[Secondary] Replace Player Primitive Capsules with Duck Character Models
Priority: Secondary / Visual
Labels: visuals, models, enhancement, secondary
Summary
Replace the 3D capsule primitives used for Player 1 and Player 2 with low-poly/simple 3D duck models (or duck prefabs). Update the unit spawning and rotation logic so the models align properly on grid tiles.
Tasks
Acceptance Criteria
- Game initializes with 3D duck models on starting tiles instead of capsules.
- Player 1 and Player 2 ducks are easily distinguishable by color or material.
- Selecting and moving a duck unit functions identically to the previous movement system.
- Duck models snap correctly to tile centers without clipping into the floor or floating.
[Secondary] Replace Player Primitive Capsules with Duck Character Models
Summary
Replace the 3D capsule primitives used for Player 1 and Player 2 with low-poly/simple 3D duck models (or duck prefabs). Update the unit spawning and rotation logic so the models align properly on grid tiles.
Tasks
GridManager/PlayerSpawnerto instantiate theDuckPlayerprefab instead ofPrimitiveType.Capsule.Acceptance Criteria