[Core] Range & Basic Combat Resolution
Priority: Core
Labels: gameplay, systems, core
Summary
Implement range verification between two players on the grid and allow active players to spend 1 AP to execute a basic attack action.
Tasks
Acceptance Criteria
- Basic Attack is disabled if target is out of range.
- Executing an attack costs 1 AP and correctly reduces the defender's HP.
- HP updates dynamically in the scene/UI.
[Core] Range & Basic Combat Resolution
Summary
Implement range verification between two players on the grid and allow active players to spend 1 AP to execute a basic attack action.
Tasks
CurrentHP.Acceptance Criteria