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Copy pathCorpsepool.java
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44 lines (33 loc) · 1.09 KB
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package com.smiths;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.adt.pool.GenericPool;
public class Corpsepool extends GenericPool<Corpse> {
private TiledTextureRegion mTextureRegion;
private VertexBufferObjectManager VBO;
public Corpsepool(TiledTextureRegion corpseTexture, VertexBufferObjectManager vbo) {
if (corpseTexture == null) {
// Need to be able to create a Sprite so the Pool needs to have a TextureRegion
throw new IllegalArgumentException("The texture region must not be NULL");
}
mTextureRegion = corpseTexture;
VBO = vbo;
}
@Override
protected Corpse onAllocatePoolItem() {
// TODO Auto-generated method stub
return new Corpse(0, 0, mTextureRegion, VBO);
}
/**
* Called when a Bullet is sent to the pool
*/
@Override
protected void onHandleRecycleItem(final Corpse stiff) {
//stiff.setIgnoreUpdate(true);
stiff.collect();
}
@Override
protected void onHandleObtainItem(final Corpse stiff) {
stiff.reset();
}
}