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8828 lines (7278 loc) · 242 KB
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package com.smiths;
import org.andengine.engine.Engine;
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedList;
import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource;
//import android.annotation.SuppressLint;
//import android.annotation.TargetApi;
import android.content.Context;
import javax.microedition.khronos.opengles.GL10;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.camera.hud.controls.AnalogOnScreenControl;
import org.andengine.engine.camera.hud.controls.AnalogOnScreenControl.IAnalogOnScreenControlListener;
import org.andengine.engine.camera.hud.controls.BaseOnScreenControl;
import org.andengine.engine.options.EngineOptions;
//import org.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
//import org.andengine.entity.scene.background.ColorBackground;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.TextureRegion;
import org.andengine.engine.LimitedFPSEngine;
import org.andengine.engine.camera.SmoothCamera;
import org.andengine.engine.camera.hud.HUD;
import org.andengine.engine.handler.IUpdateHandler;
import org.andengine.engine.handler.timer.ITimerCallback;
import org.andengine.engine.handler.timer.TimerHandler;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.entity.IEntity;
import org.andengine.entity.modifier.DelayModifier;
import org.andengine.entity.primitive.Rectangle;
import org.andengine.entity.scene.IOnAreaTouchListener;
import org.andengine.entity.scene.ITouchArea;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.scene.background.SpriteBackground;
import org.andengine.entity.scene.menu.MenuScene;
import org.andengine.entity.scene.menu.MenuScene.IOnMenuItemClickListener;
import org.andengine.entity.scene.menu.item.AnimatedSpriteMenuItem;
import org.andengine.entity.scene.menu.item.IMenuItem;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.sprite.AnimatedSprite.IAnimationListener;
import org.andengine.entity.text.Text;
import org.andengine.entity.util.FPSCounter;
import org.andengine.extension.physics.box2d.util.Vector2Pool;
import org.andengine.input.sensor.acceleration.AccelerationData;
import org.andengine.input.sensor.acceleration.IAccelerationListener;
import org.andengine.input.touch.TouchEvent;
import org.andengine.input.touch.controller.MultiTouch;
import org.andengine.input.touch.detector.SurfaceGestureDetectorAdapter;
import org.andengine.opengl.font.Font;
import org.andengine.opengl.texture.atlas.bitmap.BuildableBitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.buildable.builder.BlackPawnTextureAtlasBuilder;
import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder.TextureAtlasBuilderException;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.BaseGameActivity;
import org.andengine.util.color.Color;
import org.andengine.util.debug.Debug;
import org.andengine.util.modifier.IModifier;
import org.andengine.util.modifier.IModifier.IModifierListener;
import com.badlogic.gdx.math.Vector2;
import com.flurry.android.FlurryAgent;
import com.smiths.ParallaxLayer;
import com.smiths.ParallaxLayer.ParallaxEntity;
import com.smiths.R;
import com.smiths.Shuriken;
import com.smiths.Shurikenpool;
import com.smiths.Arrow;
import com.smiths.Arrowpool;
//import android.annotation.SuppressLint;
import android.content.Intent;
import android.content.SharedPreferences;
import android.database.Cursor;
import android.graphics.Typeface;
import android.opengl.GLES20;
import android.os.Build;
import android.preference.PreferenceManager;
import android.view.Display;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.widget.Toast;
public class StickmanActivity extends BaseGameActivity implements
