From 79507b09ef2d3919cc823d038eff66367e67979c Mon Sep 17 00:00:00 2001 From: jayms Date: Mon, 22 Nov 2021 02:58:30 +0000 Subject: [PATCH] Fix damage values Bring crits back to what it should be, and slightly tone down the overall damage. --- templates/public/plugins/Finale/config.yml.j2 | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/templates/public/plugins/Finale/config.yml.j2 b/templates/public/plugins/Finale/config.yml.j2 index a410b56d..338aa432 100644 --- a/templates/public/plugins/Finale/config.yml.j2 +++ b/templates/public/plugins/Finale/config.yml.j2 @@ -240,7 +240,7 @@ velocity: damageModifiers: #Decrease all damage by 20 % ALL: - multiplier: 0.8 + multiplier: 0.75 mode: DIRECT #Increase sword damage by 25 % SHARPNESS_ENCHANT: @@ -251,10 +251,10 @@ damageModifiers: multiplier: 1.0 CRIT: mode: DIRECT - multiplier: 1.0 + multiplier: 0.8 STRENGTH_EFFECT: mode: DIRECT - multiplier: 1.0 + multiplier: 0.9 invulTicksEnabled: false #disabled because currently it messes up invulnerability with other damage types invulnerableTicks: @@ -263,4 +263,4 @@ invulnerableTicks: POISON: 1 PROJECTILE: 1 DROWNING: 1 - ENTITY_ATTACK: 9 + ENTITY_ATTACK: 10