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150 lines (138 loc) · 4.93 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RootNamespace>MapImageLayer</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Version>1.1.0</Version>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
</RestoreAdditionalProjectSources>
<!--The folder where Game.dll is located. Set it only if the game is not installed in the default location, otherwise keep it empty-->
<CustomManagedPath></CustomManagedPath>
<!--Path to the text file where PDX account data is stored which is required to publish the mod-->
<!--Keep it outside of project in order to not commit it or share accidentally-->
<!--The file should contain 2 lines:-->
<!--Your.PDX@Account.login-->
<!--Your-PDX-Account-Pa$$word-->
<PDXAccountDataPath>$(USERPROFILE)\SomeAccount\Somewhere.txt</PDXAccountDataPath>
<!--The file where mod information which is required for publishing mod on PDX mods are stored-->
<PublishConfigurationPath>Properties\PublishConfiguration.xml</PublishConfigurationPath>
<LocalMods_Location>$(USERPROFILE)\AppData\LocalLow\Colossal Order\Cities Skylines II\Mods</LocalMods_Location>
<PDXMods_Location>$(USERPROFILE)\AppData\LocalLow\Colossal Order\Cities Skylines II\.cache\Mods\mods_subscribed\</PDXMods_Location>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\additiveshader" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\additiveshader" />
</ItemGroup>
<!--Imports must be after PropertyGroup block-->
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.props" />
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.targets" />
<ItemGroup>
<Reference Include="Game">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Core">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Mathematics">
<Private>False</Private>
</Reference>
<Reference Include="Colossal.Logging">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.IO.AssetDatabase">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI.Binding">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Localization">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="Cinemachine">
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Burst">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections.LowLevel.ILSupport">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Entities">
<Private>false</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>$(DefaultManagedPath)\System.IO.Compression.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>$(DefaultManagedPath)\System.IO.Compression.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="$(ModPropsFile)" Link="Properties\Mod.props" />
<None Include="$(ModTargetsFile)" Link="Properties\Mod.targets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2" ExcludeAssets="runtime" />
</ItemGroup>
</Project>