Duck Disorder #1
CyberSkull
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Story
Our hero, the Disordered Duck is a mad scientist. Unfortunately, alongside the brilliance comes cropping anxiety. After a long week of mad science, Disordered Duck has forgotten to refill their meds. So rather than wait for the pharmacy to fill it, our hero decides to science it up themself. A brilliant idea, I'm sure. Now to just gather the chemical precursors scattered about Castle Mad Science and return them to the lab to make the uncut anxiety meds. Just gotta go through the poorly lit castle, and what was that moving in the corner⁈
Game
The game will be about maneuvering between lit areas and avoiding the dark areas. Each time they get the next part of the drug the anxiety gets worse, not better. This results in the dark getting darker and things in it getting worse. May also result in interface screw with the camera. Mechanically, a 2d platformer. Art low pixel (32x32) tiles so we can zoom in and out. Bright color design to keep everything readable. Add normal mapping if time permits for extra fun with lighting.
The duck has limited flight due to anxiety. Returning to the light reduces anxiety and restores flight time.
The 3 chemicals are the red test tube, green flask and blue beaker.
There are 4 levels, 3 with one chemical at the end. The last level is the path to the lab.
Ending
After braving the castle, getting the chemical precursors, and returning to the lab Disorder Duck finds their sibling there, with the drugs from the pharmacy. They give Disorder Duck the drugs and take away the precursors noting that Disorder Duck is trained in theoretical physics, not organic chemistry.
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