[Secondary] Gamepad Grid Cursor & Tile Navigation
Priority: Secondary / Post-MVP
Labels: enhancement, gameplay, secondary
Summary
Replace mouse raycasting with a grid-based cursor controlled by a gamepad D-Pad/Analog stick to allow players to select tiles and move units.
Tasks
Acceptance Criteria
- Pushing the analog stick/D-Pad moves the cursor cleanly from tile to tile.
- Pressing
A selects units and moves them if the target tile is within valid move range.
- Pressing
B cleanly cancels tile selection.
[Secondary] Gamepad Grid Cursor & Tile Navigation
Summary
Replace mouse raycasting with a grid-based cursor controlled by a gamepad D-Pad/Analog stick to allow players to select tiles and move units.
Tasks
GridCursorprefab (highlighted border or hover effect over tiles).GridCursorControllerthat listens toMapsvector input from the active player's gamepad.Submit (A)on a unit selects it; pressingSubmit (A)on a highlighted tile moves the unit.Cancel (B)deselects the current unit or cancels target selection.Acceptance Criteria
Aselects units and moves them if the target tile is within valid move range.Bcleanly cancels tile selection.