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#!/bin/bash
set -e
# Usage:
# ./build.sh breakout # Native train/eval -> ./puffer
# ./build.sh breakout mybin # Native -> ./mybin (does not clobber ./puffer)
# ./build.sh breakout --cu # CUDA env (ENV_HEADER=ocean/ENV/ENV.cu; exclusive vs .h)
# ./build.sh robot_arm # CUDA-only; implies --cu
# ./build.sh breakout --float # float32 precision (required for --slowly)
# ./build.sh breakout --cpu # Play/eval binary (optimized) -> ./ENV
# ./build.sh osrs_inferno --cpu # OSRS visual policy viewer -> ./osrs_inferno
# ./build.sh nethack --cpu # NetHack TTY demo (ocean/nethack/nethack.c)
# ./build.sh breakout myplay --cpu # Play -> ./myplay
# ./build.sh breakout --debug # Debug (-O0 -g; sanitizers on --cpu)
# ./build.sh breakout --web # Emscripten web build
# # packs website 1M-cap policy + *_web.ini
# # copy build/web/ENV/* to ../docker/puffer.ai/docs/assets/ENV/
# ./build.sh breakout --profile # Kernel profiling binary
# ./build.sh constellation # Sweep dashboard -> ./seethestars
# ./build.sh cache_data # Sweep log cache -> ./cache_data
# ./build.sh trailer # 5.0 trailer -> ./resources/trailer/trailer (also exports diagrams)
#
# Env is compiled in. Run: ./puffer train|eval|match|sweep [--section.key=value ...]
if [ -z "$1" ]; then
echo "Usage: ./build.sh ENV [OUT] [--cu] [--float] [--debug] [--cpu] [--web] [--profile]"
exit 1
fi
ENV=$1
shift
OUT=""
if [ $# -gt 0 ] && [[ "$1" != -* ]]; then
OUT=$1
shift
fi
USE_GPU_ENV=0
SNAKE_RAW=0
while [ $# -gt 0 ]; do
case $1 in
--cu) USE_GPU_ENV=1 ;;
--float) PRECISION="-DPRECISION_FLOAT" ;;
--no-onehot) SNAKE_RAW=1 ;;
--debug) DEBUG=1 ;;
--web) MODE=web ;;
--profile) MODE=profile ;;
--cpu) MODE=cpu ;;
*) echo "Error: unknown argument '$1'" && exit 1 ;;
esac
shift
done
if [ "$ENV" = "robot_arm" ]; then
USE_GPU_ENV=1
case "${MODE:-native}" in
cpu|web)
echo "Error: robot_arm physics is CUDA-only; use the native trainer build" >&2
exit 1
;;
esac
fi
if [ "$ENV" = "all" ]; then
FAILED=""
for env_dir in ocean/*/; do
env=$(basename "$env_dir")
if bash "$0" "$env" && bash "$0" "$env" --float; then
echo "OK: $env"
else
echo "FAIL: $env"
FAILED="$FAILED\n $env"
fi
done
if [ -n "$FAILED" ]; then
echo -e "\nFailed builds:$FAILED"
fi
exit 0
fi
# Linux/mac
PLATFORM="$(uname -s)"
if [ "$PLATFORM" = "Linux" ]; then
RAYLIB_NAME='raylib-5.5_linux_amd64'
OMP_FLAGS=(-fopenmp)
OMP_LIB=-lomp5
SANITIZE_FLAGS=(-fsanitize=address,undefined,bounds,pointer-overflow -fno-omit-frame-pointer)
STANDALONE_LDFLAGS=(-lGL)
else
RAYLIB_NAME='raylib-5.5_macos'
OMP_PREFIX="$(brew --prefix libomp)"
OMP_FLAGS=(-Xclang -fopenmp -I"$OMP_PREFIX/include" -L"$OMP_PREFIX/lib" -lomp)
OMP_LIB=-lomp
SANITIZE_FLAGS=()
STANDALONE_LDFLAGS=(-framework Cocoa -framework IOKit -framework CoreVideo -framework OpenGL)
fi
CLANG_WARN=(
-Wall
-Wno-narrowing
-Wno-unreachable-code
-ferror-limit=3
-Werror=incompatible-pointer-types
-Werror=return-type
-Wno-error=incompatible-pointer-types-discards-qualifiers
-Wno-incompatible-pointer-types-discards-qualifiers
-Wno-error=array-parameter
)
download() {
local name=$1 url=$2
[ -d "$name" ] && return
echo "Downloading $name..."
