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Copy pathCRImport_Peds.ms
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303 lines (271 loc) · 7.46 KB
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struct PedType (Bodyform, Type, BaseBodyTexture, BodyTexture, Weight)
fn GetPedTypesFromLol fileName =
(
lolScript = (DecodeLOLFile fileName) as StringStream
bodyform = "template"
ReadingVariations = false
ReadingBodyVariations = false
ReadingNonBodyVariations = false
ReadingParameters = false
DoingAVariation = false
BaseBodyTextureSet = false
BaseBodyTexture = ""
Variations = #()
currentVariation = undefined
splitDir = filterstring fileName "\\/."
pedName = splitDir[splitDir.count-1]
while (eof lolscript) == false do
(
curLine = trimright (trimleft (readline lolscript))
if(curLine == "") then continue
splitLine = filterString curline " ="
case (toLower splitLine[1]) of
(
"parameters.bodyformname":
(
bodyform = (filterstring splitLine[2] "\",")[1]
)
"parameters":
(
if ReadingVariations == false then ReadingParameters = true
)
"bodyformname":
(
if ReadingParameters then bodyform = (filterstring splitLine[2] "\",")[1]
)
"variations":
(
ReadingVariations = true
ReadingBodyVariations = false
DoingAVariation = false
)
"body":
(
if ReadingVariations then
(
ReadingBodyVariations = true
BaseBodyTextureSet = false
BaseBodyTexture=""
)
)
"{":
(
if ReadingVariations and ReadingBodyVariations then
(
DoingAVariation = true
currentVariation = PedType Bodyform:bodyform Type:(bodyform+"\\"+pedName) BodyTexture:"" BaseBodyTexture:BaseBodyTexture Weight:1
)
else if ReadingVariations and ReadingNonBodyVariations then
(
DoingAVariation = true
)
)
"name":
(
if ReadingBodyVariations and DoingAVariation then
(
currentVariation.BodyTexture = (filterstring splitLine[2] "\",")[1]
if BaseBodyTextureSet == false then
(
BaseBodyTexture = currentVariation.BodyTexture
currentVariation.BaseBodyTexture = BaseBodyTexture
BaseBodyTextureSet = true
)
)
)
"weight":
(
if ReadingBodyVariations and DoingAVariation then
(
currentVariation.Weight = (filterstring splitLine[2] "\",")[1]
)
)
"},":
(
if ReadingParameters then
(
ReadingParameters = false
)
else if DoingAVariation and ReadingBodyVariations then
(
DoingAVariation = false
if currentVariation != undefined and (currentVariation.Weight == undefined or currentVariation.Weight != "0") then append Variations currentVariation
free currentVariation
currentVariation = undefined
)
else if DoingAVariation and ReadingNonBodyVariations then
(
DoingAVariation = false
)
else if ReadingBodyVariations then
(
ReadingBodyVariations = false
)
else if ReadingNonBodyVariations then
(
ReadingNonBodyVariations = false
)
else if ReadingVariations then
(
ReadingVariations = false
)
)
"}":
(
if ReadingParameters then
(
ReadingParameters = false
)
else if DoingAVariation and ReadingBodyVariations then
(
DoingAVariation = false
if currentVariation != undefined and (currentVariation.Weight == undefined or currentVariation.Weight != "0") then append Variations currentVariation
free currentVariation
currentVariation = undefined
)
else if DoingAVariation and ReadingNonBodyVariations then
(
DoingAVariation = false
)
else if ReadingBodyVariations then
(
ReadingBodyVariations = false
)
else if ReadingNonBodyVariations then
(
ReadingNonBodyVariations = false
)
else if ReadingVariations then
(
ReadingVariations = false
)
)
default:
(
if ReadingVariations then
(
if splitLine[2] == "{" then ReadingNonBodyVariations = true
)
)
)
)
