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Copy pathCRToolsNewUI_Export.ms
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534 lines (461 loc) · 17.2 KB
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fn ExportMDLMenuClicked sender arg =
(
if (selection as array).count == 0 then
(
messageBox "Please select the object to export" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "This function only supports exporting one object at a time right now!" title:"Too many objects selected!"
)
else
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = false
exportOctreeChecked = false
objectFileName = selection[1].name+".mdl"
if (IsObjectACNT selection[1]) do objectFileName = selection[1].modifiers["CNT Hierarchy"].FileName+".mdl"
mdl_name = GetSaveFileName filename:objectFileName caption:"Save MDL As" types:"MDL(*.MDL)|*.mdl"
if mdl_name != undefined do
(
mdl_path = getFilenamePath mdl_name
global MaterialsToExport
MaterialsToExport=#()
ExportMDLMesh mdl_path selection[1] forcedFilename:mdl_name exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
ExportMaterialsAndTextures mdl_path exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked
messageBox ("Export MDL to "+mdl_name+" completed!") title:"Export Finished!"
gc()
)
)
)
fn ExportLightMenuClicked sender arg =
(
if (selection as array).count == 0 then
(
messageBox "Please select the object to export" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "This function only supports exporting one object at a time right now!" title:"Too many objects selected!"
)
else if (IsCRLight selection[1]) == false then
(
messageBox "Please select a light!" title:"This is not a light!"
)
else
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = false
exportOctreeChecked = false
objectFileName = selection[1].name+".light"
if (IsObjectACNT selection[1]) do objectFileName = selection[1].modifiers["CNT Hierarchy"].FileName+".light"
mdl_name = GetSaveFileName filename:objectFileName caption:"Save Light As" types:"LIGHT(*.LIGHT)|*.light"
if mdl_name != undefined do
(
mdl_path = getFilenamePath mdl_name
ExportLight mdl_path selection[1] exportGobo:exportTexturesChecked
messageBox ("Export Light to "+mdl_name+" completed!") title:"Export Finished!"
gc()
)
)
)
fn ExportRBAMenuClicked sender arg =
(
if (selection as array).count == 0 then
(
messageBox "Please select the objects to create an RBA from" title:"No objects selected!"
)
else
(
rba_name = GetSaveFileName caption:"Save RBA As" types:"RBA(*.RBA)|*.rba"
if rba_name != undefined do
(
ExportRBA rba_name selection[1]
messageBox ("Export RBA Hierarchy to "+rba_name+" completed!") title:"Export Finished!"
gc()
)
)
)
fn ExportCNTMenuClicked sender arg =
(
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
local selectedCnt = selection[1]
local cntFileName = unsupplied
if (IsObjectACNT selectedCnt) and selectedCnt.modifiers["CNT Hierarchy"].NodeType == "CNT" then (
cntFileName = selectedCnt.modifiers["CNT Hierarchy"].fileName + ".cnt"
)
cnt_name = GetSaveFileName caption:"Save CNT As" types:"CNT(*.CNT)|*.cnt" filename: cntFileName
if cnt_name != undefined do
(
if (IsObjectACNT selectedCnt) and (selectedCnt.modifiers["CNT Hierarchy"].NodeType == "IGNORE" or selectedCnt.modifiers["CNT Hierarchy"].NodeType == "CNT") then (
selectedCnt = selectedCnt.children[1]
)
ExportCNT cnt_name selectedCnt
messageBox ("Export CNT Hierarchy to "+cnt_name+" completed!") title:"Export Finished!"
gc()
)
)
)
fn ExportFullHierarchyMenuClicked sender arg =
(
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
selectedModel = selection[1]
local cntFileName = unsupplied
if (IsObjectACNT selectedModel) and selectedModel.modifiers["CNT Hierarchy"].NodeType == "CNT" then (
cntFileName = selectedModel.modifiers["CNT Hierarchy"].fileName + ".cnt"
)
cnt_name = GetSaveFileName caption:"Save CNT As" types:"CNT(*.CNT)|*.cnt" filename:cntFileName
if cnt_name != undefined do
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = false
exportOctreeChecked = false
global MaterialsToExport
MaterialsToExport=#()
mdl_path = getFilenamePath cnt_name
if (IsObjectACNT selectedModel) and (selectedModel.modifiers["CNT Hierarchy"].NodeType == "IGNORE" or selectedModel.modifiers["CNT Hierarchy"].NodeType == "CNT") then (
selectedModel = selectedModel.children[1]
)
ExportMDL mdl_path false true exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked nodes:#(selectedModel)
ExportCNT cnt_name selectedModel
ExportMaterialsAndTextures mdl_path exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
--PrintArrayInFull = "MaterialsToExport"
messageBox ("Export CNT & MDL Hierarchy to "+mdl_path+" completed!") title:"Export Finished!"
