-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathComboBoxList.cs
More file actions
547 lines (520 loc) · 27.3 KB
/
Copy pathComboBoxList.cs
File metadata and controls
547 lines (520 loc) · 27.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
using System.Collections.Generic;
namespace GrandiaStatEditor
{
public class ComboBoxList
{
public class ExternalType
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<ExternalType> ExternalTypeList()
{
var itemList = new List<ExternalType>()
{
new ExternalType() { Text = "None", Value = 0 },
new ExternalType() { Text = "Sleep", Value = 2},
new ExternalType() { Text = "Paralysis", Value = 3},
new ExternalType() { Text = "Poison", Value = 4 },
new ExternalType() { Text = "Anti Spe", Value = 6},
new ExternalType() { Text = "Random", Value = 8 }
};
return itemList;
}
public class Elemental
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<Elemental> ElementalList()
{
var itemList = new List<Elemental>()
{
new Elemental() { Text = "None", Value = 0},
new Elemental() { Text = "Fire", Value = 16 },
new Elemental() { Text = "Water", Value = 32 },
new Elemental() { Text = "Wind", Value = 64 },
new Elemental() { Text = "Thunder", Value = 80 },
new Elemental() { Text = "Ice", Value = 96 },
new Elemental() { Text = "Earth", Value = 128 },
new Elemental() { Text = "Explosion", Value = 144 },
new Elemental() { Text = "Forest", Value = 160 }
};
return itemList;
}
public class EffectType
{
public int Value { get; set; }
public string Text { get; set; }
}
//Link with ModeClass
public static List<EffectType> EffectTypeList()
{
var itemList = new List<EffectType>()
{
new EffectType() { Text = "Heal", Value = 0},
new EffectType() { Text = "Error", Value = 1},
new EffectType() { Text = "Error", Value = 2},
new EffectType() { Text = "Damage", Value = 3 },
new EffectType() { Text = "Prob_Damage", Value = 4 },
new EffectType() { Text = "Abnormal Status", Value = 5 },
new EffectType() { Text = "Clear Status", Value = 6 },
new EffectType() { Text = "Power Up/Down", Value = 7 },
new EffectType() { Text = "Drain", Value = 8 },
new EffectType() { Text = "Special", Value = 9 },
new EffectType() { Text = "Monster Only Special", Value = 10 }
};
return itemList;
}
public class StopMode
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<StopMode> StopModeList()
{
var itemList = new List<StopMode>()
{
new StopMode() { Text = "Non Stop", Value = 0},
new StopMode() { Text = "Motion", Value = 1},
};
return itemList;
}
//This part is sure cause found on EnemyDebug Menu, For Move & Magic Stats, need infos.
//Make it no selectable until something better.
public class Target
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<Target> TargetList()
{
var itemList = new List<Target>()
{
new Target() { Text = "NON / ME!", Value = 0},
new Target() { Text = "PC / 1", Value = 17},
new Target() { Text = "PC / AREA", Value = 18},
new Target() { Text = "PC / ALL", Value = 19},
new Target() { Text = "PC / ME", Value = 88},
new Target() { Text = "PC / 1", Value = 89},
new Target() { Text = "PC / AREA", Value = 90},
new Target() { Text = "PC / ALL", Value = 91},
new Target() { Text = "PC / (AREA)", Value = 94},
new Target() { Text = "MC / ME!", Value = 104},
new Target() { Text = "MC / ALL", Value = 107},
new Target() { Text = "MC / ME!", Value = 123},
//Need Proof
//ID : 1 - Target : 83
//ID : 2 - Target : 82
//ID : 3 - Target : 81
