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nopurchaseprompts is outdated #458

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@sleaze5

Now prompts appear under a Frame named "SafeAreaFrame" under a ScreenGui named "FoundationOverlay" inside the CoreGui. But there seems to be multiple FoundationOverlay's and the overlay frame inside SafeAreaFrame only exists if there's a promp active. I'm not sure if there's any other prompts that would go there because I haven't tested anything else.

game:GetService("CoreGui").FoundationOverlay.SafeAreaFrame
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