)
)
)
/* ==================================== *\
|* ======= Car Export Callbacks ======= *|
\* ==================================== */
fn ExportCarFullClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
cnt_name = GetSaveFileName caption:"Save Car.CNT As" types:"Car.CNT(Car.CNT)|car.cnt"
if cnt_name != undefined do
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = false
exportOctreeChecked = false
global MaterialsToExport
MaterialsToExport=#()
mdl_path = getFilenamePath cnt_name
selectedModel = selection[1]
ExportMDL mdl_path true true exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
ExportCNT cnt_name selectedModel
ExportMaterialsAndTextures mdl_path exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
local structureXmlFile = (getFileNamePath car_cnt_name)+"structure.xml"
ExportStructureXML structureXmlFile rootMesh
local systemsDamageXmlFile = (getFileNamePath car_cnt_name)+"systemsdamage.xml"
ExportSystemsDamageXML systemsDamageXmlFile rootMesh
local setupLuaFile = (getFilenamePath car_cnt_name)+"setup.lua"
ExportCarSetupLUA setupLuaFile rootMesh
local vehicleSetupLuaFile = (getFilenamePath car_cnt_name)+"vehicle_setup.lua"
ExportCarVehicleSetupLUA vehicleSetupLuaFile rootMesh
local vehicleSetupCfgFile = (getFilenamePath car_cnt_name)+"vehicle_setup.cfg"
ExportCarVehicleCFG vehicleSetupCfgFilerootMeshs
local vfxAnchorsLuafilename = (getFilenamePath car_cnt_name)+"vfx_anchors.lua"
ExportVFXAnchors vfxAnchorsLuafilename rootMesh
--PrintArrayInFull = "MaterialsToExport"
messageBox ("Export Car to "+mdl_path+" completed!") title:"Export Finished!"
)
)
)
fn ExportCarStructureClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save Structure XML As" types:"Structure.XML (Structure.XML)|structure.xml"
ExportStructureXML structureXmlFile selection[1]
)
)
fn ExportCarSystemsDamageClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save SystemsDamage XML As" types:"SystemsDamage.XML (SystemsDamage.XML)|systemsdamage.xml"
ExportSystemsDamageXML systemsDamageXmlFile selection[1]
)
)
fn ExportCarSetupLUAClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save Handlng Setup LUA As" types:"Handling Setup LUA (Setup.lua)|setup.lua;setup.lol"
ExportCarSetupLUA file selection[1]
)
)
fn ExportCarVehicleSetupLUAClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save Vehicle Setup Lua As" types:"Vehicle Setup Lua (Vehicle_Setup.LUA)|vehicle_setup.lua;vehicle_setup.lol"
ExportCarVehicleSetupLUA file selection[1]
)
)
fn ExportCarVehicleSetupCFGClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save Vehicle Setup Config As" types:"Vehicle Setup Config (Vehicle_setup.cfg)|vehicle_setup.cfg"
ExportCarVehicleCFG file rootMesh
)
)
fn ExportCarVFXAnchorsLUAClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save VFX Anchors Lua As" types:"VFX Anchors Lua (VFX_Anchors.LUA)|vfx_anchors.lua;vfx_anchors.lol"
ExportVFXAnchors file selection[1]
)
)
fn ExportCarCrashSoundsConfigClicked sender arg = (
)
fn ExportWheelClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the wheel rim object to export" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the rim object to export" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName caption:"Save Wheel" filename:"rim.cnt" types:"Wheel (Rim.CNT)|rim.cnt"
ExportFullWheel file selection[1]
)
)
/* ==================================== *\
|* ====== Level Export Callbacks ====== *|
\* ==================================== */
fn ExportLevelFullClicked sender arg = (
)
fn ExportLevelConfigClicked sender arg = (
)
fn ExportLevelSetupClicked sender arg = (
)
fn ExportLevelAccessoriesClicked sender arg = (
)
fn ExportLevelPedsClicked sender arg = (
)
fn ExportLevelRoutesClicked sender arg = (
)
fn ExportLevelMinimapDefsClicked sender arg = (
)
fn ExportLevelIntroCamClicked sender arg = (
)
fn ExportLevelAudioClicked sender arg = (
)
fn ExportLevelZonesClicked sender arg = (
)
fn ExportLevelPostProcessScriptsClicked sender arg = (
)
/* ==================================== *\
|* ==== Accessory Export Callbacks === *|
\* ==================================== */
fn ExportAccessoryClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the accessory root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the accessory base)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName filename:"accessory.txt" caption:"Save Accessory TXT As" types:"Accessory TXT (Accessory.TXT)|accessory.txt;accessory.txt"
ExportAccessoryTXT file selection[1]
)
)
fn ExportFullAccessoryClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the accessory root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the accessory base)" title:"Too many objects selected!"