//ID : 4 - Target : 83
//ID : 5 - Target : 225
//ID : 6 - Target : 227
//ID : 7 - Target : 83
//ID : 8 - Target : 225
//ID : 9 - Target : 227
//ID : 10 - Target : 227
//ID : 11 - Target : 225
//ID : 12 - Target : 82
//ID : 13 - Target : 82
//ID : 14 - Target : 81
//ID : 15 - Target : 83
//ID : 16 - Target : 81
//ID : 17 - Target : 82
//ID : 18 - Target : 98
//ID : 19 - Target : 83
//ID : 21 - Target : 81
//ID : 22 - Target : 83
//ID : 23 - Target : 82
//ID : 24 - Target : 225
//ID : 25 - Target : 81
//ID : 26 - Target : 81
//ID : 27 - Target : 225
//ID : 28 - Target : 97
//ID : 29 - Target : 225
//ID : 30 - Target : 82
//ID : 31 - Target : 97
//ID : 32 - Target : 81
//ID : 33 - Target : 83
//ID : 34 - Target : 83
//ID : 35 - Target : 81
//ID : 36 - Target : 83
//ID : 37 - Target : 81
//ID : 38 - Target : 81
//ID : 39 - Target : 83
//ID : 40 - Target : 82
//ID : 41 - Target : 81
//ID : 42 - Target : 83
//ID : 43 - Target : 83
//ID : 44 - Target : 81
//ID : 45 - Target : 99
//ID : 46 - Target : 81
//ID : 47 - Target : 96
//ID : 48 - Target : 227
//ID : 49 - Target : 83
//ID : 75 - Target : 72
//ID : 92 - Target : 109
//ID : 93 - Target : 109
//ID : 97 - Target : 97
//ID : 99 - Target : 99
new Target() { Text = "UNKNOW", Value = 72},
new Target() { Text = "UNKNOW", Value = 81},
new Target() { Text = "UNKNOW", Value = 82},
new Target() { Text = "UNKNOW", Value = 83},
new Target() { Text = "UNKNOW", Value = 96},
new Target() { Text = "UNKNOW", Value = 97},
new Target() { Text = "UNKNOW", Value = 98},
new Target() { Text = "UNKNOW", Value = 99},
new Target() { Text = "UNKNOW", Value = 109},
new Target() { Text = "UNKNOW", Value = 225},
new Target() { Text = "UNKNOW", Value = 227},
};
return itemList;
}
public class ExtType
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<ExtType> ExtTypeList()
{
var itemList = new List<ExtType>()
{
new ExtType() { Text = "Non", Value = 0},
new ExtType() { Text = "Confuse", Value = 1},
new ExtType() { Text = "Sleep", Value = 2},
new ExtType() { Text = "Paralyse", Value = 3},
new ExtType() { Text = "Poison", Value = 4},
new ExtType() { Text = "Disease", Value = 5},
new ExtType() { Text = "Anti_Spe", Value = 6},
new ExtType() { Text = "Anti_Mag", Value = 7},
new ExtType() { Text = "Random1", Value = 8},
new ExtType() { Text = "Random2", Value = 9},
new ExtType() { Text = "Random3", Value = 10},
new ExtType() { Text = "Random4", Value = 11},
new ExtType() { Text = "Mag&Spe Lim", Value = 12},
new ExtType() { Text = "IP_Wait", Value = 13},
new ExtType() { Text = "Atk Down", Value = 14},
new ExtType() { Text = "Def Down", Value = 15},
new ExtType() { Text = "Wit Down", Value = 16},
new ExtType() { Text = "Mov Down", Value = 17},
new ExtType() { Text = "Max HP Down", Value = 18},
new ExtType() { Text = "All Down", Value = 19},
new ExtType() { Text = "All Reset", Value = 20},
};
return itemList;
}
public class RequirementSource
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<RequirementSource> RequirementSourceList()
{
var itemList = new List<RequirementSource>()
{
new RequirementSource() { Text = "Non", Value = 0},
new RequirementSource() { Text = "Knife", Value = 1},
new RequirementSource() { Text = "Sword", Value = 2},
new RequirementSource() { Text = "Mace", Value = 3},
new RequirementSource() { Text = "Axe", Value = 4},
new RequirementSource() { Text = "Whip", Value = 5},
new RequirementSource() { Text = "Throw", Value = 6},