case "$url" in
*.zip) curl -sL "$url" -o "$name.zip" && unzip -q "$name.zip" && rm "$name.zip" ;;
*) curl -sL "$url" -o "$name.tar.gz" && tar xf "$name.tar.gz" && rm "$name.tar.gz" ;;
esac
}
RAYLIB_URL="https://github.com/raysan5/raylib/releases/download/5.5"
if [ "$MODE" = "web" ]; then
RAYLIB_NAME='raylib-5.5_webassembly'
download "$RAYLIB_NAME" "$RAYLIB_URL/$RAYLIB_NAME.zip"
else
download "$RAYLIB_NAME" "$RAYLIB_URL/$RAYLIB_NAME.tar.gz"
fi
RAYLIB_A="$RAYLIB_NAME/lib/libraylib.a"
INCLUDES=(-I./$RAYLIB_NAME/include -I./src -I./vendor)
LINK_ARCHIVES=("$RAYLIB_A")
EXTRA_SRC=""
EXTRA_LDFLAGS=()
EXTRA_CFLAGS=()
if [ -n "${NVCC_EXTRA:-}" ]; then
read -ra _nvcc_extra <<< "$NVCC_EXTRA"
EXTRA_CFLAGS+=("${_nvcc_extra[@]}")
fi
SRC_FILE=""
if [ "$ENV" = "clifford" ]; then
EXTRA_CFLAGS+=(-DCLIFFORD_USE_SHORTCUT_GATES="${CLIFFORD_USE_SHORTCUT_GATES:-0}")
EXTRA_CFLAGS+=(-DCLIFFORD_PAIR_ONEHOT="${CLIFFORD_PAIR_ONEHOT:-0}")
if [ -n "${CLIFFORD_N_QUBITS:-}" ]; then
EXTRA_CFLAGS+=(-DCLIFFORD_N_QUBITS="$CLIFFORD_N_QUBITS")
fi
fi
if [ "$ENV" = "constellation" ]; then
SRC_DIR="src"
OUTPUT_NAME="seethestars"
STANDALONE=1
CLANG_WARN+=(-Wno-unused-function)
elif [ "$ENV" = "cache_data" ]; then
SRC_DIR="src"
OUTPUT_NAME="cache_data"
SRC_FILE="src/constellation.c"
EXTRA_CFLAGS+=(-DPUFFER_CACHE_DATA)
STANDALONE=1
CLANG_WARN+=(-Wno-unused-function)
elif [ "$ENV" = "trailer" ]; then
SRC_DIR="resources/trailer"
OUTPUT_NAME="resources/trailer/trailer"
SRC_FILE="resources/trailer/puffer5.c"
EXTRA_SRC="resources/trailer/architecture.c resources/trailer/stars.c resources/trailer/plot_scale.c resources/trailer/fonts.c"
EXTRA_CFLAGS+=(-DARCHITECTURE_LIB -Iresources)
STANDALONE=1
CLANG_WARN+=(-Wno-unused-function)
elif [ "$ENV" = "impulse_wars" ]; then
SRC_DIR="ocean/$ENV"
if [ "$MODE" = "web" ]; then BOX2D_NAME='box2d-web'
elif [ "$PLATFORM" = "Linux" ]; then BOX2D_NAME='box2d-linux-amd64'
else BOX2D_NAME='box2d-macos-arm64'
fi
BOX2D_URL="https://github.com/capnspacehook/box2d/releases/latest/download"
download "$BOX2D_NAME" "$BOX2D_URL/$BOX2D_NAME.tar.gz"
INCLUDES+=(-I./$BOX2D_NAME/include -I./$BOX2D_NAME/src -I./ocean/impulse_wars -I./vendor/collections-c)
LINK_ARCHIVES+=("./$BOX2D_NAME/libbox2d.a")