IUpdateHandler, IOnMenuItemClickListener, IAccelerationListener,
IOnAreaTouchListener {
boolean debugging = false;
private boolean paid = false;
String packagename;
boolean backbuttonpress1 = false;
boolean HadokenFuryStart = false;
boolean menuOpen = false;
/*
* String parallax1 = "flatcity1.png"; String parallax2 = "flatcity2.png";
* String parallax3 = "flatcity3.png"; String parallaxclouds =
* "flatcityclouds.png";
*/
String parallax1;
String parallax2;
String parallax3;
String parallaxclouds;
AnalogOnScreenControl BowAOSC;
AnalogOnScreenControl MovementAOSC;
float oldAnalogX;
float oldAnalogY;
int exp = 0;
int money = 0;
int backbuttontimer = 0;
int moneyModifier = 1; // change this with buffs to increase coin value
boolean hadokenPiercing = true; // this buff allows hadokens to continue
// after hitting powerups
boolean midasHadokens = false; // this buff enables full health to be able
// to switch to gold
int currenttipnum;
private int ChargeTimer = 0;
private int chargetime = 15;
private float shurikenHPratio = 2;
private float chargedelayratio = (float) 0.7; // adjust this to tweak the
// charge delay - it goes
// down with level increase
// anyway
private ParallaxLayer backgroundParallax;
SurfaceGestureDetectorAdapter SGDA;
Context context;
// DEBUGGING MODES
String mode;
int Mode = 0;
FPSLogger fps;
boolean swarmenabled = false;
boolean AllAlone = false;
boolean shurikentouch = false;
private boolean BossSpawned = false;
boolean debug = false;
float AnalogStickRatio = 5f;
int startinglevel = 2;
// --------------- DEFINE MODES
private int NinjaFrenzyLimit = 300; //NINJA FRENZY TIMER LIMIT HERE <-------
int highestwavecompleted = 0;
int Practice1on1 = 1;
int PracticeVsBoxes = 2;
int EasyMode = 3;
int NormalMode = 4;
int GamerMode = 5;
int StoryMode = 6;
int TestMode = 7;
float downX = 0;
float downY = 0;
float upX = 0;
float upY = 0;
float diffX;
float diffY;
AnimatedSprite stickmanDualSwords; // stickDualSwordsTextureAtlas;
AnimatedSprite stickmanStaff; // stickStaffTextureAtlas;
AnimatedSprite stickmanBow; // stickBowTextureAtlas;
Text BoxText;
Text ShurikenCountText;
Text SmokebombCountText;
Rectangle[] Target;
Boolean[] TargetActivated;
int BoxesActive = 0;
private int cameradistance = 100;
float Yoffset;
int[] pastdirections = new int[6];
int directiontimer = 0;
int[] movetimer = new int[6];
boolean invertXaxis = false;
boolean invertYaxis = false;
int axisSwitch;
int playLevel = 0;
Boolean DamageOFF = false;
private float screenwidth;
private float screenheight;
int screenscale = 300; // this is the scaled length of the shorter edge of
// the screen
private int intensity = 20;
private int totalninjasleft = 20;
private int totalninjasforlevel = 20;
boolean SFX = true;
// THIS IS WHERE YOU CHANGE POWERUP ORDER
public int isBlank = 0;
public int isExtraNinja = 1;
public int isHealth = 2;
public int isShurikensPowerUp = 3;
public int isSmokebomb = 4;
public int isArrows = 5;
public int isSlowmo = 6;
public int isSuperHealth = 7;
public int isHadokenBuff = 8;
public int isLevelUp = 9;
public int isFrenzy = 10;
public int isCopperCoin = 11;
public int isSilverCoin = 12;
public int isGoldCoin = 13;
public int isTopaz = 14;
public int isAmnethyst = 15;
public int isEmerald = 16;
public int isRuby = 17;
public int isSaphire = 18;
public int isBlackPearl = 19;
public int isDiamond = 20;
public int isChest = 21;
public int isKey = 22;
public int isHat = 23;
public int isShoes = 24;
public int isGloves = 25;
public int isShirt = 26;
public int isPants = 27;
public int isFace = 28;
public int isWings = 29;
private boolean slowmoskip = false;
private int width;
private int height;
private int halfwidth;
private int halfheight;
private Camera mCamera;
private Display display;
FPSCounter fpsCounter;
VertexBufferObjectManager VBO;
