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Copy pathCommandVehicleGet.cs
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137 lines (115 loc) · 5.32 KB
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using System;
using Rocket.API;
using Rocket.Unturned.Player;
using Rocket.Unturned.Chat;
using System.Collections.Generic;
using UnityEngine;
using SDG.Unturned;
using System.Text.RegularExpressions;
namespace VehicleTeleporter
{
public class CommandVehicleGet : IRocketCommand
{
public AllowedCaller AllowedCaller => AllowedCaller.Player;
public string Name => "vehicleget";
public string Help => "Retrieves one of your locked vehicles.";
public string Syntax => "/vehicleget";
public List<string> Aliases => new List<string>() { "vget" };
public List<string> Permissions => new List<string>() { "vehicleteleporter.vehicleget" };
public void Execute(IRocketPlayer rCaller, string[] Command)
{
UnturnedPlayer uPlayer = (UnturnedPlayer)rCaller;
if (Command.Length == 0 || Command.Length > 1) { UnturnedChat.Say(uPlayer, Syntax, Color.red); return; }
UtilPlayer utilPlayer = uPlayer.GetComponent<UtilPlayer>();
if (VehicleTeleporter.Instance.HasVehicles(uPlayer.CSteamID) > 0)
{
if (Regex.IsMatch(Command[0], @"^\d+$"))
{
List<InteractableVehicle> playerVehicles = utilPlayer.vehicleList;
if (int.Parse(Command[0]) <= playerVehicles.Count)
{
InteractableVehicle desiredVehicle = playerVehicles[int.Parse(Command[0]) - 1];
uPlayer.GiveVehicle(desiredVehicle.id);
InteractableVehicle newVehicle = VehicleManager.vehicles[VehicleManager.vehicles.Count - 1];
RetrieveVehicle(desiredVehicle, newVehicle, uPlayer);
UnturnedChat.Say(uPlayer, $"You have teleported your {desiredVehicle.asset.vehicleName} to you!", Color.yellow);
}
else
{
UnturnedChat.Say(uPlayer, $"Please select a number between 1 and {playerVehicles.Count}.", Color.red);
return;
}
}
else
{
UnturnedChat.Say(uPlayer, Syntax, Color.red);
return;
}
}
else
{
UnturnedChat.Say(uPlayer, "You do not have any locked vehicles!", Color.red);
}
}
private void RetrieveVehicle(InteractableVehicle desiredVehicle, InteractableVehicle newVehicle, UnturnedPlayer uPlayer)
{
uint instanceID = newVehicle.instanceID;
VehicleManager.instance.channel.send("tellVehicleHealth", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[2]
{
(object) instanceID,
(object) desiredVehicle.health
});
VehicleManager.instance.channel.send("tellVehicleFuel", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[2]
{
(object) instanceID,
(object) desiredVehicle.fuel
});
VehicleManager.instance.channel.send("tellVehicleBatteryCharge", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[2]
{
(object) instanceID,
(object) desiredVehicle.batteryCharge
});
VehicleManager.instance.channel.send("tellVehicleLock", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[4]
{
(object) instanceID,
(object) uPlayer.CSteamID,
(object) uPlayer.SteamGroupID,
(object) true
});
for (int i = 0; i < newVehicle.tires.Length; i++)
{
if (!desiredVehicle.tires[i].isAlive)
{
newVehicle.tires[i].isAlive = false;
newVehicle.sendTireAliveMaskUpdate();
}
}
if (desiredVehicle.headlightsOn)
{
VehicleManager.instance.channel.send("tellVehicleHeadlights", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[2]
{
(object) instanceID,
(object) desiredVehicle.headlightsOn
});
}
if (desiredVehicle.sirensOn)
{
VehicleManager.instance.channel.send("tellVehicleSirens", ESteamCall.ALL, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[2]
{
(object) instanceID,
(object) desiredVehicle.sirensOn
});
}
for (int i = 0; i < desiredVehicle.turrets.Length; i++)
{
newVehicle.turrets[i].state[10] = (byte)desiredVehicle.turrets[i].state[10];
}
if (VehicleTeleporter.Instance.Configuration.Instance.RemoveVehicleOnGet)
{
VehicleManager.askVehicleDestroy(desiredVehicle);
VehicleManager.instance.channel.send("tellVehicleDestroy", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, desiredVehicle.instanceID);
}
return;
}
}
}