# C++ trainer only: game is C (void*/compound literals), not C++17.
if [ -z "${MODE:-}" ] || [ "$MODE" = "native" ] || [ "$MODE" = "profile" ]; then
EXTRA_SRC="ocean/impulse_wars/impulse_wars_api.c"
fi
elif [ "$ENV" = "nethack" ]; then
SRC_DIR="ocean/$ENV"
EXTRA_CFLAGS+=(-DPUFFER_NETHACK)
NLE_DIR="vendor/fast-nle"
NLE_REPO="https://github.com/FinlaySanders/fast-nle.git"
if [ ! -d "$NLE_DIR/src" ]; then
echo "Cloning fast-nle from $NLE_REPO ..."
git clone --depth 1 "$NLE_REPO" "$NLE_DIR"
fi
NETHACK_LIB_DIR="$(pwd)/$NLE_DIR/build"
if [ ! -f "$NETHACK_LIB_DIR/libnethack.so" ]; then
echo "Building libnethack.so ..."
cmake -S "$NLE_DIR" -B "$NETHACK_LIB_DIR" -DCMAKE_BUILD_TYPE=Release
cmake --build "$NETHACK_LIB_DIR" --target nethack -j$(nproc)
fi
INCLUDES+=(-I./$NLE_DIR/include
-I./$NLE_DIR/build/_deps/deboost_context-src/include)
EXTRA_LDFLAGS+=(-L"$NETHACK_LIB_DIR" -lnethack
-Xlinker -rpath -Xlinker "$NETHACK_LIB_DIR" -ldl)
elif [ -d "ocean/$ENV" ]; then
SRC_DIR="ocean/$ENV"
else
echo "Error: environment '$ENV' not found" && exit 1
fi
# src/ocean.cu compiles only this env's custom net (PUFFER_NETHACK, PUFFER_NMMO3, …).
EXTRA_CFLAGS+=(-DPUFFER_${ENV^^})
case "$ENV" in
osrs_*)
python3 ocean/osrs/scripts/osrs_asset_manifest.py generate-c-header \
ocean/osrs/asset_manifest.json \
--output ocean/osrs/osrs_assets_generated.h
bash ocean/osrs/scripts/setup-data.sh
;;
esac
USER_OUTPUT_NAME=${OUTPUT_NAME-}
OUTPUT_NAME=${OUTPUT_NAME:-$ENV}
if [ -n "$OUT" ]; then
OUTPUT_NAME=$OUT
fi
# Header-only envs compile src/puffercpu.c. SRC_FILE is the custom standalone
# for osrs_* (visual sim) and nethack (TTY demo); see --cpu / web.sh.
SRC_FILE=${SRC_FILE:-$SRC_DIR/$ENV.c}
if [ "$(uname -m)" = "x86_64" ]; then
SIMD_FLAGS=(-mavx2 -mfma)
else
SIMD_FLAGS=()
fi
if [ -n "$DEBUG" ] || [ "$MODE" = "local" ]; then
CLANG_OPT=(-g -O0 "${CLANG_WARN[@]}" "${SANITIZE_FLAGS[@]}" "${SIMD_FLAGS[@]}")
NVCC_OPT="-O0 -g"
LINK_OPT="-g"
else
# No -DNDEBUG: keep assert() active (train/sweep fail-fast with messages).
CLANG_OPT=(-O2 "${CLANG_WARN[@]}" "${SIMD_FLAGS[@]}")
NVCC_OPT="-O2 --threads 0"
LINK_OPT="-O2"
fi
# Dashboard / cache / trailer: compile SRC_FILE only (not puffercpu / CUDA / obs_t).
if [ "$STANDALONE" = "1" ]; then
if [ "$MODE" = "web" ] || [ "$MODE" = "profile" ]; then
echo "Error: $ENV is a standalone app, not an env" >&2
exit 1
fi
echo "Compiling $ENV..."