private HUD mHud;
private Font mFont;
private Font tooltipFont;
private Font countersFont;
Soundbank soundbank = new Soundbank();
protected static final int MENU_RESET = 0;
protected static final int MENU_QUIT = MENU_RESET + 1;
protected static final int MENU_RECAL = MENU_QUIT + 1;
protected static final int MENU_MUTE = MENU_RECAL + 1;
AnimatedSpriteMenuItem resetMenuItem;
AnimatedSpriteMenuItem quitMenuItem;
AnimatedSpriteMenuItem recalMenuItem;
AnimatedSpriteMenuItem muteMenuItem;
AnimatedSpriteMenuItem axismode0MenuItem;
AnimatedSpriteMenuItem axismode1MenuItem;
AnimatedSpriteMenuItem axismode2MenuItem;
AnimatedSpriteMenuItem axismode3MenuItem;
AnimatedSpriteMenuItem axismode4MenuItem;
AnimatedSpriteMenuItem axismode5MenuItem;
AnimatedSpriteMenuItem axisselectionMenuItem;
AnimatedSpriteMenuItem axisinvertMenuItem;
AnimatedSpriteMenuItem axismodeXinvertMenuItem;
AnimatedSpriteMenuItem axismodeYinvertMenuItem;
private ArrayList<Rectangle> horizontals = new ArrayList<Rectangle>();
private ArrayList<Rectangle> verticals = new ArrayList<Rectangle>();
// private ArrayList<PowerUp> PowerUps = new ArrayList<PowerUp>();
// private ArrayList<Shuriken> Shurikens = new ArrayList<Shuriken>() ;
// private ArrayList<Angel> Angels = new ArrayList<Angel>();
int[] healthicon = new int[1];
int[] arrowsicon = new int[1];
int[] bighealthicon = new int[1];
int[] hadokenbuff = new int[1];
int[] slomoicon = new int[1];
int[] smokebomb = new int[1];
int[] levelup = new int[1];
int[] shurikens = new int[1];
int[] coppercoin = new int[1];
int[] silvercoin = new int[1];
int[] goldcoin = new int[1];
int[] topaz = new int[1];
int[] amnethyst = new int[1];
int[] emerald = new int[1];
int[] ruby = new int[1];
int[] saphire = new int[1];
int[] diamond = new int[1];
int[] blackpearl = new int[1];
int[] chestclosed = new int[1];
int[] chestopen = new int[2];
int[] key = new int[1];
int[] explosion = new int[8];
int[] blank = new int[1];
int[] frenzy = new int[1];
int[] bigninjaface = new int[1];
int[] lilninjaface = new int[1];
int[] hatsitem = new int[1];
int[] glovesitem = new int[1];
int[] pantsitem = new int[1];
int[] shoesitem = new int[1];
int[] facesitem = new int[1];
int[] shirtsitem = new int[1];
int[] wingsitem = new int[1];
int[] lilbomb = new int[1];
int[] hadokenstart = new int[4];
int[] hadokenfly = new int[4];
int[] hadokenhit = new int[5];
int[] corpsel = new int[1];
int[] corpser = new int[1];
int[] shurikenl = new int[4];
int[] shurikenr = new int[4];
int[] FX8count = new int[8];
int[] thrownswordl = new int[1];
int[] thrownswordr = new int[1];
int[] groundedsword = new int[1];
int[] wallstucksword = new int[1];
int[] angel = new int[10];
long[] oneFrame = new long[1];
long[] twoFrame = new long[2];
long[] threeFrame = new long[3];
long[] fourFrame = new long[4];
long[] fiveFrame = new long[5];
long[] sixFrame = new long[6];
long[] sevenFrame = new long[7];
long[] eightFrame = new long[8];
long[] eightFrameFAST = new long[8];
long[] eightFrameSLOW = new long[8];
long[] eightFrameVARIABLE = new long[8];
long[] hadokenfiveFrame = new long[5];
long[] hadokenfourFrame = new long[4];
long[] tenFrame = new long[10];
private Scene scene;
// private SceneManager SM;
protected MenuScene mMenuScene;
protected MenuScene menuSceneAxisSelection;
protected MenuScene menuSceneAxisInvert;
boolean ceilingcollision = false;
private Ninjapool NinjaPool;
private LinkedList<GameCharacter> ninjaslist;
private Ninjapool BossPool;
private Poweruppool PowerUpPool;
private LinkedList<PowerUp> poweruplist;
private Shurikenpool ShurikenPool;
private LinkedList<Shuriken> shurikenlist;
private LinkedList<Shuriken> enemyshurikenlist;
private LinkedList<Arrow> arrowlist;
private LinkedList<Arrow> enemyarrowlist;
private Arrowpool ArrowPool;
