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Copy pathFX.java
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104 lines (49 loc) · 1.55 KB
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package com.smiths;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
//effect sprite class for future implementation
public class FX extends AnimatedSprite{
public FX(float pX, float pY, ITiledTextureRegion pTiledTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) {
super(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager);
// TODO Auto-generated constructor stub
}
private void FXDeathAnimation(GameCharacter defender)
{
//TODO
}
private void FXShowLevelUp(GameCharacter attacker) {
// TODO Auto-generated method stub
}
private void FXpunchpuff(int i) {
// TODO Auto-generated method stub
}
private void FXkickpuff(int i) {
// TODO Auto-generated method stub
}
private void FXsmokepuff(GameCharacter sprite) {
// TODO Auto-generated method stub
}
private void FXStickmanSpeedUp() {
// TODO Auto-generated method stub
}
private void FXStickmanLevelUp() {
// TODO Auto-generated method stub
}
private void FXSmokePuff() {
// TODO Auto-generated method stub
}
private void FXmidkickpuff(int right2) {
// TODO Auto-generated method stub
}
private void FXStickmanHealthUp() {
// TODO Auto-generated method stub
}
private void FXCombiner(GameCharacter sprite)
{
// TODO Auto-generated method stub
// show animated sprite of ninjas combining for a few seconds
//use sprite for positioning
}
}