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178 lines (75 loc) · 2.75 KB
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package com.smiths;
import org.andengine.engine.Engine;
import org.andengine.engine.camera.Camera;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.ui.activity.BaseGameActivity;
public class SceneManager {
AllScenes currentScene;
private BaseGameActivity activity;
private Engine engine;
private Camera camera;
private BitmapTextureAtlas splashTA;
private ITextureRegion splashTR;
private Scene splashScene, gameScene, menuScene;
public enum AllScenes {
SPLASH, MENU, GAME
}
public SceneManager(BaseGameActivity act, Engine eng, Camera cam) {
// TODO Auto-generated constructor stub
this.activity = act;
this.engine = eng;
this.camera = cam;
}
public void loadSplashResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
splashTA = new BitmapTextureAtlas(this.activity.getTextureManager(), 256, 256);
splashTR = BitmapTextureAtlasTextureRegionFactory.createFromAsset(splashTA, this.activity, "splash.png", 0, 0);
splashTA.load();
}
public void loadGameResource() {
}
public void loadMenuResource() {
}
public Scene createSplashScene() {
splashScene = new Scene();
splashScene.setBackground(new Background(1,1,1));
Sprite icon = new Sprite(0, 0, splashTR, engine.getVertexBufferObjectManager());
icon.setPosition((camera.getWidth()-icon.getWidth())/2, (camera.getHeight()-icon.getHeight())/2);
splashScene.attachChild(icon);
return splashScene;
}
public Scene createMenuScene() {
menuScene = new Scene();
menuScene.setBackground(new Background(0,0,0));
Sprite icon = new Sprite(0, 0, splashTR, engine.getVertexBufferObjectManager());
icon.setPosition((camera.getWidth()-icon.getWidth())/2, (camera.getHeight()-icon.getHeight())/2);
menuScene.attachChild(icon);
return menuScene;
}
public Scene createGameScene() {
return null;
}
public AllScenes getCurrentScene() {
return currentScene;
}
public void setCurrentScene(AllScenes currentScene) {
this.currentScene = currentScene;
switch (currentScene) {
case SPLASH:
break;
case MENU:
engine.setScene(menuScene);
break;
case GAME:
engine.setScene(gameScene);
break;
default:
break;
}
}
}