new RequirementSource() { Text = "Fire", Value = 8},
new RequirementSource() { Text = "Water", Value = 9},
new RequirementSource() { Text = "Wind", Value = 10},
new RequirementSource() { Text = "Earth", Value = 11},
};
return itemList;
}
public class EnemyID
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<EnemyID> EnemieIDList()
{
var itemList = new List<EnemyID>()
{
new EnemyID() { Value = 0, Text = "None" },
new EnemyID() { Value = 1, Text = "Gaia Ape" },
new EnemyID() { Value = 2, Text = "Gaia Horn" },
new EnemyID() { Value = 3, Text = "Dragonoid" },
new EnemyID() { Value = 4, Text = "Gaia Drago" },
new EnemyID() { Value = 5, Text = "Dragon Knight" },
new EnemyID() { Value = 6, Text = "Mountain Ape" },
new EnemyID() { Value = 7, Text = "Yeti" },
new EnemyID() { Value = 8, Text = "Black Beret" },
new EnemyID() { Value = 9, Text = "Rock Man" },
new EnemyID() { Value = 10, Text = "Magma Man" },
new EnemyID() { Value = 11, Text = "Iron Giant" },
new EnemyID() { Value = 12, Text = "Cactus Man" },
new EnemyID() { Value = 13, Text = "Vanatos" },
new EnemyID() { Value = 14, Text = "Gaia Man" },
new EnemyID() { Value = 15, Text = "Medusa Dancer" },
new EnemyID() { Value = 16, Text = "Lilith" },
new EnemyID() { Value = 17, Text = "Naga Queen" },
new EnemyID() { Value = 18, Text = "Hyena Man" },
new EnemyID() { Value = 19, Text = "Wolfman" },
new EnemyID() { Value = 20, Text = "Jackal" },
new EnemyID() { Value = 21, Text = "Red Devil" },
new EnemyID() { Value = 22, Text = "Blue Devil" },
new EnemyID() { Value = 23, Text = "Nyalmot" },
new EnemyID() { Value = 24, Text = "Pink Mage" },
new EnemyID() { Value = 25, Text = "Shaman" },
new EnemyID() { Value = 26, Text = "Layelah" },
new EnemyID() { Value = 27, Text = "Pteranobone" },
new EnemyID() { Value = 28, Text = "Bird Skull" },
new EnemyID() { Value = 29, Text = "Skeleton" },
new EnemyID() { Value = 30, Text = "Zombie" },
new EnemyID() { Value = 31, Text = "Lich" },
new EnemyID() { Value = 32, Text = "Gaia Zombie" },
new EnemyID() { Value = 33, Text = "Warp Man" },
new EnemyID() { Value = 34, Text = "Gaia Knight" },
new EnemyID() { Value = 35, Text = "Spacetime Armor" },
new EnemyID() { Value = 36, Text = "Ghostoid" },
new EnemyID() { Value = 37, Text = "Vengeful Spirit" },
new EnemyID() { Value = 38, Text = "Ghost" },
new EnemyID() { Value = 39, Text = "Lost Soul" },
new EnemyID() { Value = 40, Text = "Critter" },
new EnemyID() { Value = 41, Text = "Will-O'-Wisp" },
new EnemyID() { Value = 42, Text = "Hot Dog" },
new EnemyID() { Value = 43, Text = "Fire Hound" },
new EnemyID() { Value = 44, Text = "Cerberus" },
new EnemyID() { Value = 45, Text = "Snow Boar" },
new EnemyID() { Value = 46, Text = "King Horn" },
new EnemyID() { Value = 47, Text = "Milda" },
new EnemyID() { Value = 48, Text = "Glug Bird" },
new EnemyID() { Value = 49, Text = "Thud Bird" },
new EnemyID() { Value = 50, Text = "Flap Bird" },
new EnemyID() { Value = 51, Text = "Sphytaros" },
new EnemyID() { Value = 52, Text = "Sphynx" },
new EnemyID() { Value = 53, Text = "Guardian" },
new EnemyID() { Value = 54, Text = "Land Slug" },
new EnemyID() { Value = 55, Text = "Huge Pupa" },
new EnemyID() { Value = 56, Text = "Gaia Slug" },
new EnemyID() { Value = 57, Text = "Gaia Devil" },
new EnemyID() { Value = 58, Text = "Toad Demon" },
new EnemyID() { Value = 59, Text = "Satan" },
new EnemyID() { Value = 60, Text = "Baby Bat" },