${CC:-clang} "${CLANG_OPT[@]}" \
-I. "${INCLUDES[@]}" \
"$SRC_FILE" $EXTRA_SRC -o "$OUTPUT_NAME" \
"${LINK_ARCHIVES[@]}" \
"${EXTRA_LDFLAGS[@]}" \
"${STANDALONE_LDFLAGS[@]}" \
-lm -lpthread \
-DPLATFORM_DESKTOP \
"${EXTRA_CFLAGS[@]}"
echo "Built: ./$OUTPUT_NAME"
if [ "$ENV" = "trailer" ]; then
echo "Compiling architecture..."
${CC:-clang} "${CLANG_OPT[@]}" \
-I. "${INCLUDES[@]}" \
resources/trailer/architecture.c resources/trailer/fonts.c -o resources/trailer/architecture \
"${LINK_ARCHIVES[@]}" \
"${EXTRA_LDFLAGS[@]}" \
"${STANDALONE_LDFLAGS[@]}" \
-lm -lpthread \
-DPLATFORM_DESKTOP \
-Iresources
echo "Built: ./resources/trailer/architecture"
echo "Exporting diagrams..."
mkdir -p resources/trailer/shots
./resources/trailer/architecture --shot resources/trailer/shots/loop.png
./"$OUTPUT_NAME" --plot resources/trailer/shots/fig_scale.png
fi
exit 0
fi
if [ "$MODE" = "cpu" ]; then
STANDALONE_SOURCE="src/puffercpu.c"
STANDALONE_DEFINES=()
case "$ENV" in
osrs_*|nethack)
STANDALONE_SOURCE="$SRC_FILE"
;;
*)
ENV_HEADER="$SRC_DIR/$ENV.h"
if ! grep -q 'typedef[[:space:]].*obs_t' "$ENV_HEADER" 2>/dev/null; then
echo "Error: $ENV_HEADER must typedef obs_t for standalone eval"
exit 1
fi
STANDALONE_DEFINES=(
-DPUFFERCPU_EVAL_MAIN
-DENV_HEADER=\"$ENV_HEADER\"
-DPUFFER_ENV_NAME=\"$ENV\"
)
;;
esac
FLAGS=(
-I. -Isrc -I$SRC_DIR -Ivendor "${INCLUDES[@]}"
"$STANDALONE_SOURCE" $EXTRA_SRC -o "$OUTPUT_NAME"
"${LINK_ARCHIVES[@]}"
"${EXTRA_LDFLAGS[@]}"
"${STANDALONE_LDFLAGS[@]}"
-lm -lpthread "${OMP_FLAGS[@]}"
-DPLATFORM_DESKTOP
"${STANDALONE_DEFINES[@]}"
"${EXTRA_CFLAGS[@]}"
)
echo "Compiling $ENV..."
${CC:-clang} "${CLANG_OPT[@]}" "${FLAGS[@]}"
echo "Built: ./$OUTPUT_NAME"
exit 0
elif [ "$MODE" = "web" ]; then
if [ -f "$SRC_DIR/web.sh" ]; then
source "$SRC_DIR/web.sh"
exit 0
fi
ENV_HEADER="$SRC_DIR/$ENV.h"
if ! grep -q 'typedef[[:space:]].*obs_t' "$ENV_HEADER" 2>/dev/null; then
echo "Error: $ENV_HEADER must typedef obs_t for web eval"
exit 1
fi
mkdir -p "build/web/$ENV"
WEBSITE_DIR="${PUFFER_WEBSITE_DIR:-../docker/puffer.ai}"
PRELOAD_ENV=()