if Variations.count == 0 then
(
append Variations (PedType Bodyform:bodyform Type:pedName BodyTexture:"" BaseBodyTexture:"")
)
return Variations
)
fn CollectAllTypes filter:""=
(
PedsTypesFolder = CarmaSettings.DataCorePath+"\\Content\\Peds\\Types\\"
PedTypesDirsList = getDirectories(PedsTypesFolder+"*")
PedTypes = #()
for i=1 to PedTypesDirsList.count do
(
pedTypeScripts = getFiles(PedTypesDirsList[i]+"*.lol")
for j=1 to pedTypeScripts.count do
(
PedTypes = PedTypes + (GetPedTypesFromLol pedTypeScripts[j])
)
)
pedTypeScripts = getFiles(PedsTypesFolder+"*.lol")
for j=1 to pedTypeScripts.count do
(
PedTypes = PedTypes +(GetPedTypesFromLol pedTypeScripts[j])
)
if filter != "" then
(
numTypes = PedTypes.count
newTypes = #()
for i=1 to PedTypes.count do
(
if (matchPattern PedTypes[i].Bodyform pattern:(filter)) then
(
append newTypes PedTypes[i]
)
)
return newTypes
)
return PedTypes
)
fn ImportAllPeds MaxPeds:16 StartPeds: 0 filter:""=
(
PedsFolder = CarmaSettings.DataCorePath+"\\Content\\Peds\\Bodyforms\\"
PedDirsList = getDirectories(PedsFolder+"*")
Bodyforms = #()
for i=1 to PedDirsList.count do
(
if (dotnetclass "System.IO.File").exists (PedDirsList[i]+"bodyform.cnt") then
(
append Bodyforms PedDirsList[i]
)
)
PedTypes = CollectAllTypes filter:filter
NumPeds = PedTypes.count - StartPeds
if MaxPeds > 0 and NumPeds > MaxPeds then
(
NumPeds = MaxPeds
)
if NumPeds + StartPeds > PedTypes.Count then
(
NumPeds = PedTypes.Count - StartPeds
)
NumPedsPerRow = ceil (sqrt NumPeds)
PedSize = [3,3]
StartPos = [-PedSize.x * (NumPedsPerRow * 0.5) + (PedSize.x * 0.5), 0, PedSize.y * (NumPedsPerRow * 0.5) - (PedSize.y * 0.5)]
CurCol = 0
CurRow = 0
--PrintArrayInFull PedsList "PedsList"
for i=(StartPeds+1) to NumPeds + StartPeds do
(
Pos = [StartPos.x + CurCol * PedSize.x, 0, StartPos.y - CurRow * PedSize.y]
pedMesh = ImportCNT (PedsFolder+PedTypes[i].Bodyform+"\\bodyform.cnt") importTextures:true forcePREP:true origin:Pos
if PedTypes[i].BaseBodyTexture != "" then
(
if classof pedMesh.material == multimaterial then
(
newMat = multimaterial numsubs:pedMesh.material.materiallist.count
for j=1 to pedMesh.material.materiallist.count do
(
if pedMesh.material.materiallist[j].name == PedTypes[i].BaseBodyTexture then
(
texmap = GetMDLTexture (PedsFolder+PedTypes[i].Bodyform+"\\") PedTypes[i].BodyTexture importTextures:true
subMat = StandardMaterial()
subMat.shaderType = 1
--format "\nAbout To Call GetMDLTexture for %\n" materialName
subMat.diffuseMap = texmap
--format "Just Called GetMDLTexture for \n\n" materialName
subMat.name = PedTypes[i].BodyTexture
showtexturemap subMat subMat.diffuseMap true
newMat[j] = submat
)
else newMat[j] = pedMesh.material[j]
)
pedMesh.material = newMat
)
else if pedMesh.material.name == PedTypes[i].BaseBodyTexture then
(
texmap = GetMDLTexture (PedsFolder+PedTypes[i].Bodyform+"\\") PedTypes[i].BodyTexture importTextures:true
subMat = StandardMaterial()
subMat.shaderType = 1
--format "\nAbout To Call GetMDLTexture for %\n" materialName
subMat.diffuseMap = texmap
--format "Just Called GetMDLTexture for \n\n" materialName
subMat.name = PedTypes[i].BodyTexture
showtexturemap subMat subMat.diffuseMap true
pedMesh.material = submat
)
)
pedName = PedTypes[i].Type
pedText = text text:pedName size: 0.2 alignment:2
pedText.rotation = eulerToQuat (eulerAngles -90 0 0)
pedText.pos = [Pos.x, 0, Pos.z - 0.15]
addModifier pedText (Extrude amount:0.02)
CurCol = CurCol + 1
if CurCol >= NumPedsPerRow then
(
CurCol = 0
CurRow = CurRow + 1
)
)
)