private Hadokenpool HadokenPool;
private SmokePuffPool smokepuffpool;
private LinkedList<Hadoken> hadokenlist;
private LinkedList<SmokePuff> smokepufflist;
private Swordpool SwordPool;
private LinkedList<Sword> swordlist;
private Angelpool AngelPool;
private LinkedList<Angel> angellist;
private Corpsepool CorpsePool;
private LinkedList<Corpse> corpselist;
private ITextureRegion GameOverTex;
private ITextureRegion flatcity1TEX;
private ITextureRegion flatcity2TEX;
private ITextureRegion flatcity3TEX;
private ITextureRegion flatcityCloudsTEX;
private ITextureRegion blood1TEX;
private ITextureRegion blood2TEX;
private ITextureRegion blood3TEX;
private ITextureRegion blood4TEX;
private ITextureRegion blood5TEX;
private ITextureRegion blood6TEX;
private ITextureRegion blood7TEX;
private ITextureRegion mMenuResetTextureRegion;
private TiledTextureRegion mMenuQuitTextureRegion;
private BitmapTextureAtlas mBitmapTextureAtlas;
private TextureRegion mFaceTextureRegion;
private BitmapTextureAtlas mOnScreenControlTexture;
private TextureRegion mOnScreenControlBaseTextureRegion;
private TextureRegion mOnScreenControlKnobTextureRegion;
private BitmapTextureAtlas mFontTexture;
private BitmapTextureAtlas tooltipFontTexture;
private BitmapTextureAtlas countersFontTexture;
private BitmapTextureAtlas mMenuTexture;
private BitmapTextureAtlas GOTexture;
private BitmapTextureAtlas flatcity1Texture;
private BitmapTextureAtlas flatcity2Texture;
private BitmapTextureAtlas flatcity3Texture;
private BitmapTextureAtlas flatcityCloudsTexture;
private BitmapTextureAtlas blood1Texture;
private BitmapTextureAtlas blood2Texture;
private BitmapTextureAtlas blood3Texture;
private BitmapTextureAtlas blood4Texture;
private BitmapTextureAtlas blood5Texture;
private BitmapTextureAtlas blood6Texture;
private BitmapTextureAtlas blood7Texture;
private BuildableBitmapTextureAtlas stickTextureAtlas;
private BuildableBitmapTextureAtlas stickDualSwordsTextureAtlas;
private BuildableBitmapTextureAtlas stickDualSwordspinTextureAtlas;
private BuildableBitmapTextureAtlas stickStaffTextureAtlas;
private BuildableBitmapTextureAtlas stickBowTextureAtlas;
private BuildableBitmapTextureAtlas ninjaTextureAtlas;
private BuildableBitmapTextureAtlas bossTextureAtlas;
private BuildableBitmapTextureAtlas HudDoodadsTextureAtlas;
private BuildableBitmapTextureAtlas ArrowTextureAtlas;
private BuildableBitmapTextureAtlas ShurikenTextureAtlas;
private BuildableBitmapTextureAtlas HadokenTextureAtlas;
private BuildableBitmapTextureAtlas SwordTextureAtlas;
private BuildableBitmapTextureAtlas CorpsesTextureAtlas;
private BuildableBitmapTextureAtlas AngelsTextureAtlas;
private BuildableBitmapTextureAtlas FXSmokepuffTextureAtlas;
private BuildableBitmapTextureAtlas FXSidepuffsTextureAtlas;
private BuildableBitmapTextureAtlas FXLevelUpTextureAtlas;
private BuildableBitmapTextureAtlas FXSmokeBombPickupTextureAtlas;
private BuildableBitmapTextureAtlas FXSlowMoTextureAtlas;
private BuildableBitmapTextureAtlas FXLevelCompleteTextureAtlas;
private BuildableBitmapTextureAtlas FXShurikengrabTextureAtlas;
private BuildableBitmapTextureAtlas FXHealthUpTextureAtlas;
private BuildableBitmapTextureAtlas FXNewNinjaTextureAtlas;
private TiledTextureRegion stickmantex;
private TiledTextureRegion stickmanDualSwordstex;
private TiledTextureRegion stickmanDualSwordspintex;
private TiledTextureRegion stickmanStafftex;
private TiledTextureRegion stickmanBowtex;
private TiledTextureRegion ninjatexture1;
private TiledTextureRegion ninjatexture2;
private TiledTextureRegion HudDoodadsTexture;
private TiledTextureRegion ArrowTexture;
private TiledTextureRegion AngelsTexture;
private TiledTextureRegion CorpsesTexture;
private TiledTextureRegion ShurikenTexture;
private TiledTextureRegion HadokenTexture;