new EnemyID() { Value = 61, Text = "Vampire Bat" },
new EnemyID() { Value = 62, Text = "Sonic Bat" },
new EnemyID() { Value = 63, Text = "Magic Head" },
new EnemyID() { Value = 64, Text = "Gaia Brain" },
new EnemyID() { Value = 65, Text = "Brain Bat" },
new EnemyID() { Value = 66, Text = "Clay Bird" },
new EnemyID() { Value = 67, Text = "Rock Bird" },
new EnemyID() { Value = 68, Text = "Emerald Bird" },
new EnemyID() { Value = 69, Text = "Sweet Moth" },
new EnemyID() { Value = 70, Text = "Dizzy Moth" },
new EnemyID() { Value = 71, Text = "Giant Moth" },
new EnemyID() { Value = 72, Text = "Plop Mold" },
new EnemyID() { Value = 73, Text = "Mold Bird" },
new EnemyID() { Value = 74, Text = "Gaia Mold" },
new EnemyID() { Value = 75, Text = "Marna Bug" },
new EnemyID() { Value = 76, Text = "Beetlebug" },
new EnemyID() { Value = 77, Text = "Metal Beetle" },
new EnemyID() { Value = 78, Text = "Zil Scorpion" },
new EnemyID() { Value = 79, Text = "Scissorlock" },
new EnemyID() { Value = 80, Text = "Gaia Demon" },
new EnemyID() { Value = 81, Text = "Crimsona" },
new EnemyID() { Value = 82, Text = "Lesser Crab" },
new EnemyID() { Value = 83, Text = "Gaia Alien" },
new EnemyID() { Value = 84, Text = "Spyder" },
new EnemyID() { Value = 85, Text = "Black Widow" },
new EnemyID() { Value = 86, Text = "Tarantula" },
new EnemyID() { Value = 87, Text = "Ammonite" },
new EnemyID() { Value = 88, Text = "Mad Snail" },
new EnemyID() { Value = 89, Text = "Gaia Cyst" },
new EnemyID() { Value = 90, Text = "Sea Jelly" },
new EnemyID() { Value = 91, Text = "Mud Jelly" },
new EnemyID() { Value = 93, Text = "Hermit Crab" },
new EnemyID() { Value = 94, Text = "Scarab" },
new EnemyID() { Value = 95, Text = "Gaia Cancer" },
new EnemyID() { Value = 96, Text = "Sea Star" },
new EnemyID() { Value = 97, Text = "Starfish" },
new EnemyID() { Value = 98, Text = "Gaia Star" },
new EnemyID() { Value = 99, Text = "Blue Kite" },
new EnemyID() { Value = 100, Text = "Manta Ray" },
new EnemyID() { Value = 101, Text = "Stingray" },
new EnemyID() { Value = 102, Text = "Sand Diver" },
new EnemyID() { Value = 103, Text = "Sand Man" },
new EnemyID() { Value = 104, Text = "Gaia Scorpion" },
new EnemyID() { Value = 105, Text = "Giant Centipede" },
new EnemyID() { Value = 106, Text = "Inchworm" },
new EnemyID() { Value = 107, Text = "Roadcrawler" },
new EnemyID() { Value = 108, Text = "Spitting Cobra" },
new EnemyID() { Value = 109, Text = "Pit Viper" },
new EnemyID() { Value = 111, Text = "Sand Worm" },
new EnemyID() { Value = 112, Text = "Sand Snake" },
new EnemyID() { Value = 113, Text = "Gaia Snake" },
new EnemyID() { Value = 114, Text = "Chameleon" },
new EnemyID() { Value = 115, Text = "Alligator" },
new EnemyID() { Value = 116, Text = "Salamadile" },
new EnemyID() { Value = 117, Text = "Gill Newt" },
new EnemyID() { Value = 118, Text = "Oopa-Loopa" },
new EnemyID() { Value = 119, Text = "Gaia Fly" },
new EnemyID() { Value = 120, Text = "Horned Toad" },
new EnemyID() { Value = 121, Text = "Mad Frog" },
new EnemyID() { Value = 122, Text = "Toad King" },
new EnemyID() { Value = 123, Text = "Hippocamp" },
new EnemyID() { Value = 124, Text = "Coelacanth" },
new EnemyID() { Value = 125, Text = "Gaia Cactus" },
new EnemyID() { Value = 126, Text = "Green Slime" },
new EnemyID() { Value = 127, Text = "Purple Slime" },
new EnemyID() { Value = 128, Text = "Red Slime" },
