since today the first alpha reactor has the dots of the next reactor, thus overlapping with the map. Then when i opened the reactor console, all buttons went missing. the fuel rod grid is much smaller than usual and i can only interact with the rods and nothing else. i don't know what's causing this but Dev mode repeatedly shows me this:
Exception filling window for Rimatomics.Dialog_ReactorConsole: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5AEC5350] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
IAgain, i have no clue what could cause this. the only mods that directly interfere with Rimatomics that i use are Reworked models, which works fine and perfectly before. These mods work fine, its just the UI and reactor graphics that are messed up. Pls help.
since today the first alpha reactor has the dots of the next reactor, thus overlapping with the map. Then when i opened the reactor console, all buttons went missing. the fuel rod grid is much smaller than usual and i can only interact with the rods and nothing else. i don't know what's causing this but Dev mode repeatedly shows me this:
Exception filling window for Rimatomics.Dialog_ReactorConsole: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5AEC5350] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
IAgain, i have no clue what could cause this. the only mods that directly interfere with Rimatomics that i use are Reworked models, which works fine and perfectly before. These mods work fine, its just the UI and reactor graphics that are messed up. Pls help.