@@ -36,7 +36,7 @@ class $modify(MockMenuLayer, MenuLayer) {
3636 log::trace (" mock chance {}" , rnd);
3737
3838 if (rnd <= f->chance ) {
39- auto const mockConfigPath = fmt::format (" {}\\ mock.json" , thisMod ->getSaveDir ());
39+ auto const mockConfigPath = fmt::format (" {}\\ mock.json" , mod ->getSaveDir ());
4040 auto const mockConfig = file::readJson (fs::path (mockConfigPath));
4141
4242 log::trace (" Reading path {}..." , mockConfigPath);
@@ -55,14 +55,14 @@ class $modify(MockMenuLayer, MenuLayer) {
5555 if (!id.empty ()) {
5656 log::trace (" ID {} with percentage {} is valid" , id, percent);
5757
58- auto const pngPath = fmt::format (" {}\\ {}.png" , thisMod ->getSaveDir (), id);
58+ auto const pngPath = fmt::format (" {}\\ {}.png" , mod ->getSaveDir (), id);
5959
6060 log::info (" Displaying {}" , pngPath);
6161
6262 auto ss = LazySprite::create ({192 .f , 108 .f });
6363 ss->setID (" mocked" _spr);
6464 ss->setScale (0.25 );
65- ss->setAnchorPoint ({ 0.5 , 0.5 } );
65+ ss->setAnchorPoint (anchor::center );
6666 ss->setPosition ({-192 .f , getScaledContentHeight () / 2 .f });
6767
6868 ss->setLoadCallback ([self = WeakRef (this ), screenshot = WeakRef (ss), percent, rnd](Result<> res) {
@@ -150,10 +150,10 @@ class $modify(MockPlayLayer, PlayLayer) {
150150 renderTexture->end ();
151151
152152 if (auto image = renderTexture->newCCImage ()) {
153- auto const path = fmt::format (" {}\\ {}.png" , thisMod ->getSaveDir (), id);
153+ auto const path = fmt::format (" {}\\ {}.png" , mod ->getSaveDir (), id);
154154
155155 if (image->saveToFile (path.c_str (), false )) {
156- auto const mockConfigPath = fmt::format (" {}\\ mock.json" , thisMod ->getSaveDir ());
156+ auto const mockConfigPath = fmt::format (" {}\\ mock.json" , mod ->getSaveDir ());
157157 auto const mockConfig = file::readJson (fs::path (mockConfigPath)); // get the saved fails to mock the player with :)
158158
159159 auto toWrite = matjson::Value (); // what we're gonna write in the mock.json file
@@ -198,7 +198,7 @@ class $modify(MockPlayLayer, PlayLayer) {
198198 int id = m_level->m_levelID ;
199199 int percentage = m_level->m_normalPercent ;
200200
201- auto const mockConfigPath = fmt::format (" {}\\ mock.json" , thisMod ->getSaveDir ());
201+ auto const mockConfigPath = fmt::format (" {}\\ mock.json" , mod ->getSaveDir ());
202202 auto const mockConfig = file::readJson (fs::path (mockConfigPath)); // get the saved levels to mock the player :)
203203
204204 if (mockConfig.isOk ()) {
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