[Secondary] Local Multiplayer Input & Controller Mapping Setup
Priority: Secondary / Post-MVP
Labels: enhancement, input, secondary
Summary
Configure Unity's New Input System to support 2 local gamepads simultaneously and bind fundamental gameplay controls (Grid Selector, Confirm/Interact, Cancel/Back, End Turn, Hand Navigation).
Tasks
Acceptance Criteria
- Connecting two gamepads registers Gamepad 1 and Gamepad 2 independently.
- Player 1 inputs only trigger actions during Player 1's turn.
- Player 2 inputs only trigger actions during Player 2's turn.
[Secondary] Local Multiplayer Input & Controller Mapping Setup
Summary
Configure Unity's New Input System to support 2 local gamepads simultaneously and bind fundamental gameplay controls (Grid Selector, Confirm/Interact, Cancel/Back, End Turn, Hand Navigation).
Tasks
Input Systempackage is installed and active.InputActionsasset with basic action maps:Maps(Vector2 / D-Pad & Left Stick)Submit / Select(South Button / A)Cancel / Back(East Button / B)End Turn(North Button / Y or Menu Button)Cycle Cards(Shoulder Buttons / LB & RB)PlayerInputManagerin the scene set to Join Players Manually or Local Co-op.Acceptance Criteria