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Copy pathShurikenpool.java
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43 lines (29 loc) · 1.06 KB
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package com.smiths;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.adt.pool.GenericPool;
public class Shurikenpool extends GenericPool<Shuriken> {
private TiledTextureRegion mTextureRegion;
private VertexBufferObjectManager VBO;
public Shurikenpool(TiledTextureRegion shurikenTexture, VertexBufferObjectManager vbo) {
if (shurikenTexture == null) {
// Need to be able to create a Sprite so the Pool needs to have a TextureRegion
throw new IllegalArgumentException("The texture region must not be NULL");
}
mTextureRegion = shurikenTexture;
VBO = vbo;
}
@Override
protected Shuriken onAllocatePoolItem() {
// TODO Auto-generated method stub
return new Shuriken(0, 0, mTextureRegion, VBO);
}
@Override
protected void onHandleRecycleItem(final Shuriken currentshuriken) {
currentshuriken.collect();
}
@Override
protected void onHandleObtainItem(final Shuriken currentshuriken) {
currentshuriken.reset();
}
}