if [ "$ENV" = "boxoban" ]; then
# Do not pack generated boxoban_maps_*.bin or levels/ (hundreds of MB).
PRELOAD_ENV=(
--preload-file resources/boxoban/web_maps.bin@resources/boxoban/web_maps.bin
--preload-file resources/boxoban/Wall_Black.jpg@resources/boxoban/Wall_Black.jpg
--preload-file resources/boxoban/Crate_Black.jpg@resources/boxoban/Crate_Black.jpg
--preload-file resources/boxoban/EndPoint_Black.jpg@resources/boxoban/EndPoint_Black.jpg
--preload-file resources/boxoban/EndPoint_Blue.jpg@resources/boxoban/EndPoint_Blue.jpg
--preload-file resources/boxoban/GroundGravel_Concrete.jpg@resources/boxoban/GroundGravel_Concrete.jpg
)
elif [ -d "resources/$ENV" ]; then
# Env assets only. Policy weights live in the website repo.
while IFS= read -r -d '' f; do
rel="${f#resources/$ENV/}"
case "$rel" in
*weights*.bin|*_weights.bin) continue ;;
esac
PRELOAD_ENV+=(--preload-file "$f@resources/$ENV/$rel")
done < <(find "resources/$ENV" -type f -print0)
fi
echo "Compiling $ENV for web..."
PRELOAD=(
--preload-file resources/shared@resources/shared
--preload-file config/default.ini@config/default.ini
)
if [ -d "ocean/$ENV/generated" ]; then
PRELOAD+=(--preload-file "ocean/$ENV/generated@ocean/$ENV/generated")
fi
if [ -f "config/$ENV.ini" ]; then
PRELOAD+=(--preload-file "config/$ENV.ini@config/$ENV.ini")
fi
# Web overlays + 1M-cap policies live in the website repo.
SITE_WEB_INI="$WEBSITE_DIR/config/${ENV}_web.ini"
if [ -f "$SITE_WEB_INI" ]; then
PRELOAD+=(--preload-file "$SITE_WEB_INI@config/${ENV}_web.ini")
fi
SITE_MODELS="$WEBSITE_DIR/docs/assets/models"
if [ -f "$SITE_MODELS/${ENV}_web_weights.bin" ]; then
PRELOAD+=(--preload-file "$SITE_MODELS/${ENV}_web_weights.bin@resources/$ENV/${ENV}_web_weights.bin")
PRELOAD+=(--preload-file "$SITE_MODELS/${ENV}_web_weights.bin@resources/$ENV/${ENV}_weights.bin")
elif [ -f "$SITE_MODELS/${ENV}_weights.bin" ]; then
PRELOAD+=(--preload-file "$SITE_MODELS/${ENV}_weights.bin@resources/$ENV/${ENV}_weights.bin")
fi
emcc \
-o "build/web/$ENV/game.html" \
src/puffercpu.c $EXTRA_SRC \
-O3 -Wall -Wno-narrowing -Wno-unreachable-code \
"${LINK_ARCHIVES[@]}" \
-I. -Isrc -I$SRC_DIR -Ivendor "${INCLUDES[@]}" \
-L. -L./$RAYLIB_NAME/lib \
-sASSERTIONS=2 -gsource-map \
-sUSE_GLFW=3 -sUSE_WEBGL2=1 -sASYNCIFY -sFILESYSTEM -sFORCE_FILESYSTEM=1 \
--js-library vendor/puf_web_vsync.js \
--shell-file vendor/minshell.html \
-sINITIAL_MEMORY=512MB -sALLOW_MEMORY_GROWTH -sSTACK_SIZE=512KB \
-DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3 \
-DPUFFERCPU_EVAL_MAIN \
-DENV_HEADER=\"$ENV_HEADER\" \
-DPUFFER_ENV_NAME=\"$ENV\" \
--preload-file resources/shared@resources/shared \
"${PRELOAD_ENV[@]}" \
"${PRELOAD[@]}" \
"${EXTRA_CFLAGS[@]}"
echo "Built: build/web/$ENV/game.html"
WEBSITE_ASSETS="$WEBSITE_DIR/docs/assets"
if [ -d "$WEBSITE_ASSETS" ]; then
mkdir -p "$WEBSITE_ASSETS/$ENV"
cp -a "build/web/$ENV/." "$WEBSITE_ASSETS/$ENV/"
echo "Published: $WEBSITE_ASSETS/$ENV/"
fi
exit 0
elif [ "$MODE" = "cpu" ]; then
ENV_HEADER="$SRC_DIR/$ENV.h"
if ! grep -q 'typedef[[:space:]].*obs_t' "$ENV_HEADER" 2>/dev/null; then
echo "Error: $ENV_HEADER must typedef obs_t for standalone eval"
exit 1
fi
mkdir -p build
echo "Compiling standalone CPU eval for $ENV..."
