var ConfusionResist = ByteConverterClass.GetNibble(ConfusionAndCriticalResist).Item1 - 7;
var CriticalResist = ByteConverterClass.GetNibble(ConfusionAndCriticalResist).Item2 - 7;
var FireResist = ByteConverterClass.GetNibble(FireAndWaterResist).Item1 - 7;
var WaterResist = ByteConverterClass.GetNibble(FireAndWaterResist).Item2 - 7;
var WindResist = ByteConverterClass.GetNibble(WindAndEarthResist).Item1 - 7;
var EarthResist = ByteConverterClass.GetNibble(WindAndEarthResist).Item2 - 7;
var UnknowType = ByteConverterClass.GetNibble(UnknowAndType).Item1;
var Type = ByteConverterClass.GetNibble(UnknowAndType).Item2;
//MakeList
listStats.Add("ID", ID.ToString());
listStats.Add("LV", LV.ToString());
listStats.Add("HP", HP.ToString());
listStats.Add("STR", STR.ToString());
listStats.Add("VIT", VIT.ToString());
listStats.Add("WIT", WIT.ToString());
listStats.Add("AGI", AGI.ToString());
listStats.Add("IpPower", IpPower.ToString());
listStats.Add("EXP", EXP.ToString());
listStats.Add("GP", GP.ToString());
listStats.Add("GoldPourcent", GoldPourcent.ToString());
listStats.Add("Move", Move.ToString());
listStats.Add("ItemDrop1", ItemDrop1.ToString());
listStats.Add("ItemDrop2", ItemDrop2.ToString());
listStats.Add("ItemDrop1Pourcent", ItemDrop1Pourcent.ToString());
listStats.Add("ItemDrop2Pourcent", ItemDrop2Pourcent.ToString());
listStats.Add("MP1", MP1.ToString());
listStats.Add("MP2", MP2.ToString());
listStats.Add("MP3", MP3.ToString());
listStats.Add("SP", SP.ToString());
listStats.Add("SkillID1", SkillID1.ToString());
listStats.Add("SkillID2", SkillID2.ToString());
listStats.Add("SkillID3", SkillID3.ToString());
listStats.Add("SkillID4", SkillID4.ToString());
listStats.Add("AttackCount", AttackCount.ToString());
listStats.Add("AttackRange", AttackRange.ToString());
listStats.Add("Ext_Atk", ExternalAttack.ToString());
listStats.Add("Ext_Type", ExternalType.ToString());
listStats.Add("Ext_Pourcent", ExternalAttackPourcent.ToString());
listStats.Add("KBAttack", knockBackAttack.ToString());
listStats.Add("AntiKB", AntiKB.ToString());
listStats.Add("AntiIp", AntiIp.ToString());
listStats.Add("MagicBlockResist", MagicBlockResist.ToString());
listStats.Add("MoveBlockResist", MoveBlockResist.ToString());
listStats.Add("PlagueResist", PlagueResist.ToString());
listStats.Add("PoisonResist", PoisonResist.ToString());
listStats.Add("ParalysisResist", ParalysisResist.ToString());
listStats.Add("SleepResist", SleepResist.ToString());
listStats.Add("ConfusionResist", ConfusionResist.ToString());
listStats.Add("CriticalResist", CriticalResist.ToString());
listStats.Add("FireResist", FireResist.ToString());
listStats.Add("WaterResist", WaterResist.ToString());
listStats.Add("WindResist", WindResist.ToString());
listStats.Add("EarthResist", EarthResist.ToString());
listStats.Add("HideAct", HideAct.ToString());
listStats.Add("CallID", CallID.ToString());
listStats.Add("CallNumber", CallNumber.ToString());
listStats.Add("CallPourcent", CallPourcent.ToString());
listStats.Add("NameQuarter", Encoding.UTF8.GetString(MonsterQuarter));
listStats.Add("NameFull", Encoding.UTF8.GetString(MonsterFull));
EnemiesStatsDictionary.Add(enemyPosition, listStats);
}
}
}
}
}