private TiledTextureRegion SwordTexture;
private TiledTextureRegion FXHealthUpTexture;
private TiledTextureRegion FXNewNinjaTexture;
private TiledTextureRegion FXLevelUpTexture;
private TiledTextureRegion FXSmokeBombPickupTexture;
private TiledTextureRegion FXSlowMoTexture;
private TiledTextureRegion FXShurikengrabTexture;
private TiledTextureRegion FXSidepuffsTexture;
private TiledTextureRegion FXSmokepuffTexture;
private TiledTextureRegion FXLevelCompleteTexture;
Text ComboText;
Text StreakText;
Text ScoreAddText;
Text LevelCompleteText;
private Text bankText;
private Text PopupText;
private GameCharacter stickman;
private Sprite Backgroundsprite;
private SpriteBackground bg;
private Sprite flatcity1Sprite;
private Sprite flatcity2Sprite;
private Sprite flatcity3Sprite;
private Sprite flatcityCloudsSprite;
private SpriteBackground flatcityCloudsBG;
private Sprite blood1Sprite;
private Sprite blood2Sprite;
private Sprite blood3Sprite;
private Sprite blood4Sprite;
private Sprite blood5Sprite;
private Sprite blood6Sprite;
private Sprite blood7Sprite;
ArrayList<Integer> bloodlist;
int bloodcounter = 0;
int bloodtimer;
private GameObject Levelupsprite;
private GameObject Smokebombpickupsprite;
private GameObject SlowMosprite;
private GameObject Shurikengrabsprite;
private GameObject Healthupsprite;
private GameObject Newninjasprite;
private float accellerometerSpeedX;
private float accellerometerSpeedY;
private float accellerometerSpeedZ;
int accelX;
int accelY;
private boolean zflip;
float velocity_y;
float velocity_x;
int jumplevel = -15;
boolean jumptrigger;
int gravity = 5;
boolean collision = false;
boolean falling;
boolean rising;
boolean currentlyjumping;
int feet = 0;
int body = 1;
int head = 2;
private OurPhysics Physics;
EngineOptions engineOptions;
Animator animator;
Rectangle camerabox;
GameObject FXbox;
private boolean runbroken = true;
final int up = -1;
final int down = 1;
final int left = -1;
final int right = 1;
int[] ninjaCorpseflinchl = new int[3];
int[] ninjaCorpseflinchr = new int[3];
int[] ninjadeathl = new int[1];
int[] ninjadeathr = new int[1];
boolean tips;
int tipcounter = 0;
//private AnimatedSprite healthhud;
private Intent soundservice;
private boolean gameispaused;
//private Text healtext;
private AnimatedSprite shurikenhud;
private AnimatedSprite AttackHUDButton;
private AnimatedSprite BowHUDButton;
private AnimatedSprite swordthrowhud;
private AnimatedSprite smokebombhud;
private AnimatedSprite addninjahud;
private int hudtimer;
// private GameObject FXSmokePuffInstance;
private GameObject FXGroundPoundInstance;
GameCharacter CurrentNinja;
private Rectangle ChaseBlock;
private boolean StopSpawningNinjas = false;
private TiledTextureRegion mMenuRecalTextureRegion;
private TiledTextureRegion mMenuMuteTextureRegion;
private TiledTextureRegion axismode0TextureRegion;
private TiledTextureRegion axismode1TextureRegion;
private TiledTextureRegion axismode2TextureRegion;
private TiledTextureRegion axismode3TextureRegion;
private TiledTextureRegion axismode4TextureRegion;
private TiledTextureRegion axismode5TextureRegion;
private TiledTextureRegion axisselectionTextureRegion;
private TiledTextureRegion axisinvertTextureRegion;
private TiledTextureRegion axismodeXinvertTextureRegion;
private TiledTextureRegion axismodeYinvertTextureRegion;
private int gamelevel = 1;
// defining preferences
SharedPreferences preferences;// =
// PreferenceManager.getDefaultSharedPreferences(this);
SharedPreferences.Editor settings_editor;// = preferences.edit();
IAnimationListener buttonanimationlistener = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
resetMenuItem.stopAnimation(0);
scene.clearChildScene();
gameispaused = false;
mMenuScene.reset();