${CC:-clang} "${CLANG_OPT[@]}" \
-I. -Isrc -I$SRC_DIR -Ivendor "${INCLUDES[@]}" \
-DPLATFORM_DESKTOP \
-DPUFFERCPU_EVAL_MAIN \
-DENV_HEADER=\"$ENV_HEADER\" \
-DPUFFER_ENV_NAME=\"$ENV\" \
-x c src/puffercpu.h -x none $EXTRA_SRC \
"${LINK_ARCHIVES[@]}" \
"${EXTRA_LDFLAGS[@]}" \
"${STANDALONE_LDFLAGS[@]}" \
-lm -lpthread "${OMP_FLAGS[@]}" \
-o "build/cpu_${ENV}"
echo "Built: ./build/cpu_${ENV}"
exit 0
fi
CUDA_HOME=${CUDA_HOME:-${CUDA_PATH:-$(dirname "$(dirname "$(which nvcc)")")}}
# NCCL include/lib fallback.
# Needed when NCCL is provided by the nvidia-nccl-cu12 wheel in the active venv.
NCCL_IFLAG=""
NCCL_LFLAG=""
for dir in /usr/include /usr/local/cuda/include; do
if [ -f "$dir/nccl.h" ]; then NCCL_IFLAG="-I$dir"; break; fi
done
for dir in /usr/lib/x86_64-linux-gnu /usr/local/cuda/lib64; do
if [ -f "$dir/libnccl.so" ] || [ -f "$dir/libnccl.so.2" ]; then NCCL_LFLAG="-L$dir"; break; fi
done
if [ -z "$NCCL_IFLAG" ]; then
NCCL_IFLAG=$(python -c "import nvidia.nccl, os; print('-I' + os.path.join(nvidia.nccl.__path__[0], 'include'))" 2>/dev/null || echo "")
fi
if [ -z "$NCCL_LFLAG" ]; then
NCCL_LFLAG=$(python -c "import nvidia.nccl, os; print('-L' + os.path.join(nvidia.nccl.__path__[0], 'lib'))" 2>/dev/null || echo "")
fi
export CCACHE_DIR="${CCACHE_DIR:-$HOME/.ccache}"
export CCACHE_BASEDIR="$(pwd)"
export CCACHE_COMPILERCHECK=content
NVCC="ccache $CUDA_HOME/bin/nvcc"
CC="${CC:-$(command -v ccache >/dev/null && echo 'ccache clang' || echo 'clang')}"
ARCH=${NVCC_ARCH:-native}
# CPU and CUDA envs are separate sources. --cu selects the .cu; default is .h.
# Only one is compiled in (never both).
if [ "$USE_GPU_ENV" = "1" ]; then
ENV_HEADER="$SRC_DIR/$ENV.cu"
if [ ! -f "$ENV_HEADER" ]; then
echo "Error: --cu requires $ENV_HEADER"
exit 1
fi
else
ENV_HEADER="$SRC_DIR/$ENV.h"
fi
mkdir -p build
if ! grep -q 'typedef[[:space:]].*obs_t' "$ENV_HEADER" 2>/dev/null; then
echo "Error: $ENV_HEADER must typedef obs_t"
exit 1
fi
ENV_COMPILE_FLAGS=(-DENV_HEADER=\"$ENV_HEADER\")
