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Copy pathPoweruppool.java
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44 lines (33 loc) · 1.08 KB
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package com.smiths;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.adt.pool.GenericPool;
public class Poweruppool extends GenericPool<PowerUp> {
private TiledTextureRegion mTextureRegion;
private VertexBufferObjectManager VBO;
public Poweruppool(TiledTextureRegion powTexture, VertexBufferObjectManager vbo) {
if (powTexture == null) {
// Need to be able to create a Sprite so the Pool needs to have a TextureRegion
throw new IllegalArgumentException("The texture region must not be NULL");
}
mTextureRegion = powTexture;
VBO = vbo;
}
@Override
protected PowerUp onAllocatePoolItem() {
// TODO Auto-generated method stub
return new PowerUp(0, 0, mTextureRegion, VBO);
}
/**
* Called when a Bullet is sent to the pool
*/
@Override
protected void onHandleRecycleItem(final PowerUp pow) {
//pow.setIgnoreUpdate(true);
pow.collect();
}
@Override
protected void onHandleObtainItem(final PowerUp pow) {
pow.reset();
}
}