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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
# Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.
# See: https://github.com/github/gitignore/tree/main/Global
#
.DS_Store
/docs/handoff/HITTHEKIT_HANDOFF.md
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.slnx
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Intentional engine-independent .NET projects
!/HitTheKit.sln
!/src/**/*.csproj
!/tests/**/*.csproj
!/tools/HitTheKit.MidiCapture/HitTheKit.MidiCapture.csproj
!/tools/HitTheKit.CoreMidiSmoke/HitTheKit.CoreMidiSmoke.csproj
[Bb]in/
[Oo]bj/
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Mono auto generated files
mono_crash.*
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*
# HitTheKit Unity project generated files
/artifacts/
/src/HitTheKit.Unity/Library/
/src/HitTheKit.Unity/Temp/
/src/HitTheKit.Unity/Logs/
/src/HitTheKit.Unity/UserSettings/
/src/HitTheKit.Unity/obj/
/src/HitTheKit.Unity/Build/
/src/HitTheKit.Unity/Builds/
/src/HitTheKit.Unity/MemoryCaptures/
/src/HitTheKit.Unity/Recordings/
/src/HitTheKit.Unity/.vs/
/src/HitTheKit.Unity/.idea/
/src/HitTheKit.Unity/*.sln
/src/HitTheKit.Unity/*.csproj
/src/HitTheKit.Unity/*.user
/src/HitTheKit.Unity/Assets/Plugins/HitTheKit.Core/HitTheKit.Core.dll
/src/HitTheKit.Unity/Assets/Plugins/HitTheKit.Core/HitTheKit.Core.dll.meta
/src/HitTheKit.Unity/Assets/Plugins/HitTheKit.Core/HitTheKit.Core.pdb
/src/HitTheKit.Unity/Assets/Plugins/HitTheKit.Core/HitTheKit.Core.pdb.meta
/src/HitTheKit.Unity/Assets/Plugins/macOS/HitTheKitCoreMidi.dylib
/src/HitTheKit.Unity/Assets/Plugins/macOS/HitTheKitCoreMidi.dylib.meta
/src/HitTheKit.Unity/Assets/Plugins/macOS/HitTheKitCoreMidi.bundle/
/src/HitTheKit.Unity/Assets/Plugins/macOS/HitTheKitCoreMidi.bundle.meta
/native/HitTheKit.CoreMidi/build/
/native/HitTheKit.CoreMidi/DerivedData/
/native/HitTheKit.CoreMidi/cmake-build-*/
/native/HitTheKit.CoreMidi/CMakeFiles/
/native/HitTheKit.CoreMidi/CMakeCache.txt
*.dSYM/
*.o
*.a
# Apple signing credentials must remain in Keychain/private storage.
*.p12
*.pfx
*.certSigningRequest
AuthKey_*.p8