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener1 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
quitMenuItem.stopAnimation(0);
finish();
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener2 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
recalMenuItem.stopAnimation(0);
Physics.calibrateaccellerometers = true;
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener3 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
muteMenuItem.stopAnimation(0);
if (preferences.getBoolean("mute", false) == true) {
settings_editor.putBoolean("mute", false);
settings_editor.commit();
} else if (preferences.getBoolean("mute", false) == false) {
settings_editor.putBoolean("mute", true);
settings_editor.commit();
}
ToggleMusic();
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener4 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
mMenuScene.setChildScene(menuSceneAxisSelection, false, true, true);
axismode0MenuItem.setCurrentTileIndex(0);
axismode1MenuItem.setCurrentTileIndex(0);
axismode2MenuItem.setCurrentTileIndex(0);
axismode3MenuItem.setCurrentTileIndex(0);
axismode4MenuItem.setCurrentTileIndex(0);
axismode5MenuItem.setCurrentTileIndex(0);
switch (axisSwitch) {
case 0:
axismode0MenuItem.setCurrentTileIndex(1);
break;
case 1:
axismode1MenuItem.setCurrentTileIndex(1);
break;
case 2:
axismode2MenuItem.setCurrentTileIndex(1);
break;
case 3:
axismode3MenuItem.setCurrentTileIndex(1);
break;
case 4:
axismode4MenuItem.setCurrentTileIndex(1);
break;
case 5:
axismode5MenuItem.setCurrentTileIndex(1);
break;
}
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener5 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(0);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener6 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(1);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener7 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(2);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener8 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(3);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener9 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(4);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener10 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
SelectAxis(5);
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener11 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
mMenuScene.setChildScene(menuSceneAxisInvert, false, true, true);
if (invertXaxis == true) {
axismodeXinvertMenuItem.setCurrentTileIndex(1);
} else {
axismodeXinvertMenuItem.setCurrentTileIndex(0);
}
if (invertYaxis == true) {
axismodeYinvertMenuItem.setCurrentTileIndex(1);
} else {
axismodeYinvertMenuItem.setCurrentTileIndex(0);
}
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener12 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
if (invertXaxis == true) {
invertXaxis = false;
axismodeXinvertMenuItem.setCurrentTileIndex(0);
settings_editor.putBoolean("HorizontalInverted", false);
} else {
invertXaxis = true;
axismodeXinvertMenuItem.setCurrentTileIndex(1);
settings_editor.putBoolean("HorizontalInverted", true);
}
settings_editor.commit();
menuSceneAxisInvert.back();
}
@Override
public void onAnimationStarted(AnimatedSprite pAnimatedSprite,
int pInitialLoopCount) {
}
@Override
public void onAnimationFrameChanged(AnimatedSprite pAnimatedSprite,
int pOldFrameIndex, int pNewFrameIndex) {
}
@Override
public void onAnimationLoopFinished(AnimatedSprite pAnimatedSprite,
int pRemainingLoopCount, int pInitialLoopCount) {
}
};
IAnimationListener buttonanimationlistener13 = new IAnimationListener() {
@Override
public void onAnimationFinished(AnimatedSprite pAnimatedSprite) {
if (invertYaxis == true) {
invertYaxis = false;
axismodeYinvertMenuItem.setCurrentTileIndex(0);
settings_editor.putBoolean("VerticalInverted", false);
} else {