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It acts different than lagspikes and doesn't correlate to chunk sync since it can be triggered by just walking back and forth without loading chunks. It's like the character skips a tile for one frame and then goes back. Gonna have to add some debug logging to try see what's causing it.
It acts different than lagspikes and doesn't correlate to chunk sync since it can be triggered by just walking back and forth without loading chunks. It's like the character skips a tile for one frame and then goes back. Gonna have to add some debug logging to try see what's causing it.