)
else
(
cnt_name = GetSaveFileName caption:"Save Accessory.CNT As" types:"Accessory.CNT(Accessory.CNT)|accessory.cnt"
if cnt_name != undefined do
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = false
exportOctreeChecked = false
global MaterialsToExport
MaterialsToExport=#()
mdl_path = getFilenamePath cnt_name
selectedModel = selection[1]
ExportMDL mdl_path true true exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
ExportCNT cnt_name selectedModel
ExportMaterialsAndTextures mdl_path exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
local accessoryTxtPath = mdl_path+"accessory.txt"
ExportAccessoryTXT accessoryTxtPath selection[1]
)
)
)
/* ==================================== *\
|* ==== Mobile Car Export Callbacks === *|
\* ==================================== */
fn ExportMobileFullCar sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car base)" title:"Too many objects selected!"
)
else
(
ExportFunsizeCar selection[1]
)
)
fn ExportMobileCarTxt sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car base)" title:"Too many objects selected!"
)
else
(
global CarmaSettings
FunsizeDataPath = CarmaSettings.FunsizeSettings.DataFolder
carModifier = selection[1].modifiers["Funsize Car"]
txt_name = (FunsizeDataPath+"Data\\Content\\Vehicles\\" + carModifier.carname + "\\car.txt") -- GetSaveFileName caption:"Save car.TXT As" types:"car.TXT(car.TXT)|car.txt"
if txt_name != undefined do
(
Funsize_ExportCarTXTFile txt_name selection[1]
if CarmaSettings.FunsizeSettings.AutoBuild then (
format "Autobuilding \n"
PackObb()
)
)
)
)/* ==================================== *\
|* ==== Mobile Accessory Export Callbacks === *|
\* ==================================== */
fn ExportMobileAccessoryClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the accessory root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the accessory base)" title:"Too many objects selected!"
)
else
(
file = GetSaveFileName filename:"accessory.txt" caption:"Save Accessory TXT As" types:"Accessory TXT (Accessory.TXT)|accessory.txt;accessory.txt"
ExportAccessoryTXT file selection[1]
)
)
fn ExportFullMobileAccessoryClicked sender arg = (
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the accessory root)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the accessory base)" title:"Too many objects selected!"
)
else
(
cnt_name = GetSaveFileName caption:"Save Accessory.CNT As" types:"Accessory.CNT(Accessory.CNT)|accessory.cnt"
if cnt_name != undefined do
(
exportTexturesChecked = true
exportMatsChecked = true
exportMTLChecked = true
exportOctreeChecked = false
global MaterialsToExport
MaterialsToExport=#()
mdl_path = getFilenamePath cnt_name
selectedModel = selection[1]
ExportMDL mdl_path true true exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
ExportCNT cnt_name selectedModel
ExportMaterialsAndTextures mdl_path exportMats:exportMatsChecked exportTextures:exportTexturesChecked funsizeExport:exportMTLChecked createOctree:exportOctreeChecked
local accessoryTxtPath = mdl_path+"accessory.txt"
ExportAccessoryTXT accessoryTxtPath selection[1]
)
)
)