new EnemyID() { Value = 129, Text = "Grim Haze" },
new EnemyID() { Value = 130, Text = "Gas Cloud" },
new EnemyID() { Value = 131, Text = "Mist Wraith" },
new EnemyID() { Value = 132, Text = "Odd Bird" },
new EnemyID() { Value = 133, Text = "Birdrake" },
new EnemyID() { Value = 134, Text = "Dodo" },
new EnemyID() { Value = 135, Text = "Slipple" },
new EnemyID() { Value = 136, Text = "Gripple" },
new EnemyID() { Value = 137, Text = "Stuttle" },
new EnemyID() { Value = 138, Text = "Ent" },
new EnemyID() { Value = 139, Text = "Mist Guard" },
new EnemyID() { Value = 140, Text = "Killer Tree" },
new EnemyID() { Value = 141, Text = "Private" },
new EnemyID() { Value = 142, Text = "Sergeant" },
new EnemyID() { Value = 143, Text = "Elite Officer" },
new EnemyID() { Value = 144, Text = "Klepp Soldier" },
new EnemyID() { Value = 145, Text = "Elite Klepp" },
new EnemyID() { Value = 146, Text = "Klepp Knight" },
new EnemyID() { Value = 147, Text = "Lizard Rider" },
new EnemyID() { Value = 148, Text = "Mad Rider" },
new EnemyID() { Value = 149, Text = "Klepp Rider" },
new EnemyID() { Value = 150, Text = "Squid King" },
new EnemyID() { Value = 151, Text = "Right Tentacle" },
new EnemyID() { Value = 152, Text = "Left Tentacle" },
new EnemyID() { Value = 153, Text = "Kraken" },
new EnemyID() { Value = 154, Text = "Right Tentacle" },
new EnemyID() { Value = 155, Text = "Left Tentacle" },
new EnemyID() { Value = 156, Text = "Ganymede" },
new EnemyID() { Value = 157, Text = "Ganymede" },
new EnemyID() { Value = 159, Text = "Mad Turtle" },
new EnemyID() { Value = 160, Text = "Mad Turtle" },
new EnemyID() { Value = 161, Text = "Gaia Bird" },
new EnemyID() { Value = 162, Text = "Gargoyle" },
new EnemyID() { Value = 163, Text = "Gargoyle" },
new EnemyID() { Value = 164, Text = "Madragon" },
new EnemyID() { Value = 165, Text = "Madragon" },
new EnemyID() { Value = 166, Text = "Skip" },
new EnemyID() { Value = 167, Text = "Phantom Dragon" },
new EnemyID() { Value = 168, Text = "Phantom Dragon" },
new EnemyID() { Value = 170, Text = "Massacre Machine" },
new EnemyID() { Value = 171, Text = "Eye" },
new EnemyID() { Value = 172, Text = "Massacre Machine" },
new EnemyID() { Value = 173, Text = "Eye" },
new EnemyID() { Value = 174, Text = "Serpent" },
new EnemyID() { Value = 175, Text = "Mean Head" },
new EnemyID() { Value = 176, Text = "Hot Head" },
new EnemyID() { Value = 177, Text = "Nice Head" },
new EnemyID() { Value = 178, Text = "Bad Head" },
new EnemyID() { Value = 179, Text = "Hydra" },
new EnemyID() { Value = 180, Text = "Peril Head" },
new EnemyID() { Value = 181, Text = "Hot Head" },
new EnemyID() { Value = 182, Text = "Nice Head" },
new EnemyID() { Value = 183, Text = "Awful Head" },
new EnemyID() { Value = 184, Text = "Trent" },
new EnemyID() { Value = 185, Text = "Arm" },
new EnemyID() { Value = 186, Text = "Flower" },
new EnemyID() { Value = 187, Text = "Gaia Trent" },
new EnemyID() { Value = 188, Text = "Arm" },
new EnemyID() { Value = 189, Text = "Flower" },
new EnemyID() { Value = 190, Text = "Lord's Ghost" },
new EnemyID() { Value = 191, Text = "Lord's Ghost" },
new EnemyID() { Value = 192, Text = "Wand" },
new EnemyID() { Value = 193, Text = "Mage King" },
new EnemyID() { Value = 194, Text = "Mage King" },
new EnemyID() { Value = 195, Text = "Wand" },
new EnemyID() { Value = 196, Text = "Ruin Guard" },
new EnemyID() { Value = 197, Text = "Ax" },
