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Copy pathscene3.lua
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100 lines (82 loc) · 3.24 KB
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---------------------------------------------------------------------------------
--
-- scene.lua
--
---------------------------------------------------------------------------------
local sceneName = ...
local composer = require( "composer" )
-- Load scene with same root filename as this file
local scene = composer.newScene( sceneName )
---------------------------------------------------------------------------------
local nextSceneButton
function scene:create( event )
local sceneGroup = self.view
-- Called when the scene's view does not exist
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
local title = self:getObjectByName( "Title" )
title.x = display.contentWidth / 2
title.y = display.contentHeight / 2
title.size = display.contentWidth / 10
local goToScene1Btn = self:getObjectByName( "GoToScene1Btn" )
goToScene1Btn.x = display.contentWidth - 95
goToScene1Btn.y = display.contentHeight - 35
local goToScene1Text = self:getObjectByName( "GoToScene1Text" )
goToScene1Text.x = display.contentWidth - 92
goToScene1Text.y = display.contentHeight - 35
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc
nextSceneButton = self:getObjectByName( "GoToScene1Btn" )
if nextSceneButton then
-- touch listener for the button
function nextSceneButton:touch ( event )
local phase = event.phase
if "ended" == phase then
composer.gotoScene( "scene1", { effect = "fade", time = 300 } )
end
end
-- add the touch event listener to the button
nextSceneButton:addEventListener( "touch", nextSceneButton )
end
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
if nextSceneButton then
nextSceneButton:removeEventListener( "touch", nextSceneButton )
end
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
---------------------------------------------------------------------------------
return scene