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Copy pathHadokenpool.java
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43 lines (29 loc) · 1.05 KB
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package com.smiths;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.adt.pool.GenericPool;
public class Hadokenpool extends GenericPool<Hadoken> {
private TiledTextureRegion mTextureRegion;
private VertexBufferObjectManager VBO;
public Hadokenpool(TiledTextureRegion HadokenTexture, VertexBufferObjectManager vbo) {
if (HadokenTexture == null) {
// Need to be able to create a Sprite so the Pool needs to have a TextureRegion
throw new IllegalArgumentException("The texture region must not be NULL");
}
mTextureRegion = HadokenTexture;
VBO = vbo;
}
@Override
protected Hadoken onAllocatePoolItem() {
// TODO Auto-generated method stub
return new Hadoken(0, 0, mTextureRegion, VBO);
}
@Override
protected void onHandleRecycleItem(final Hadoken currentHadoken) {
currentHadoken.collect();
}
@Override
protected void onHandleObtainItem(final Hadoken currentHadoken) {
currentHadoken.reset();
}
}