new EnemyID() { Value = 198, Text = "Skip" },
new EnemyID() { Value = 199, Text = "Boomerang" },
new EnemyID() { Value = 200, Text = "Great Susano-o" },
new EnemyID() { Value = 201, Text = "Ax" },
new EnemyID() { Value = 202, Text = "Iron Ball" },
new EnemyID() { Value = 204, Text = "Chang" },
new EnemyID() { Value = 205, Text = "Gadwin" },
new EnemyID() { Value = 206, Text = "Gadwin" },
new EnemyID() { Value = 207, Text = "Kung Fu Master" },
new EnemyID() { Value = 208, Text = "Mullen" },
new EnemyID() { Value = 209, Text = "Saki" },
new EnemyID() { Value = 210, Text = "Saki" },
new EnemyID() { Value = 211, Text = "Mio" },
new EnemyID() { Value = 212, Text = "Mio" },
new EnemyID() { Value = 213, Text = "Nana" },
new EnemyID() { Value = 214, Text = "Nana" },
new EnemyID() { Value = 215, Text = "Grinwhale" },
new EnemyID() { Value = 216, Text = "Lure" },
new EnemyID() { Value = 217, Text = "Slug Fish" },
new EnemyID() { Value = 218, Text = "Lure" },
new EnemyID() { Value = 219, Text = "Baal" },
new EnemyID() { Value = 220, Text = "Baal" },
new EnemyID() { Value = 221, Text = "Gaia Tentacle" },
new EnemyID() { Value = 222, Text = "Baal" },
new EnemyID() { Value = 223, Text = "Gaia Tentacle" },
new EnemyID() { Value = 224, Text = "Gaia Tentacle" },
new EnemyID() { Value = 225, Text = "Gaia Battler" },
new EnemyID() { Value = 226, Text = "Right Hand" },
new EnemyID() { Value = 227, Text = "Left Hand" },
new EnemyID() { Value = 228, Text = "Gaia Battler" },
new EnemyID() { Value = 229, Text = "Right Hand" },
new EnemyID() { Value = 230, Text = "Left Hand" },
new EnemyID() { Value = 231, Text = "Gaia Battler" },
new EnemyID() { Value = 232, Text = "Right Hand" },
new EnemyID() { Value = 233, Text = "Left Hand" },
new EnemyID() { Value = 234, Text = "Gaia Battler" },
new EnemyID() { Value = 235, Text = "Right Hand" },
new EnemyID() { Value = 236, Text = "Left Hand" },
new EnemyID() { Value = 237, Text = "Gaia Core" },
new EnemyID() { Value = 238, Text = "Mega Gaia" },
new EnemyID() { Value = 240, Text = "Gaia Tentacle" },
new EnemyID() { Value = 241, Text = "Evil Gaia" },
new EnemyID() { Value = 244, Text = "Gaia Armor" },
new EnemyID() { Value = 245, Text = "Eye" },
new EnemyID() { Value = 246, Text = "Gaia Slime" },
new EnemyID() { Value = 247, Text = "Combatant" },
new EnemyID() { Value = 248, Text = "Gaia Tree" },
new EnemyID() { Value = 249, Text = "Gaia Beetle" },
new EnemyID() { Value = 250, Text = "Leviathan" },
new EnemyID() { Value = 251, Text = "Right Tentacle" },
new EnemyID() { Value = 252, Text = "Left Tentacle" },
new EnemyID() { Value = 253, Text = "Orc" },
new EnemyID() { Value = 254, Text = "Orc King" },
new EnemyID() { Value = 255, Text = "Dom Orc" }
};
return itemList;
}
public class MagicMoveLevel
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<MagicMoveLevel> MagicMoveLevelList()
{
var itemList = new List<MagicMoveLevel>()
{
new MagicMoveLevel() { Text = "Level 1", Value = 1},
new MagicMoveLevel() { Text = "Level 2", Value = 2},
new MagicMoveLevel() { Text = "Level 3", Value = 3},
};
return itemList;
}
public class MagicMoveLevel2
{
public int Value { get; set; }
public string Text { get; set; }
}
public static List<MagicMoveLevel2> MagicMoveLevel2List()
{
var itemList = new List<MagicMoveLevel2>()
{
new MagicMoveLevel2() { Text = "Move", Value = 0},
new MagicMoveLevel2() { Text = "Move 2", Value = 4},
};
return itemList;
}
}
}