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182 lines (149 loc) · 6.01 KB
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Migawari = buffactive.migawari or false
state.Buff.Doom = buffactive.doom or false
state.Buff.Yonin = buffactive.Yonin or false
state.Buff.Innin = buffactive.Innin or false
state.Buff.Futae = buffactive.Futae or false
determine_haste_group()
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the general midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if state.Buff.Doom then
equip(sets.buff.Doom)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted and spell.english == "Migawari: Ichi" then
state.Buff.Migawari = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
-- If we gain or lose any haste buffs, adjust which gear set we target.
if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
determine_haste_group()
handle_equipping_gear(player.status)
elseif state.Buff[buff] ~= nil then
handle_equipping_gear(player.status)
end
end
function job_status_change(new_status, old_status)
if new_status == 'Idle' then
select_movement_feet()
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Get custom spell maps
function job_get_spell_map(spell, default_spell_map)
if spell.skill == "Ninjutsu" then
if not default_spell_map then
if spell.target.type == 'SELF' then
return 'NinjutsuBuff'
else
return 'NinjutsuDebuff'
end
end
end
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if state.Buff.Migawari then
idleSet = set_combine(idleSet, sets.buff.Migawari)
end
if state.Buff.Doom then
idleSet = set_combine(idleSet, sets.buff.Doom)
end
return idleSet
end
-- Modify the default melee set after it was constructed.
function customize_melee_set(meleeSet)
if state.Buff.Migawari then
meleeSet = set_combine(meleeSet, sets.buff.Migawari)
end
if state.Buff.Doom then
meleeSet = set_combine(meleeSet, sets.buff.Doom)
end
return meleeSet
end
-- Called by the default 'update' self-command.
function job_update(cmdParams, eventArgs)
select_movement_feet()
determine_haste_group()
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function determine_haste_group()
-- We have three groups of DW in gear: Hachiya body/legs, Iga head + Patentia Sash, and DW earrings
-- Standard gear set reaches near capped delay with just Haste (77%-78%, depending on HQs)
-- For high haste, we want to be able to drop one of the 10% groups.
-- Basic gear hits capped delay (roughly) with:
-- 1 March + Haste
-- 2 March
-- Haste + Haste Samba
-- 1 March + Haste Samba
-- Embrava
-- High haste buffs:
-- 2x Marches + Haste Samba == 19% DW in gear
-- 1x March + Haste + Haste Samba == 22% DW in gear
-- Embrava + Haste or 1x March == 7% DW in gear
-- For max haste (capped magic haste + 25% gear haste), we can drop all DW gear.
-- Max haste buffs:
-- Embrava + Haste+March or 2x March
-- 2x Marches + Haste
-- So we want four tiers:
-- Normal DW
-- 20% DW -- High Haste
-- 7% DW (earrings) - Embrava Haste (specialized situation with embrava and haste, but no marches)
-- 0 DW - Max Haste
classes.CustomMeleeGroups:clear()
if buffactive.embrava and (buffactive.march == 2 or (buffactive.march and buffactive.haste)) then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.march == 2 and buffactive.haste then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
classes.CustomMeleeGroups:append('HighHaste')
elseif buffactive.march == 2 then
classes.CustomMeleeGroups:append('HighHaste')
end
end
function select_movement_feet()
if world.time >= 17*60 or world.time < 7*60 then
gear.MovementFeet.name = gear.NightFeet
else
gear.MovementFeet.name = gear.DayFeet
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(4, 3)
elseif player.sub_job == 'THF' then
set_macro_page(5, 3)
else
set_macro_page(1, 3)
end
end