MODE=${MODE:-native}
# Brace-init narrowing (host -Wno-narrowing + nvcc #2361) and unreachable
# code in env headers (clang -Wunreachable-code, nvcc #111/#128).
NVCC_NARROW=(
-Xcompiler=-Wno-narrowing
-Xcompiler=-Wno-unreachable-code
--diag-suppress=2361
--diag-suppress=111
--diag-suppress=128
)
if [ "$MODE" = "native" ]; then
if [ -n "$OUT" ]; then
TRAIN_BIN="$OUT"
elif [ -n "$USER_OUTPUT_NAME" ]; then
TRAIN_BIN="$USER_OUTPUT_NAME"
else
TRAIN_BIN="puffer"
fi
if [ "$SNAKE_RAW" = "1" ]; then
EXTRA_CFLAGS+=(-DSNAKE_ONEHOT=0)
fi
OSRS_RENDER_OBJECT=""
case "$ENV" in
osrs_*)
OSRS_RENDER_OBJECT="build/osrs_puffer_render.o"
ENV_COMPILE_FLAGS+=(-DOSRS_PUFFER_RENDER)
$CC $LINK_OPT "${CLANG_WARN[@]}" "${SIMD_FLAGS[@]}" -std=c11 \
-Wno-unused-function \
-D_POSIX_C_SOURCE=200809L \
-I. -Isrc -I$SRC_DIR -Ivendor \
"${INCLUDES[@]}" \
-DPLATFORM_DESKTOP \
-c ocean/osrs/osrs_puffer_render.c \
-o "$OSRS_RENDER_OBJECT"
;;
esac
echo "Compiling $ENV_HEADER -> $TRAIN_BIN..."
$NVCC $NVCC_OPT -arch=$ARCH -std=c++17 \
-I. -Isrc -I$SRC_DIR -Ivendor \
"${INCLUDES[@]}" \
-I$CUDA_HOME/include -I$CUDA_HOME/include/cccl $NCCL_IFLAG -I$RAYLIB_NAME/include \
"${ENV_COMPILE_FLAGS[@]}" \
-DENV_NAME=$ENV \
-DPUFFER_ENV_NAME=\"$ENV\" \
-DPUFFERLIB_BUILD_MAIN \
-Xcompiler=-DPLATFORM_DESKTOP \
-Xcompiler=-fopenmp \
"${NVCC_NARROW[@]}" \
"${EXTRA_CFLAGS[@]}" \
$PRECISION \
src/pufferl.cu \
$EXTRA_SRC \
$OSRS_RENDER_OBJECT \
"${LINK_ARCHIVES[@]}" \
-L$CUDA_HOME/lib64 $NCCL_LFLAG \
"${EXTRA_LDFLAGS[@]}" \
-lcudart -lnccl -lnvidia-ml -lcublas -lcusolver -lcurand \
-lm -Xlinker=-lpthread $OMP_LIB "${STANDALONE_LDFLAGS[@]}" \
-o "$TRAIN_BIN"
echo "Built: ./$TRAIN_BIN"
elif [ "$MODE" = "profile" ]; then
PROFILE_BIN="build/profile_${ENV}"
echo "Compiling $ENV_HEADER -> $PROFILE_BIN..."
$NVCC $NVCC_OPT -arch=$ARCH -std=c++17 \
-I. -Isrc -I$SRC_DIR -Ivendor \
"${INCLUDES[@]}" \
-I$CUDA_HOME/include -I$CUDA_HOME/include/cccl $NCCL_IFLAG -I$RAYLIB_NAME/include \
"${ENV_COMPILE_FLAGS[@]}" \
-DENV_NAME=$ENV \
-DPUFFER_ENV_NAME=\"$ENV\" \
-Xcompiler=-DPLATFORM_DESKTOP \
"${NVCC_NARROW[@]}" \
"${EXTRA_CFLAGS[@]}" \
$PRECISION \
-Xcompiler=-fopenmp \
tests/profile_kernels.cu \
"$RAYLIB_A" \
-L$CUDA_HOME/lib64 \
-lnccl -lnvidia-ml -lcublas -lcusolver -lcurand \
-lGL -lm -Xlinker=-lpthread $OMP_LIB \
-o "$PROFILE_BIN"
echo "Built: ./$PROFILE_BIN"
fi