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Copy pathHolisticVFVertexCoordColor.shader
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48 lines (42 loc) · 1.03 KB
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Copy pathHolisticVFVertexCoordColor.shader
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48 lines (42 loc) · 1.03 KB
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Shader "Holistic/VFVertexCoordColor"
{
Properties
{
_MainTex ( "Texture", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert( appdata v )
{
v2f o;
o.vertex = UnityObjectToClipPos( v.vertex );
o.uv = TRANSFORM_TEX( v.uv, _MainTex );
return o;
}
fixed4 frag( v2f i ) : SV_Target
{
fixed4 col = fixed4( i.uv.x, i.uv.y, 1, 1 );
return col;
}
ENDCG
}
}
}